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That's interesting. As a long time FPS shooter fan. I actually feel I have trouble aiming in the game at times. I have put it down to general choppiness, but if there is mouse input issues, that could also explain why my instinctual aiming sometimes is just off ever so slightly.

The bloom is also another thing that is annoying in BF2042, in that it's even more noticeable compared to previous games. It was to the point that people would only use the PP-29 (prior to the increased recoil change on it, and the reduction of bloom on the other guns), and outduel people using ARs, because the bloom on ARs were so bad, and the PP was one of the very few guns that fire in the correct direction that you are pointing at. Supposedly, it was made to even-out the playing field, so 6-year old Timmy playing on X-Box could possibly outduel someone like Shroud, but they made it way too noticeable.

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DICE announced that the M5C Bolte, which players have been complaining about, will be nerfed in the next Update, and Proximity Grenades will be nerfed as well, because of how easy it is to get spots and assists with it. What I do wonder is why doesn't DICE add the T-UGS back for the Recon specialists? It's already balanced because enemies can destroy it, and it does not detect enemies that are either crouching, prone, or standing still.

Also, given how most of the balance changes so far were nerfs, what's going to happen if everything gets nerfed, and people still complain?
 
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No, that was Hardline. That had the competitive 5v5 Counter Strike ripoff. That died quickly.

I actually enjoyed Hardline, but it was a prime example of mismanaging the franchise.

It was below the bare minimum of content that was needed to catch on. So it just felt like a bare-bones stripped back DLC for BF4. Not a whole new game.

They wanted to try out new modes. Yet they simply didn't build enough maps for them. There was some idea that a Battlefield game only needs 9 maps at launch and then adding more through DLC.

So the maps get designed around a few for each mode. This results in maps where other modes play poorly as the map wasn't designed for them. Or just a handful of maps for a mode. So even if it is fun, it gets repetitive. Especially when you have BF4 still active with lots of content.

BF 2042 seems to show a rapid advance in the decline of map / mode design that BF3/4/HL had after BC2. All the cheap cutting back, laziness and lack of thought that undermined Hardline's success is on steroids with 2042.

It feels like BF1 and BFV are from a different franchise.
 
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BF2042 also apparently has very noticeable mouse input accuracy issues, as show in this video:
I wonder if it's some kind of feature to make it "fair" to the console players. In BFV they had that genius idea of changing the rules near the end of a match to give a chance to the losing side.
 
It was below the bare minimum of content that was needed to catch on. So it just felt like a bare-bones stripped back DLC for BF4. Not a whole new game.

They wanted to try out new modes. Yet they simply didn't build enough maps for them. There was some idea that a Battlefield game only needs 9 maps at launch and then adding more through DLC.

So the maps get designed around a few for each mode. This results in maps where other modes play poorly as the map wasn't designed for them. Or just a handful of maps for a mode. So even if it is fun, it gets repetitive. Especially when you have BF4 still active with lots of content.
silly argument imho, especially how shit half the maps in most battlefield games are. quality > quantity, and most default hardline maps were pretty good and supported most of the modes just fine if they were enabled for it (not to mention that mods like heist and hotwire require less "built for purpose" maps like rush and conquest do). meanwhile certain map/mode combinations in bf3/4 are just ass to the point they can empty a server.

same for weapons, what's the point of dozens of redundant shit to grind when everybody is running around with the same 2-3 FOTM rifles? sometimes less is simply more.
 
Tom Henderson posted his video about the development of BF2042, and the future of the franchise:


I can't seem to download the video to archive it though.
 
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I actually enjoyed Hardline, but it was a prime example of mismanaging the franchise.

It was below the bare minimum of content that was needed to catch on. So it just felt like a bare-bones stripped back DLC for BF4. Not a whole new game.
Battlefield: Hardline was great for what it was: an arcade FPS in the Battlefield formula.

Visceral Games made some questionable design decisions with mixing the cops and robbers theme with Battlefield's tried and true formula. They could've expanded on it more OR reduced the price.

I'd like to hear about Hardline's development.
 
