Arknights Sperging - You know, the other Yostar Gacha Game.

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The factory looks more interesting that the actual gameplay
The factory is the actual gameplay, don't let hoyofags tell you otherwise, they have a very hard time adjusting to the idea of games that aren't genshin-clones. The anime girls just exist so they can find more ore for your factories.

Jokes aside, I like how you can keep bouncing between the factory, exploration, powerline & zipline autism, and the JRPG-ish fights. It keeps everything fresh and once the tutorial deluge ends, all the different types of gameplay feel integrated into one smooth loop. I hear the story picks up once you leave Tutorial Valley and enter not-China. I've been taking it easy but plan to get there by this weekend.

 
The factory is the actual gameplay, don't let hoyofags tell you otherwise, they have a very hard time adjusting to the idea of games that aren't genshin-clones. The anime girls just exist so they can find more ore for your factories.

Jokes aside, I like how you can keep bouncing between the factory, exploration, powerline & zipline autism, and the JRPG-ish fights. It keeps everything fresh and once the tutorial deluge ends, all the different types of gameplay feel integrated into one smooth loop. I hear the story picks up once you leave Tutorial Valley and enter not-China. I've been taking it easy but plan to get there by this weekend.

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It does. Maybe it's because you see enough of the cast to kinda have everything click but once the team entered Wuling it seems like the story and quality of delivery has picked up. The only thing I don't like is that they're going WAY too hard with the memory loss gimmick. It's not so bad in Wuling because the cast kind of acknowledges it, but playing through Valley IV it felt like start book 3 of a trilogy. Very little acknowledgement of the memory loss, people throwing around random terms like Returner or whatever, it just made me disengage from saving the valley altogether.

Wuling's kind of brought everything back together, and I say that as someone who doesn't like not-China scenarios.

Yvonne's after story was pretty good too. I wasn't expecting to like it so much.
 
I decided to come back and give the game another shake after reading about the writing and pacing picking up in Wuling. Happy to report that, in my opinion, they were right. The last few quests of Valley IV, going into the Laevatain and Yvonne stories, then the beginning of the Wuling region, is such a fantastic run of quests that is more in line with what I was expecting from the game. I’m really enjoying it now. The underwhelming first region combined with the mess of tutorials is a rough barrier to entry, but once you get past it the game really picks up.

The combat is still just okay, but the factory shit is really fun to mess around with and honestly sort of makes up for it with how much you need to rely on material production. I seem to have developed a form of autism around maximizing yields and efficient automation. Maybe I should switch careers.
 
It's amazing how hard Endfiled tries to convince you that you're not an eco terrorist in the first few hours. One of the first things they tell you is that you personally injected super cancer rocks into the planet to power your microwaves and drills. My friends were having a hard time convincing themselves that we are the good guys.
 
Hit full pity for her but I got a dupe leva and a yvonne, so all in all really good
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Rossi's side quest was really sweet and The Long Feud was also good.

Endfield makes me want to pick up Arknights now...
 
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