The gameplay however, jesus christ:
1) real time is broken as hell, my modern PC actually slowed down because 2 skeleton archers would shoot so many arrows per second it formed a solid line of wood between me and them. Turn based however is slow and has its own problems.
2) magic feels far stronger than tech. I get the feeling magic should cost far more skill investment than tech, as tradeoff for not requiring resources. It also makes sense lore-wise. Magic takes a long time to master, while tech is a lot faster to use. Also the elephant gun should require special expensive ammo (or maybe craftable only) but in return should do massive damage. The RL rounds used nitroglycerine as propellant and could blow a hole in an elephant. The gun should blow an ogre into pieces
3) lockpicking and repairing pushing you towards tech. If you want to play a cat burglar thief that uses magic items to enhance his thievery, it sucks to see your magic gear lose potency when you put your points in lockpicking. Same with a magic knight wanting to keep his own armor healthy. How does magical weapon forging even work if repair pushes you towards tech?
4) tech/magic being a single bar that hurts hybrids. Spell strength should be dependent on how many points you put in the skill, not where you are on the scale.
5) stats are all over the place. Charisma is amazing, but beauty barely gives you anything. Only very low beauty can make some NPCs hate you too much to talk to you. But with acceptable beauty you can use charisma to get enough affection through talking.
6) fatigue can really suck. From dante knocking himself out because he heals you and gets hit once, to hits draining fatigue and causing a negative spiral as you can't fight leaving you open to more hits
7) the number of enemies that damage your weapons if you hit them, and weapons becoming irreparable if you dont switch them out fast enough