Battlefield: Hardline was great for what it was: an arcade FPS in the Battlefield formula.

Visceral Games made some questionable design decisions with mixing the cops and robbers theme with Battlefield's tried and true formula. They could've expanded on it more OR reduced the price.

I'd like to hear about Hardline's development.
I'm still convinced if they had sold it as a mainline battlefield in fall instead of shitting it out in the spring of the year battlefront came out, more people would've played and would've been more open towards it. because even with the cops and robbers theme it still felt less shit than "muh war" battlefield vagina (plus no one has a problem with payday going all out where you mow down police by the hundreds, so dunno why that suddenly was bad in a battlefield offshoot).

there's a postmortem out there (by dorito pope I think) about the last days of visceral which touches upon hardline etc.
 
I'm still convinced if they had sold it as a mainline battlefield in fall instead of shitting it out in the spring of the year battlefront came out, more people would've played and would've been more open towards it. because even with the cops and robbers theme it still felt less shit than "muh war" battlefield vagina (plus no one has a problem with payday going all out where you mow down police by the hundreds, so dunno why that suddenly was bad in a battlefield offshoot).
There is some good bones indeed in Hardline but you can tell that Visceral and the other people responsible for the game can see it chasing trends, you know the whole campaign feeling like a netflix show with all the format being all too similar at the time. Also, the content felt like it was copy-pasted from 4, as if 4 was (mostly) copy-pasted from 3.

Also, when a bunch of Swedes managed to outsmart and out-respect a AAA game, imagine the times.
 
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Summary for anyone who doesn't wanna watch. These fucking people are so out of touch it's insane.

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I watched the video already but the summary is all I need to know about Battlefield's fate.

Also, pardon for all the sperging here but what in the UNHOLY FUCK is the last goddamn part of the picture? Hero shooter? No armies? Cinematic-esque universes? I want to know what drugs/pasttime have they been doing because this has to be the most goddamn out-of-touch thing I have ever seen in a long time from a videogame developer, and this is someone who watched Darkest Dungeon burn from making a sequel, Halo Infinite's shoddy development, War Thunder's "Q&A" in youtube and so much more. No actually scratch that, any motherfucking developer in any industry. The movie industry has at least the Sonic movie to prove that there are directors who give a shit about feedback. How did DICE in their 15 fucking years managed to learn so little and yet stray further away from their core fanbase?

I swear I blame this on both Apex Legends and FORTNITE. I don't give a rats ass about how "muh fortnite is gud" but I blame how this godforsaken industry shifted from specific and niche experiences to gentrified and shallow garbage. The entire Marvel Cinematic Universe was a fucking mistake and Fortnite took note and created the seed to the industry's biggest tumor right next to microtransactions and lootboxes. Season Passes, Operators, Battle Royales and all this bullshit can be traced to both, because the latter brought it to the mainstream more than PUBG and the Culling, and the former for influencing EA and DICE to follow another trend, as if their trend following starting from Hardline was not obvious.

I'm not giving up on videogaming, not yet at the very least (especially with how movies and anime are even worse on the spectrum) but I am THIS goddamn close to quitting if the future is nothing more than free-to-play, live service, battle royale, mobile games and consistent pandering to normalfaggot casuals.
 
Well, it was nice knowing you, Battlefield. EA is killing yet another beloved franchise.
I've been having mixed feelings of schadenfreude and sadness because this will probably be the last Battlefield game but also because they get what they fucking deserve
 
I watched the video already but the summary is all I need to know about Battlefield's fate.

Also, pardon for all the sperging here but what in the UNHOLY FUCK is the last goddamn part of the picture? Hero shooter? No armies? Cinematic-esque universes? I want to know what drugs/pasttime have they been doing because this has to be the most goddamn out-of-touch thing I have ever seen in a long time from a videogame developer, and this is someone who watched Darkest Dungeon burn from making a sequel, Halo Infinite's shoddy development, War Thunder's "Q&A" in youtube and so much more. No actually scratch that, any motherfucking developer in any industry. The movie industry has at least the Sonic movie to prove that there are directors who give a shit about feedback. How did DICE in their 15 fucking years managed to learn so little and yet stray further away from their core fanbase?

