Atomic Heart - Russian BioShock-Like Soviet Diesselpunk Shooter feat. Hot Robot Twins

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I don't get the robot twins shit. You have pornhub and a billion other sites with actual naked human females, who cares? Sexy robots with no other point just seem like pandering to fifth-graders who can giggle about it during lunch break. Why would you as an adult want to see it in games unless you're some turbo coomer?
I just like seeing attractive women. It makes my neurons activate and I like finding new distractions, especially when I'm specifically looking to be entertained.
 
The stupid dialogue is kind of growing on me. It does that B Movie thing where the protagonist is completely fed up with this shit, but has to stop short of actually breaking the fourth wall.
 
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Пять ночей с роботизированными дамами
 
The funny thing, apparently with the release of Atomic Heart the Russian gov passed a bill about starting a fund for funding various gaming projects or upcoming gaming companies.
 
The funny thing, apparently with the release of Atomic Heart the Russian gov passed a bill about starting a fund for funding various gaming projects or upcoming gaming companies.

Seems like the ruskie elites are a bit more grounded on reality than the western elites, they realized the potential for fostering good will from entertainment that actually is good instead of woke garbage.

I for one welcome our new slav gaming renaissance.
 
Seems like the ruskie elites are a bit more grounded on reality than the western elites, they realized the potential for fostering good will from entertainment that actually is good instead of woke garbage.

I for one welcome our new slav gaming renaissance.
That, combined with the fact that some Russian gaming companies had to seek western publishers in the past and seek funding via Kickstarter money. So, this might actually help them out in the long run.
 
To be fair, bulletsponge enemies aren't inherently a bad thing, provided they look/feel like they deserve to be bullet sponges compared to the player and their weapons.
Dark Souls and all its clones? They do this terribly because you might look like a badass, but any shambling zombie enemy can assrape you to death in a few hits, while you'd better spam that attack button for 2 minutes straight just to kill one of them. God help you if there's more than one.
STALKER? Makes sense, you're dealing with either normal humans wearing body armor, or mutated abominations that are almost purpose-made killing machines. So some enemies (like Exosuit-wearing humans or Burers and Pseudogiants) being bullet sponges makes sense.
Halo? Yeah, Hunters and Sangheili Generals & Zealots / Jiralhanae Chieftans & Weapon Masters are going to be bullet sponges, they're the toughest aliens you'll face in the games, given they're basically the Covenant's version of you (battle hardened, decades-old troops with the best armor and weaponry available).
All I can say is that I have memories of fun playing those games, while not having any with this one.
 
What makes it worse for me is that every Bioshock game feels like they've taken a jab at any sort of utopian, "We can make a better society!" thinking
Yeah this is what pisses me off the most and a lot of games do it. It's an annoying trend. Maybe it's just Bioshock aping, or maybe devs have some sort of inferiority complex, but they shouldn't. Games have driven a lot of important technology and they have the potential to do a lot more in places most people ain't thought about yet. Obviously apocalyptic scenarios are useful in entertainment, but a great tragedy is a lot more compelling than worlds full of retards.

I like how this one leaves the question of human evolution open. There's no specific judgement about what they're doing, it even asks you what you think.
 
Obviously apocalyptic scenarios are useful in entertainment, but a great tragedy is a lot more compelling than worlds full of retards.
Another major reason ATOM RPG is superior to the modern Fallout games. ATOM shows how, between 1986 (when WW3 happened) and 2005 (when the game begins) society in what used to be the USSR is slowly improving and people are even talking about the return of Communism. Most people are just trying to get by, they're no better or worse than you or me. The game shows many different viewpoints on how different groups of people coped with the apocalypse.
Even some "evil" characters, such as Dan (leader of the "Factory Gang") are assholes, sure...but he keeps worse assholes away, and he's a rational, sane man with a plan to "go legit". Not a Fallout Raider-style "BWA HA HA I BUTCHER AND EAT PEOPLE FOR TEH LULZ!" druggie cannibal.
Though they do exist in ATOM, they're extremely rare because roving gangs like Dan's make a point to kill them. They can't extort protection money from a small town if you've murdered the farmers living there!

I hate it when they just take the retarded, easy paths instead of actually trying to ask some poignant questions. To this day, NO game has topped Deus Ex. Not only did Deus Ex present many different viewpoints and even let you side with one of three endings, that game was downright prophetic on multiple subjects. I enjoy games that ask deeper, thought provoking questions, and don't give me an answer. They simply want to make you think, maybe even make you reconsider long-held beliefs and consider a different perspective.
 
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Seems like the ruskie elites are a bit more grounded on reality than the western elites, they realized the potential for fostering good will from entertainment that actually is good instead of woke garbage.

