Battlefield General - Discuss the series here

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Remember that EA is developing a mobile Battlefield as well. A theory I have is that EA/DICE is using a similar build for mobile phones, that's why 2042 has all these visual oddities, performance hiccups and missing features.
nah, that's just dice sweden. just look at the bf3 bugs they put in/never fixed, bf4 launch being so shit it almost killed the franchise and then bfV (besides to obvious wokeshit).
 
Remember that EA is developing a mobile Battlefield as well. A theory I have is that EA/DICE is using a similar build for mobile phones, that's why 2042 has all these visual oddities, performance hiccups and missing features.
I REALLY doubt they are using the fucking Frostbite engine to make a shitty mobile game, EA probably has some shitty engine made for the FIFA games they make on mobile phones, so I don't doubt that its that engine or unity/unreal
 
What's with all the hate for the BF2042 beta? Someone chime me in since BF fans are blasting this beta/game.
 
Something to note is that Vanguard and Halo Infinite had their betas over two months in advance.

This is a single month in advance, what could DICE possibly fix in that timeframe? I've got a bad feeling of this one.
Time to play consoomer devil's advocate, and dear god I hope Dice doesn't fucking catapult egg directly at my face.

EA/Dice specifically stated that the Beta build is at least a month old, and that a large quantity of the bugs plaguing have already been fixed. Leakers have mentioned that the beta was supposed to be held a while ago, but a catastrophic bug (think along the lines of bricking consoles) in the beta forced them to withhold the beta. This is supported by some of the YT channels EA has in foreign languages listing the wrong dates for the beta on the beta trailer.

The beta was definitely pushed out because Dice said there would be a beta, not because they wanted helpful feedback or testing. That said, here's hoping the beta backlash for the specialists encourages them to fix that and that the slew of bugs are all squashed.
 
https://youtube.com/watch?v=Ibs3eaOp4Aw
Can somebody explain that logic? Why some rocket launchers are "anti-personnel?" Doesn't explosions kill people regardless?
An anti-personnel rocket is likely designed to have more shrapnel than an larger explosive yield. The kaboom will definitely kill people right near it, but the shrapnel is what kills the people that are outside of the kaboom.
 
Played the 2042 beta for a few matches on the Series X over the weekend, and dear God does the game play like shit. Never had any visual bugs, but the UI is horrendous and the game doesn't look any better than anything else from the last few years. I hate how they did the specialists change and essentially eliminated the one thing that made BF unique amongst other FPS games. Why do half the enemies and half of my teammates look identical? It's such an obvious cosmetics skin cash grab and only hurts the game.

My biggest gripe though is that nothing feels like it has any punch behind it. The character is floaty and might as well be hovering, the vehicles were basically out of an arcade racer, and the guns had no oomph to anything they did. The game honestly feels more like a mobile game knockoff than a BF game. BFV was crap, but at least it felt like there was some meat to it when you were running and shooting. Maybe I've been spoiled with how the guns feel in MW.

Despite having crossplay on and a full lobby the game felt empty half the time. I've never personally had the '"I ran for 5 minutes just to die all the time" issue with BF games before this one. If this is actually one of the smaller maps this game might as well be on an Arma map. I had a small amount of hope of "maybe they're returning to their roots after the massive fuckup that was BFV" but this beta dashed any hopes of that being the case, and killed any interest I might have had.
 
Leakers have mentioned that the beta was supposed to be held a while ago, but a catastrophic bug (think along the lines of bricking consoles) in the beta forced them to withhold the beta.
Ok, I'm definitely staying the fuck away if this thing's capable of bricking consoles.

They cut the campaign out to "better support" the multiplayer, how can it possibly be this fucked up?
 
Ok, I'm definitely staying the fuck away if this thing's capable of bricking consoles.

They cut the campaign out to "better support" the multiplayer, how can it possibly be this fucked up?
When devs say "We cut out x feature to better support x feature" it pretty much never happens and is almost always PR spin covering for a fucked up development cycle. COD BO4 did the exact same thing, it cut the campaign and fanboys were screaming from the rooftops how much better the multiplayer would be because of it. Well when the game released it was clusterfuck, probably one of the most hated CODs ever, and pretty much just a platform for selling microtransactions and little else.

