Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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So how is this game?
I've sunk about 200 hours into it. I went into it with a decent open mind from BG1/2, even with all the Beamdog shit in the DLCs and such. I say it's pretty good, and I enjoyed it for what it was worth. I do have nitpicks and I'll address them. Spoilers for certain stuff. I don't know how much you know about what, so approach with caution. Otherwise, here's my input and opinion.

1. Level cap is twelve because it's based on Fifth Edition DnD Rules and thus characters are a little tankier out the gate if you know what you're doing. Enemies are also weaker on this same scale. You can still do some crazy cross classes with six levels in one class and six levels in another class. Warlocks and Sorce get busted in/around level five-six if you build them right. Everything you wear, item wise, is also taken into consideration for your builds. There's some good items for your characters that make you ridiculously overpowered to the point you can solo the game, even on the hardest difficulty. (It's hard but you can do it.)

Spoiler for Minor Plot Point: One of the plot points also lets you have extra powers if you decide to go down that route. So you can reasonably become an overpowered level twelve by the time you get to the third act if you really want. It doesn't feel like you're level twelve at max level.

2. The only lesbian Cleric that I can think of is Isobel and she's not even a temporary hire, she never joins you as a companion, she just sits in your camp and is a lesbian with her girlfriend. Unless you mean Shadowheart, but she's a permanent companion. She's actually the most interesting character in my opinion and I enjoyed her storyline. She might have a bit of a man jaw, but she's the most palatable straight romance option if you want to work for her good ending. Unless you're going pure evil, then I'd suggest having Minthara as a companion, because she's a lot more fun to have tag along. She also makes up for having to lose several characters if you recruit her. They keep that part of the Baldur's Gate spirit.

Companion Nitpick Spoiler: Though I will admit none of the "evil" characters are actually "evil" of their own accord, it's all backstory plot stuff that drives them to be "evil". All four of the "evil" companions are evil by brainwashing/abuse/etc so they're all redeemable in the long run. Not a favorite of mine but you might enjoy that if you like redeeming folks. I would say, think along the lines of Viconia if that's your cup of tea. Though it's not really as impactful in this game, imo. No alignment shifts as punishment or reward is really shallow. But it's 5'th edition, so, lackluster.

Customizable Companions Spoiler: Otherwise you can find a skeleton named Withers and buy the hirelings, which all have Wither's crusty old man voice. They can be customized appearance wise, but you can't change their pronouns/sex/race or anything. But it doesn't matter cause they're all undead controlled by a necromancer skeleton. They're literally husks for you to play with.

3. Minsc and Jaheira are sort of shoe horned in, in my humble opinion. Jaheira has way more of a reason to be there, because she's an Elf and she's still leading the Harpers even in her advanced age. This can be explained as her being a long lived Elven woman who's still adventuring. But she's a granny and seems very tired of the adventuring life, so maybe this is her last hurrah, who knows. Yet Minsc is literally only there because of MagicTM. He's also voiced by the fag from Critical Role, Matt Mercer, and it's so very bad in my personal opinion. He can't compare to Jim Cummings, and I personally find his voice grates.

More Spoilers About Old Characters: Another fan favorite makes an appearance but they're totally butchered from the original BG1/2. It might conflict with your canon entirely if you Romanced Viconia. I think this is because BG3 actually follows some of the Baldur's Gate Book Canon.

4. There's a lot of attractive women (imo) in the game under all the Tumblr Bullshit. Shadowheart, Minthara, a Cambion named Mizora, and hell, you can make your Dream Guardian beautiful as well, cause you can pursue a relationship with them too if you want. There's also a Brothel in the last act that has something for everyone if that's your cup of tea. Never used any of the services there though, so I can't tell you who you can and can't fuck there. I think it does an okay job of trying to cater to all tastes, even if some of the attempts aren't the best over all.

The bonus to all of this is that you can kill everyone who offends your sensibilities. So if trannies, fags, crossdressers, and zoophiles are something you don't tolerate, you can go full Purge The Heretics on them. Which I think is a plus.

Overall, I would give it a solid 6.5/10. The combat is great, the tactics planning is fun, the game rewards you for exploring and thinking outside the box. There's alot of player agency and choice. The writing is pretty decent, though some of the characters can be annoying. The romances are....Alright. Not the best but better than what you'd expect from Woketards of the Coast and their meddling. The storyline is pretty much just "okay" but it's Larian's level of writing. They're better at building worlds than writing a plotline in my experience. Overall, honest opinion. I have my complaints, but I think it's a serviceable game and worth a time sink.