I swear I blame this on both Apex Legends and FORTNITE. I don't give a rats ass about how "muh fortnite is gud" but I blame how this godforsaken industry shifted from specific and niche experiences to gentrified and shallow garbage. The entire Marvel Cinematic Universe was a fucking mistake and Fortnite took note and created the seed to the industry's biggest tumor right next to microtransactions and lootboxes. Season Passes, Operators, Battle Royales and all this bullshit can be traced to both, because the latter brought it to the mainstream more than PUBG and the Culling, and the former for influencing EA and DICE to follow another trend, as if their trend following starting from Hardline was not obvious.

I'm not giving up on videogaming, not yet at the very least (especially with how movies and anime are even worse on the spectrum) but I am THIS goddamn close to quitting if the future is nothing more than free-to-play, live service, battle royale, mobile games and consistent pandering to normalfaggot casuals.

It can be said that CSGO, TF2, Overwatch, and Rainbow6 Siege were also to blame for this Battlefield mess. With CSGO and TF2, Valve were among the first to popularize certain monetization methods, such as loot boxes, emphasis on cosmetics with CSGO weapon skins and TF2 hats, and Battle Passes. With TF2, Overwatch, and R6, you can add them to the list of the "hero shooter" genre, although in those games, your choice of weapons are limited based on the character that you are playing. Heck, you can also add Paladins, and the now-dead Battleborn and LawBreakers, to that list.
 
There is some good bones indeed in Hardline but you can tell that Visceral and the other people responsible for the game can see it chasing trends, you know the whole campaign feeling like a netflix show with all the format being all too similar at the time. Also, the content felt like it was copy-pasted from 4, as if 4 was (mostly) copy-pasted from 3.
so we should include the bf3/4 campaigns next time we talk about those games? (my point being no one cares about the campaign unless it's bad company)

and it's funny that you mentioned the copy paste when bf4 was for longest time considered bf3.5...

the way things are I rather take generic battlefield with some things changed here and there (which was basically what battlefield always did) than shit like V or 2042. there's a reason people still buy COD by the millions, and it's not activision trying to re-invent the wheel every time.

Summary for anyone who doesn't wanna watch. These fucking people are so out of touch it's insane.

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>muh working from home
>sweden had no lockdown

:thinking:

It can be said that CSGO, TF2, Overwatch, and Rainbow6 Siege were also to blame for this Battlefield mess. With CSGO and TF2, Valve were among the first to popularize certain monetization methods, such as loot boxes, emphasis on cosmetics with CSGO weapon skins and TF2 hats, and Battle Passes. With TF2, Overwatch, and R6, you can add them to the list of the "hero shooter" genre, although in those games, your choice of weapons are limited based on the character that you are playing. Heck, you can also add Paladins, and the now-dead Battleborn and LawBreakers, to that list.
shit devs and management are to blame, no one else would be retarded enough copy what's popular with no rhyme or reason. smart people would say "this makes no sense, this doesn't work" and that would be the end of it, but here we are.
 
At this point the only battlefield product I would buy is a Bad Company 2 remaster, they couldn't find a way to fuck that up, right?
 
At this point the only battlefield product I would buy is a Bad Company 2 remaster, they couldn't find a way to fuck that up, right?

The map recreations in Portal are pretty fantastic.
The issues are that the modes with times and spawns isn't balanced.
The weapons aren't balanced.
Destruction is bugged compared to the original.
You can't physically destroy MCOMs.
Tracer darts don't work properly. You can't even lock on to an enemy tagged with one.
Can't deploy C4 in the water. Not that it matters because mcoms can't be blown up.
You can't chose specific specialisations for each class.

There are endless things that should have been picked up on if anyone who ever played BC2 was involved in the remastered game.

Yet dice is concerned about nerfing recon balls for 2042. Did anyone see any patch notes for improving Portal modes? Nope.
 
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