- Joined
- Jun 18, 2019
I've been trying to get back into drawing, and really have two main issues with my work: dynamic posing, and detail/finishing.
This first one is from quite a while back that I never got around to finishing:
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This one I actually was able to get the general detail to where I wanted (e.g. no line art) but looking at it now it just looks static and boring, like he's just floating there not really moving - whereas that's obviously not the intent. Looking back the lighting is also kinda flat and uninteresting but that at least is an issue I know how to solve.
Here's another more recent one that sorta suffers from the same problem - the only way I know how to pose people is vaguely floating in midair, looking off into space. But with this one I had a lot of trouble trying to get rid of the lineart, so ultimately I just called it quits and made some areas extra dark as a "stylistic choice". I'm still not quite happy with my coloring style, zoom in any degree and it's very obviously rough. Though it's a far cry from my earlier stuff where I'd just roughly hatch it and call it a day.
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Long story short... any tips/guides for more dynamic character posing, and more "realistic" coloring? Tips on quick-and-dirty backgrounds would also be appreciated.
You have a great eye for color and stylistic compositions, but I can see what you mean with the stiffness. To me, it seems like you have a solid grasp on structure, which is exactly where you need to be when you start tackling dynamics and energy.
The biggest thing making your images stiff is the aggressive adherence to rigid structures. The lines forming the bodies are all straight and at angles. It's not accurate to the actual structure, rather, it's what happens when you follow your brain's idea of what something should look like, as opposed to how it actually looks. The places this is most evident is areas that should be foreshortened, like the woman (Elizabeth from bioshock?)'s arm closest to the camera and much of your robot's body. It makes the image look much flatter and stiffer. Energy comes from curves and exaggeration and foreshortening and exaggerating curves is the way to achieve this. The woman who taught me the most about art always told us that you should draw curves twice as curved as you think it should be. This is to compensate for trying to show 3d energy and shape in a 2d medium.
How to Draw Comics the Marvel Way is a great resource on how to foreshorten and make dynamic energetic poses. A good practice is turning on a movie or sports and then drawing the people on-screen without pausing. Gesture drawings are also a good way of teaching flow, there's online figure drawing resources for that, but honestly doing it from a moving video and real life will help you learn faster and more, like how joints move, how the body interacts, how muscle and skin look in action, etc.
Sorry, I know this isn't a good guideline, but learning flow and foreshortening is based on fundamental ingrained full understanding of bodies and that's something that just comes with practice and observation.