Sorry for the wall of text, but I hope this helps you out! 💕
 
The brothel scene is a fade-to-black. Probably for the best.

I like BG3 because it lets you do weird shit and there's more than one way to do a lot of things.

Kind of messes with my head how different Act 1 and Act 3 feel, but then country vs city are different IRL so yeah.
Act 3 sort of feels like a different game, that I've already played a prequel for. (forgive my nonsense I spent a lot of time in the sun today.)
 
The brothel scene is a fade-to-black. Probably for the best.

I like BG3 because it lets you do weird shit and there's more than one way to do a lot of things.

Kind of messes with my head how different Act 1 and Act 3 feel, but then country vs city are different IRL so yeah.
Act 3 sort of feels like a different game, that I've already played a prequel for. (forgive my nonsense I spent a lot of time in the sun today.)
I'm ok with fade-to-black brothel scenes, so long as I know that brothels are an option, and that they don't cater exclusively to homosexuals. (I'm still salty about PoE2, and the "super seedy pirate brothel", frequented by the most grizzled and cut-throat of drunken horny pirates, which only offers a gay black daddy who will sex you, a gay white twink who will sex you, a pigfaced Orc MtF who will step on your balls, and a single modestly attractive half-elf Women's Studies undergrad who refuses to have sex but instead reads poetry at you)


Overall, I would give it a solid 6.5/10. The combat is great, the tactics planning is fun, the game rewards you for exploring and thinking outside the box. There's alot of player agency and choice. The writing is pretty decent, though some of the characters can be annoying. The romances are....Alright. Not the best but better than what you'd expect from Woketards of the Coast and their meddling. The storyline is pretty much just "okay" but it's Larian's level of writing. They're better at building worlds than writing a plotline in my experience. Overall, honest opinion. I have my complaints, but I think it's a serviceable game and worth a time sink.

Sorry for the wall of text, but I hope this helps you out! 💕

Thanks, that is helpful.

The customs companions sound WORSE than what I've been reading on Cursory Internet search, so bad that it might actually be a dealbreaker (UNDEAD ZOMBIES, really?! I wonder if that was intentional, so as to force you to play with their premades, while maintaining the illusion of choice?), but being so easy that I can solo play while also killing everyone I meet sounds fun. I'll sleep on it and see how I feel this weekend.
 
So far my favorite thing about my second playthrough is knowing how few things are actually time sensitive.
Characters will be all, "We gotta go do the thing! We gotta do it NOW!" and I'm like nah, we should camp and maybe play dress-up for a while. Relax! lol
 
I couldn't stand this game. All the characters' conflicts with each other seemed to get solved with one conversation and their personalities and beliefs came off as window dressing (imagine trying to convince keldorn that illithid powers were super cool like you could with laezel). Everyone seemed to want to immediately fuck me and share their most intimate secrets with me (shadowheart especially) before I even left the starting area. Nobody having any sexual preferences was also pretty silly and made the characters feel even more fake. It was also annoying being able to walk around freely with a gith in my party with barely any push back. I have no idea why they didn't require the party to disguise her like how you did in divinity 2 if you were playing an undead...Concentration might be the worst game mechanic I have ever seen. You end up never using the majority of spells in the game and are a haste slut instead. The game was also piss easy and boring. The modlist I had to install just to make it competitive and fun was absolutely ridiculous... In conclusion this game was ass.
 
So how is this game
It goes from briefly being the best game ever to being a tedious and predictable slog. Its presentation is top-notch and it features gorgeous art direction, incredible voice acting, and stupidly-good facial animation which are all ultimately wasted on a horribly-paced story that seems constantly at-odds with all of the content in the game that isn't the main quest.
Your first impression will be that the game rivals Deus Ex for player agency and choice, until you realize that's kindof an illusion. The evil path was completely half-assed and makes next to no sense, and you'd better like the squid-people because whoever wrote this nonsense has a hardon for them.

The first time you play through the first act, it really is magical and it's a stellar experience (bad pacing notwithstanding), but it really fails to capitalize on the good introduction; and just as the mechanics of 5e start to creep to prominence over Larian's environment system, so too does the story start to fall into generic slop. The voice-actors are all doing their best to breathe life into generic boards of characters.

