- Joined
- May 18, 2020
I'm of the opinion that the RPG elements they've added are fucking killing anything that made this series entertaining in the first place. I understand wanting the player to have some form of a learning curve, but it's dogshit that even with "hidden blade" attacks in Origins/Odyssey, you can do everything correctly in sneaking up on someone and still get rekt just because their number is higher than your number. They began the process of turning it into a pay-to-win thing with Unity, but it was in a minimal sort of way where the money only bought you better gear. Then they said fuck it all and directly went to pay-to-win with Origins (I just...I don't even feel like going into all the problems I had with Syndicate, aka Victorian GTA) to the extent where to you could either spend countless hours leveling up toward the end or pay them cold hard cash for a level up.
I thoroughly enjoyed the added mechanics and "new" feel that ACIII and AC:Black Flag brought - for once we weren't thrown into conveniently stacked European cities and the environment was a blast. Changing seasons, hunting for resources, and of course "muh boats" all combined to make those games much more enjoyable for me than the previous entries. Unity returned to the European cityscapes but at least had some positive new changes to things like parkour, combat was a nice mix of stealth and you were in no way pushed to grind/spend $ for better gear - It's entirely possible to complete the entire game using the basic gear they give you just through leveling up.
I have not really been excited for an AC game since Unity, though. And this recent news just confirms it. We Wuz Vikangs, as described in the thread title, might just be the most accurate way to sum it up so far. Hopefully I'll be proven wrong, but the only way this game is going to be somewhat decent is if they ditch the garbage RPG elements and stop trying to appease too many people at once.
I thoroughly enjoyed the added mechanics and "new" feel that ACIII and AC:Black Flag brought - for once we weren't thrown into conveniently stacked European cities and the environment was a blast. Changing seasons, hunting for resources, and of course "muh boats" all combined to make those games much more enjoyable for me than the previous entries. Unity returned to the European cityscapes but at least had some positive new changes to things like parkour, combat was a nice mix of stealth and you were in no way pushed to grind/spend $ for better gear - It's entirely possible to complete the entire game using the basic gear they give you just through leveling up.
I have not really been excited for an AC game since Unity, though. And this recent news just confirms it. We Wuz Vikangs, as described in the thread title, might just be the most accurate way to sum it up so far. Hopefully I'll be proven wrong, but the only way this game is going to be somewhat decent is if they ditch the garbage RPG elements and stop trying to appease too many people at once.
