Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Think I've restarted my run 10-12 times but it never clicks. My party is always the same and you can't customize their looks. You could change everything but race and gender in divinity..
 
Think I've restarted my run 10-12 times but it never clicks. My party is always the same and you can't customize their looks. You could change everything but race and gender in divinity..
There is a mod for that, called something like "Magic Mirror for all". It's in the mod browser in the game, even.
 
Larian Studios developer warns of increasing divisions in the games industry: Us vs. them mentality threatens creativity

Division spilling into everything.

Your team gave millions of dollars to a professional sociopath whose stated purpose was to divide people. When sales tanked, you doubled down and gave money to all of her friends. That was you. That was all you.

So no, the problem is not "division" or "people turning against each other". The problem is you. Yes, specifically you, at Larian, who funded this shit out of stupidity or cowardice or whatever flavor of acquiescence was going around at Larian specifically.

So no, apology not accepted. (Since, you know, no apology was offered.) Barring any further changes to your outreach, I give you the response Anita gave to your customers and you amplified for a decade:

Go fuck yourselves (and your garbage woke game, also your stupid woke gay bear sex shit was not funny).
 
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So, are the mods intended to be used on a clean new game
Generally with any game a clean new save is recommended once you throw mods at it.

Think I've restarted my run 10-12 times but it never clicks. My party is always the same and you can't customize their looks. You could change everything but race and gender in divinity..
It would be nice if there were, like, two more party members. I feel this a bit too, the party variety is pretty slim, especially in Act 1 when characters like Minthara and Halsin are out. I feel like you get Jaheira and Minsc a bit too late for them to add any real flavor to the roster.

Honestly Larian's statement made sense. He is basically softballing saying that you can't make games that don't appeal to your core user base. Despite all the woke shit BG3 still did very well with hardcore gamers because the wokeshit was ancillary.
 
Is it just me or does Karlach suck? I tried every one of her subclasses with various weapon and gear combinations and I cannot get her damage potential past mediocre tier.

Lazeal and Minthara are both much better options for melee based party members.

My Durge is also a Monk so I'm already overloaded with good melee options.
 
Is it just me or does Karlach suck?
She is just a really poorly thought out character, racial wise, stat wise and class wise. Best bet would to be redoing her from the ground up where you can.

Some of the ones I've seen suggested for that are:
  • Barbarian (Berserker)/Fighter (Champion), 9/3 split
  • Fighter (Battlemaster)/Barbarian (Berserker), 9/3 split
  • Barbarian (Berserker)/Monk (Way of Open Hand), 7/4 split
  • Paladin (Oath of Vengeance)/Warlock (The Fiend), 6/6 split
  • Barbarian (Wildheart, Bear Heart), Ranger (Any subclass works, they all synergize well), 6/6 split
Otherwise, playing her as a straight Barbarian just sucks because it's all 5e rules. Everything is nerfed.
 
She is just a really poorly thought out character, racial wise, stat wise and class wise. Best bet would to be redoing her from the ground up where you can.

Some of the ones I've seen suggested for that are:
  • Barbarian (Berserker)/Fighter (Champion), 9/3 split
  • Fighter (Battlemaster)/Barbarian (Berserker), 9/3 split
  • Barbarian (Berserker)/Monk (Way of Open Hand), 7/4 split
  • Paladin (Oath of Vengeance)/Warlock (The Fiend), 6/6 split
  • Barbarian (Wildheart, Bear Heart), Ranger (Any subclass works, they all synergize well), 6/6 split
Otherwise, playing her as a straight Barbarian just sucks because it's all 5e rules. Everything is nerfed.
Or just respec her into paladin. In which she excels at. You can change classes to all companions
Think I've restarted my run 10-12 times but it never clicks. My party is always the same and you can't customize their looks. You could change everything but race and gender in divinity..
There's a mod to change party limit, but it wrecks balance completely. So higher difficulties recommended
 
Or just respec her into paladin. In which she excels at. You can change classes to all companions

There's a mod to change party limit, but it wrecks balance completely. So higher difficulties recommended
Yeah don't bother with barbs with Karlach. The difference between barbarian Karlach and paladin Karlach is so huge it's not even funny. (And also barbarian still kinda just sucks even in Larian's modified 5e.)
 
Interesting how all the featured characters are from Divinity.
The further Larian gets from Hasbro/Wotc the better.
Otherwise, playing her as a straight Barbarian just sucks because it's all 5e rules. Everything is nerfed.
Great suggestions. I'd also add Berserker 9/Thief 3 to the mix. It gives an extra bonus action (an extra frienzied attack) and fall damage resistence, to make the most of high strength jumps.
I never saw the point of taking a dedicated rogue, but when buffed by gear, 3 levels is enough for most traps/locks.
 
I never saw the point of taking a dedicated rogue, but when buffed by gear, 3 levels is enough for most traps/locks.
I only do Dedicated Rogues when I'm doing dedicated single classes across the board. Even Astarion I cross class as a Bard/Rogue. After redoing his stats so his CHA is his highest stat followed by DEX lmao.

His stats make no fucking sense for a Charisma based Rogue like how he's portrayed in the game. (His base CHA being 10.)
 
Not sure if someone already posted this, but they announced new subclasses coming next year, sometime in January I believe. What's everyone thinking of running? I'm excited for Path of Giants Barb, Cleric Death Domain and Sorc shadow mage. Depending on what the wife runs I will choose one of them accordingly. I think a full party of Clerics could be interesting. I know they can be OP in some areas, but early on they always seem to blow. Shadowheart misses everything religiously if you try to play her offensively, but I've never been one for support roles. Post from Larian below: https://steamcommunity.com/app/1086940/allnews/

Subclasses​

Patch 8 will introduce a new way to play your favourite class, adding one new subclass for each of the existing Bard, Barbarian, Cleric, Druid, Paladin, Fighter, Monk, Ranger, Rogue, Sorcerer, Warlock and Wizard classes in the game.