All in all, I've never once felt the urge to return to the game or play it again after I beat it. A huge issue with that is the combination of a boring story (Larian's fault) and how fucking uninteresting 5e is as a system (WOTC's fault). 5e is fine for PnP because the point is to hang out with your friends, but when you take that away you have an utterly shallow system with laughably limited customization that plays at level 5 almost identically to level 12.
one lesbian cleric
Lesbian? Lesbians don't exist in this world, nor do gays. Every character is bixsexual. More accurately, playersexual -- you see, sexualities would involve actually writing characters.
Minsc and Jaheira are back, which one would assume would make me happy, but... eh? Don't get me wrong, I loved Minsc, and nothing against Jaheira, but I don't really see how they'd fit into a game taking place a century + after the original
They wind up being the best characters, IMO, because they don't attempt to seduce the player five seconds after meeting them. It's weird, especially since Minsc is a comedic relief character, but they feel like the only members of the cast that actually belong in the setting or have some investment in it. Everyone else feels like an utterly generic trope slapped into Forgotten Realms, which could be slapped anywhere else and function just as well. Of the new cast, only Lae'Zel actually feels like a character that belongs in the world and has an arc.
Is it possible to make a custom party?
With mods, now, yes. However, this really ruins a lot of the game, as one of the biggest draws is the sheer and absurd amount of companion reactivity to things. That is genuinely interesting, even if the characters themselves are not. You can also fully re-spec every companion into whatever class you want as a part of the base game, so you don't have instances like Wrath of the Righteous where the developer decides to add a shitty fucking feat to the level-1 Paladin that you can never get rid of or gives your cleric toughness for some fucking reason.
Does the level cap get in the way?
Speaking of feats and the lack thereof, it's 5e, so the level cap doesn't really. It's a boring, shallow system and adding more levels atop it wouldn't help that out in any way. You hit the cap rather early on into act 3, and while there are magical items to grab from the 10,000 side-quests that are shoved into the "world is going to end in the next five minutes" section of the game, it does diminish the sense of progress.
 
I didn't return it, and I played about an hour, but now I'm even more conflicted since it seems like every couple of minutes it goes from "yeah this could be fun" to "oh no this is not a good sign at all".

Realizing that, despite the elaborate customization options for cocks, there were no facial sliders (in current year!!!), and that, by her own admission, the game's art director refused to give us facial customization because "waaaa players will make attractive characters", nearly broke me.​
But then I saw that Chromatic Orb can be freely re-specced into a variety of elements, which sounds fun as hell.​
And then I noticed that Grease has been removed as a sorc spell, and the arcane spell list for sorcs looks pretty sparse in general.​
But HEY! Illithids, that might be fun.​
Only... oh, oh no, they're Doing A Thing where I get mind-slaved by Illithids before I even start the game. So it's kind of like that one section from the BGII Underdark which was maybe the most tedious and frustrating part in the entire series?​


And on and on.

I resolved to check out the modding scene this weekend and let that be the deciding factor for me.


Oh, and a few more questions that came up: I notice there's a lot of enchant and illusion spells this time around, but how viable is talking/stealthing/tricking your way around in this game? Traditionally, spells that have no direct combat utility have been a losing investment in CRPGs, but if I can actually do something with, say, Disguise Self, that'd be neat.

And how do Wizards work in 5e, versus Sorcs? I think I read somewhere that the Vancian system has been reworked so that now Wizards prepare spells, but have access to a spells/level/day pool, like sorcerers or Pathfinder arcanists. Is this correct?

Lastly, are any of the more niche classes, like Monk, actually viable this time around?

Your first impression will be that the game rivals Deus Ex for player agency and choice, until you realize that's kindof an illusion. The evil path was completely half-assed and makes next to no sense, and you'd better like the squid-people because whoever wrote this nonsense has a hardon for them.
To be fair, Deus Ex had the same arc too - "lots of player agency! Oh, it didn't matter all that much" - but I get where you're going with this.
 
1. I notice there's a lot of enchant and illusion spells this time around, but how viable is talking/stealthing/tricking your way around in this game? Traditionally, spells that have no direct combat utility have been a losing investment in CRPGs, but if I can actually do something with, say, Disguise Self, that'd be neat.

2. How do Wizards work in 5e, versus Sorcs? I think I read somewhere that the Vancian system has been reworked so that now Wizards prepare spells, but have access to a spells/level/day pool, like sorcerers or Pathfinder arcanists. Is this correct?