I for one welcome our new slav gaming renaissance.
They're just five steps behind all the trendy stuff. They only start to notice stuff when it gets big enough traction, coz too many in the government are from a bygone era. Many hear videogames and imagine something like a mechanical submarine shooting arcade cabinet from 1974. But recently they've statred to notice, that it's actually an industry with big capitalisation. And my expectations for state-sponsored games are quite low, if state-sponsored movies are anything to judge by.
 
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The funny thing, apparently with the release of Atomic Heart the Russian gov passed a bill about starting a fund for funding various gaming projects or upcoming gaming companies.
They are allegedly working on a game about Time of Troubles, a period when Russia was invaded both by Swedes and Poles at the same time and had an impostor tsar on the throne, citing Ghost of Tsushima as an inspiration of all things. The project is sus as fuck and looks like a government money laundering scheme, but if they manage to pull it off, all the better.

 
They are allegedly working on a game about Time of Troubles, a period when Russia was invaded both by Swedes and Poles at the same time and had an impostor tsar on the throne, citing Ghost of Tsushima as an inspiration of all things. The project is sus as fuck and looks like a government money laundering scheme, but if they manage to pull it off, all the better.

https://youtube.com/watch?v=G4b5tGYvPTo

Okay 2 things: "They" who here? Russians in general, or Mundfish?

As for the second point, being inspired by Ghost of Tsushima makes a lot of sense actually. Not just in combat and game-play style (since Ghost also had melee combat) but also in a cultural and narrative way. Ghost of Tsushima was set in a time and place that Japs are pretty aware exists even if it isn't that well known but which non-japs have almost no knowledge of. You could argue the Time of Troubles is in a similar potion for Russians.
 
They're just five steps behind all the trendy stuff. They only start to notice stuff when it gets big enough traction, coz too many in the government are from a bygone era. Many hear videogames and imagine something like a mechanical submarine shooting arcade cabinet from 1974. But recently they've statred to notice, that it's actually an industry with big capitalisation. And my expectations for state-sponsored games are quite low, if state-sponsored movies are anything to judge by.
Well, not exactly, the Russian gaming development was big in the '90s and early 2000's, but just like any good potential for Russian pop-culture to be introduced into the wider world, it was sadly squandered. Now, in an odd fashion due to this conflict, these guys are kinda going "Heeey...we kinda had a good thing going back in the 90s and 2000's right? Think we can bring that back?"

Okay 2 things: "They" who here? Russians in general, or Mundfish?

As for the second point, being inspired by Ghost of Tsushima makes a lot of sense actually. Not just in combat and game-play style (since Ghost also had melee combat) but also in a cultural and narrative way. Ghost of Tsushima was set in a time and place that Japs are pretty aware exists even if it isn't that well known but which non-japs have almost no knowledge of. You could argue the Time of Troubles is in a similar potion for Russians.
I think he means another Russian gaming company. Info about this game did come out before Atomic Hearts' release, and while people are skeptical, the devs did promise to show more details about the game. But, they did say how they aren't gonna be doing a fully open world game, but a sort of mix of half opened world, where you go between different sections of the world.
 
Well, not exactly, the Russian gaming development was big in the '90s and early 2000's, but just like any good potential for Russian pop-culture to be introduced into the wider world, it was sadly squandered. Now, in an odd fashion due to this conflict, these guys are kinda going "Heeey...we kinda had a good thing going back in the 90s and 2000's right? Think we can bring that back?"
Gamedev took off in the 90-s, like evrything else. By 00-s lots of studios, big and small, formed. At the time investors, also mostly of the older generation who did not know a damn thing about videogames) were willing to throw money at anything, which resulted in lots of shitty movie-tie-in games and equally shlocky unaffiliated stuff. Like Kreed, or Lada Racing Club. This shit was hyped by true and honest™ games journalism at the time. And the results were shit. Civvie11 did a video on Kreed, if somebody's interested, "our answer to Doom 3" as it was hyped. Lada Racing Club, "NFS killer", lots of hype and promotion, and what we got was basically Big Rigs 2: Turbo. An example of a movie-tie-in would be Requital. I do believe Ross Scott did a video on that one. Leagues above aforementioned games, but that's not exactly a high bar. And there was quite an amount of this. There were also Goblin games, bootleg translations of the good stuff and the whole Akella thing, etc. But shit crashed hard after crisis of 2008 hit. Lots of developers still labour in mobil games churning mines to this day. Only somewhat recently the industry started to show some movement. I want to be optimistic, but I hope our foreign comrades can see where the pessimistic sentiment comes from.
They are allegedly working on a game about Time of Troubles
Earliest design concepts looked like they've ran out of Raid Shadow Legends clone and everybody got mad. Newer ones seem much better.
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I can only hope it would be decent.
 
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