Expect new abilities, animations, VFX, summons and cantrips, and unique voiced dialogue lines for the Oathbreaker Knight with written reactivity for Oathbreakers, along with a touch of homebrewing on certain actions to enhance your role-playing experience.

Bard - College of Glamour​


As a College of Glamour Bard, you’ll find you have the power to heal friends and command enemies in equal measure. Cast Mantle of Inspiration to bestow your allies with 5 temporary hit points. And should an enemy attack while it is cast, they’ll find themselves Charmed. Play your hand correctly and you’ll be able to use this to your advantage with Mantle of Majesty. Target Charmed enemies and you can command them to flee, move closer, freeze, drop to the ground, or drop their weapon.

Barbarian - Path of Giants​


Opt for the Path of Giants, and your newfound giant strength will make it easier for you to yeet friend and foe alike. Forget chugging potions to pump those muscles, these Barbarians benefit from the Giant’s Rage passive that grants both strength and size - allowing you to deal additional damage with Throw attacks. Pockets weighing you down? Not for you and your increased carry capacity!

Cleric - Death Domain​


As a cleric of death, you’ll find a few dark new tricks up your sleeves - from spells that specialise in necrotic damage to three new necromancy cantrips. This includes Toll The Dead, a cantrip that causes 1~8 damage when your cleric rings the bell of impending doom - a number that scales if your target has already been damaged. We’ve also added the homebrewed ability to explode nearby corpses, damaging enemies.

Druid - Circle of Stars​


These Druids look to the stars for answers, accessing powers beyond those offered through the classic wildshapes. Taking on one of three Starry Forms for their power - the constellations of the Archer, Chalice, and Dragon. Each one favours a different play style and strategy - the Archer dealing radiant damage with astral arrows, the life-giving Chalice restoring hitpoints to you and others nearby, and the wise Dragon, allowing you to deal damage with an added bonus to constitution rolls. The Starry Forms offer not just a celestial aesthetic, but practical, powerful options to enhance your role as a healer, fighter, or strategist.

Paladin - Oath of the Crown​


You’ve been sworn to uphold the principles of law. Stay true to your oath and you'll be rewarded with the power to aid your allies and disrupt your foes. Guide your companions in battle with Righteous Clarity, taunt enemies with strategic interrupts, and keep your party standing strong with Divine Allegiance, absorbing their damage while restoring their health.

Fighter - Arcane Archer​


Mastering the dual arts of magic and marksmanship, the Arcane Archer subclass offers unique skills on top of new shooting animations. Banish foes to the Feywild, removing them from the battlefield for a turn, or unleash Psychic damage that forces enemies to make a Wisdom saving throw or be blinded until the start of their next turn.

Monk - Drunken Master​


Putting the brew in homebrew, as the Drunken Master, you have the ability to consume alcohol straight from your inventory, as well as drink from bottles you see around the Sword Coast, in order to recover Ki. By sharing the bottle with your enemies using Intoxicating Strike, you’ll generate a buff towards your Armour Class and your Chance to hit Drunk targets. Drunk enemies are also susceptible to the Drunken Masters' other abilities, like Sobering Realisation - which sobers up drunk targets, dealing physical and Psychic damage.

Ranger - Swarmkeeper​


The Swarmkeeper subclass provides Rangers with three kinds of deadly swarms to assist them in combat. The Cloud of Jellyfish deals extra lightning damage - potentially shocking your enemy. The Flurry of Moths deals Psychic damage, giving you the potential to Blind your enemy. The Legion of Bees deals piercing damage and forces the enemy to make a strength-saving throw or be knocked back 15ft. Each swarm also has the ability to provide you with teleportation capabilities!

Rogue - Swashbuckler​


This Rogue subclass introduces a range of new actions fit for the piratical life. Play dirty by tossing sand at enemies to Blind them. Flick your weapon at a target to Disarm them. Or use your new Fancy Footwork passive while meleeing your enemy to ensure they can’t make opportunity attacks against you for the rest of your turn.

Sorcerer - Shadow Magic​


As a Shadow Magic Sorcerer, you deal in a form of magic that makes you deadliest in darkness. This subclass gives its sorcerer Superior Darkvision, as well as the ability to Shadow Walk between places of dim light or darkness. It also lets you call forth the perfectly homebrewed Hound of Ill Omen to harass your foes, and use Strength of the Grave to prevent you from being downed - ideal for those attempting Honour Mode runs.

Warlock - Hexblade​


Hexblade Warlocks make a pact with an entity from the Shadowfell that manifests in the form of magical weapons. Curse your enemies and force their souls to do your bidding. Slay any enemy that isn’t generally an element of nature, construct, giant blob, or already dead, and you’ll be able to raise their spirit from their corpse for ten turns. This new summon can deal necrotic damage and will rip away a chunk of your enemy’s soul to provide your Hexblade Warlock with healing.

Wizard - Bladesinging​


The Bladesinging subclass merges swordplay with wizardry. Expect new spellcasting animations when casting spells with your weapon, a new Bladesong ability to grant you supernatural speed, agility, and focus, plus gives you a bonus to any Constitution saving throw you make.
 
Arcane Archer... is that the first psychic subclass in BG3? Or am I missing something? It's been a while since I last checked.
 
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