3. Lastly, are any of the more niche classes, like Monk, actually viable this time around?
1. Very viable. If you play a high charisma/dexterity Rogue based cross class you can basically weasel yourself out of most situations without problem, if the dice permit as such. Dice rolls can fuck your ass up on an otherwise good run so make sure you save those Focus Points for when you need 'em.

On Stealth and other related things: On higher difficulty though, the npcs have a chance of realizing they've been ensorcelled by charm magic, and will accuse you of such, which I think is a neat mechanic. They will also disapprove (you will lose social points with those people) if they catch you sneaking around. They will also realize if things have been stolen if you take something that doesn't belong to you. So playing as a sticky fingered rogue is plausible but you gotta be very careful about how you go about it. It's fun and rewarding to rob everyone blind, frankly. (Also there's the ability to break out of jail if you go to jail.)

2. I'm not 100 percent sure on this, but from what I read it does seem to be the case. But I haven't actually played 5'th edition (and I staunchly refuse to) so my knowledge is just from cursory glances into the 5'th edition handbook. So I'd say double check the source books against the game mechanics if you can.

3. Yes. Monk is stupid busted as a class and you can make some crazy OP combos cross classing it. It's quite fun. And there's a lot of armors that specifically are catered to unarmed strike and other monk abilities. So it's a viable class and a fun one to play as well. (I only fucked around with it for a little bit though, so YMMV)
 
And how do Wizards work in 5e, versus Sorcs? I think I read somewhere that the Vancian system has been reworked so that now Wizards prepare spells, but have access to a spells/level/day pool, like sorcerers or Pathfinder arcanists. Is this correct?
Wizards combine the spells known/spells prepared mechanic, basically. They get free spells known every level and can get more from scrolls and spellbooks, and can prepare a set number per day from among the spells they know. (Unlike BG3, however, wizards can only learn spells on their spell list regardless of format.)

Sorcerers know a fixed number of spells, but do not not have to prepare them.
 
Wizards combine the spells known/spells prepared mechanic, basically. They get free spells known every level and can get more from scrolls and spellbooks, and can prepare a set number per day from among the spells they know. (Unlike BG3, however, wizards can only learn spells on their spell list regardless of format.)

Sorcerers know a fixed number of spells, but do not not have to prepare them.
Right, but what I mean is: do Wizards still use the Vancian system (set number of spellslots per level each day; one spell prepared per spell slot; after you cast, you "forget" the spell. Outside of rare spontaneous casting perks, can only cast what's in a slot),
or is it more of a hybrid system, ala the Pathfinder Arcanist? (prepare spells each day, but get a flexible pool of spells=per-day to work with, like sorcs, and none of the "only cast what's in your slot" BS that made Wizards such a pain in the ass)
 
Right, but what I mean is: do Wizards still use the Vancian system (set number of spellslots per level each day; one spell prepared per spell slot; after you cast, you "forget" the spell. Outside of rare spontaneous casting perks, can only cast what's in a slot),
or is it more of a hybrid system, ala the Pathfinder Arcanist? (prepare spells each day, but get a flexible pool of spells=per-day to work with, like sorcs, and none of the "only cast what's in your slot" BS that made Wizards such a pain in the ass)
Huh? I dont think wizards used that system since 3.5e? 5e wizards are very straightforward, you prepare the spells you think you want to cast per day, each prepared spell can be cast freely so long you have the required spell slots, all spells can be upcasted at a higher level slot if you want (though not all benefits from this).

BG3 simply simplifies the prepared spell thing even further by allowing you to swap spells whenever, instead of per long rest.
 
Realizing that, despite the elaborate customization options for cocks, there were no facial sliders (in current year!!!), and that, by her own admission, the game's art director refused to give us facial customization because "waaaa players will make attractive characters", nearly broke me.

I wonder if that is a cop out for not wanting to do mo-cap or being unable to do it for a face slider. I am still not fully sold on mo-cap, it maybe too restrictive. How hard is it to animate the mouth moving open and closed without it? Is lip-synch now required because deaf people or whatever?
 
I didn't return it, and I played about an hour, but now I'm even more conflicted since it seems like every couple of minutes it goes from "yeah this could be fun" to "oh no this is not a good sign at all".
you will enjoy the game until act 2 were the entire conflict is bad white man and lesbians are cool. i stopped playing there. i read that act 3 is worse and the game runs like shit there.
 
you will enjoy the game until act 2 were the entire conflict is bad white man and lesbians are cool. i stopped playing there. i read that act 3 is worse and the game runs like shit there.
I mean technically Kethric isn't a white guy since he's a high elf and not a human he's a heckin valid minority but yea act 2 essentially being entirely about reuniting lesbian lovers is very cringe.