And then afterwards a report came out saying it was going to have a campaign, but got scrapped due to how much of a mess its development was. Would not be surprised at all if the same thing happened here.
 
When devs say "We cut out x feature to better support x feature" it pretty much never happens and is almost always PR spin covering for a fucked up development cycle. COD BO4 did the exact same thing, it cut the campaign and fanboys were screaming from the rooftops how much better the multiplayer would be because of it. Well when the game released it was clusterfuck, probably one of the most hated CODs ever, and pretty much just a platform for selling microtransactions and little else.

And then afterwards a report came out saying it was going to have a campaign, but got scrapped due to how much of a mess its development was. Would not be surprised at all if the same thing happened here.

That statement reminded me that The Sims 4 Devs said that exact same thing after the game launched with many features from past Sims games not being in the game, i.e. swimming pools, toddlers, burglars, police officers, repairmen, repo men, family trees, ghosts, ownable cars, the list goes on. That game also had a troubled development cycle, as it was supposed to have been an online multiplayer game, just like The Sims Online, but they had to hastily change it back to a single-player game after the SimCity 2013 disaster, and TS4's limitations are still noticeable 7 years later.

Is that the new "go-to" excuse that Devs use now?
 
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When devs say "We cut out x feature to better support x feature" it pretty much never happens and is almost always PR spin covering for a fucked up development cycle. COD BO4 did the exact same thing, it cut the campaign and fanboys were screaming from the rooftops how much better the multiplayer would be because of it. Well when the game released it was clusterfuck, probably one of the most hated CODs ever, and pretty much just a platform for selling microtransactions and little else.

And then afterwards a report came out saying it was going to have a campaign, but got scrapped due to how much of a mess its development was. Would not be surprised at all if the same thing happened here.
Feels funny to me after all that time people shat on COD Vanguard for having a "rough" development cycle.

Maybe it did have issues during development, but nothing in the alpha or beta feels as half baked as this bullshit.
 
The women in Battlefield V have more personality and distinction than all the character models in 2042.

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It's like DICE is getting worse with Battlefield after 1. If you cannot distinguish between a friendly and an enemy in your MULTIPLAYER shooter, that's bad game design.
 
It's like DICE is getting worse with Battlefield after 1. If you cannot distinguish between a friendly and an enemy in your MULTIPLAYER shooter, that's bad game design.
BF1 was Atmosphere: The Game, it really captured the "Only In Battlefield" slogan well. Seems like anyone who had any passion at DICE has left unfortunately. At least in CoD the characters are team specific so you'll never have the same "Operator" on both sides of a multiplayer match. That's with the exception of the Battle Royale mode, but literally everyone else is your enemy in that mode so it's not really an issue.

I hate how every FPS feels like it needs to be a hero shooter these days. Especially in games like CoD and BF where your character is 95-100% identical to everyone else aside from appearance. Your character in an FPS game like this is your gun, not the generic avatar you only see the hands of 90% of the time anyway.
 
BF1 was Atmosphere: The Game, it really captured the "Only In Battlefield" slogan well. Seems like anyone who had any passion at DICE has left unfortunately.
Battlefield 1 was peak Battlefield. One of the best FPS I've played yet. The atmosphere, the historical accuracy, the attention to detail, the presentation, the war stories, the gunplay, the marketing: you could tell a lot of research, care and passion went into every aspect of capturing an oft forgotten time period as World War 1 and crafting it into an immersive first person shooter like Battlefield.
 
I played the beta, I think its absolute dogshit.

I'm having way more fun with "Hell Let loose."
Same,

Played the beta with some friends this weekend, after playing Hell Let Loose for like 10 hours and having a lot of fun with it, battlefield just felt lame, was not expecting much, but part of me always remains hopeful for the series. 1942 was one of my favorite games back in the day but I guess there isn't much hope of relieving those experiences. Specialists are a horrible idea meant for the singular purpose of selling wacky character models with a future battlepasses in my mind.
 
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