You can brutally murder Isobel if playing as the Durge though which is a plus.
 
To be fair, Deus Ex had the same arc too - "lots of player agency! Oh, it didn't matter all that much" - but I get where you're going with this.
Well, yes and no. The latter half of Deus Ex absolutely falls apart in this regard, but up until that point you have an absurd amount of different ways to go about tackling levels. Like, the first level - you can sneak up the back, you can sneak in the front, you can GEP-gun the robot, you can hack a terminal to get in, or you can get the password to get in. They're small little things, but they do change up how the level plays out - and the game acknowledges your different approach (at least for the first few missions).

With the Goblin camp, you get the impression that there are a lot of options - use the jumping spell to leap in from the back, punch your way in through the front, get Sazzi to vouch for you, kill the Owlbear and get the Absolute cultists to vouch for you, debase yourself at the front, use the Ilithid powers to get in the front - but the illusion fades when you realize that, no matter how you got to the goblin camp, it functionally plays out in the exact same manner:

No-one is ever hostile to you, even if you smacked the shit out of the guards at the front. At the upper level of the camp, there's a whole little area where there's a bunch of people sleeping, and to get into the upper rafters you have to blow up some debris, which wakes them up - so you need alcohol to give them or they'll go hostile. But you never need to do this because you never need to use the rafters for anything. The only time the interior camp is hostile to you is if you've already started blowing up the exterior camp, which you'll almost never need to do. At the same time, if you're not doing the retarded-evil route, there's just about zero reason not to massacre everyone in the exterior and interior camp, since it's tons of free XP and even on tactician it's laughably easy to do.
or is it more of a hybrid system, ala the Pathfinder Arcanist
It's like this in terms of preparation. They also took the spell recall idea from Magus, where you get a pool you can use to refresh spell casts based on spell level with each short rest. Cantrips, though, are generally usable throughout the game and scale upwards, unlike 3.5/PF.

The issue is, wizards fucking suck. Concentration changes means that you're very limited in terms of what you can bring with regards to buffs, grease is useful but it isn't quite so broken (and fire will ignite it for shit damage and remove the more-useful debuff), and knockback spells are only rarely more influential than just using the shove command if you want to throw people off of a cliff. Evocation is really the only specialist school to go with, since you're effectively mandated into an AoE machine and you otherwise have to dip sorc to get the effect of Selective Spell. In act 3, you can get a few items that fundamentally break the game for wizards (literally infinite circle of deaths), but up until that point you'll wish you had just been a martial.
 
I mean technically Kethric isn't a white guy since he's a high elf and not a human he's a heckin valid minority but yea act 2 essentially being entirely about reuniting lesbian lovers is very cringe.

You can brutally murder Isobel if playing as the Durge though which is a plus.
You can also have Shart kill the butch girl if I recall right. But it will cost you Jaheira.
 
You know Roah Moonglow, the halfling girl in the goblin camp? This whole time I thought I had to kill her. So I felt bad for her. I would always pick pocket her gold and I liked how she sold speed potions sometimes. I distracted her two guards into going into the other room and they just stayed in there somehow, and I stealth killed a goblin who walked by roah on patrol so that made it easier to pick pocket Roah all the time. When I finally attacked the goblin camp I knocked out Minthara and killed the other two bosses, I just teleported out of there instead of killing every other goblin. I thought it was really cool How Roah Moonglow shows up later alive in a different area and still sells stuff if you spare her life by leaving the goblin camp before finishing everybody off. She just leaves the area after the bosses in there are defeated and you leave for act 2. Even her two guards are alive and with her. After being separated because they were chilling in a different room for so long.
 
I thought it was really cool How Roah Moonglow shows up later alive in a different area and still sells stuff if you spare her life by leaving the goblin camp before finishing everybody off.
I just ran into her while poking around the sewers in Act 3.
The lil' shit gets around. lol
 
The game is fun, especially on a first playthrough. Don’t expect too much (especially not in terms of what makes most crpgs fun) and you’ll be satisfied. Not too pozzed but if you’re worried about that I would recommend doing the dark urge playthrough. Minthara is my favorite companion and gives some fun evil options but keep in mind that going too far on the evil side will eliminate some later quests so going full murder hobo isn’t advised unless you really don’t care about certain groups/characters
 
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