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same Napoleonic Wars was great for warband. Bannerlord had too little content during launch.I usually just play the first game with the napoleonic dlc but I've been thinking of trying bannerlord. Is it worth it?
No. It's still the same boring shit it was at launch. Warband mods are better in every way. Bannerlord was the disappointment of the decade.Was anything cool added?
If you are an MP guy, it is worse than the OGs last tine I played. High ping back hand spam people with shields and kick people without shields was the meta. Made mp so meta and broken. If you had a high ping, meaning greater than 40 you had to play archer or cavalry. Even cavalry was iffy because couch lancing was ever worth it.Idk, I have it, I kinda wanna play it.. but I keep fall back playing the fucking Prophesy of Pendor mod for Warlords. How similar is Bannerlords to the OG?
Eh not much but some QOL stuff, the real seller is the mod community for this gameI played back in the early beta, but I never really got back to it. Was anything cool added?
So even with as old and shitty as it looks, just play Warband.It's literal abandonware. Like literally, they ditched it. I followed it since the first alpha and for every patch that actually added something, the next 8-10 were nothing but "fixed fixed fixed adjusted fixed adjusted". There was a website called bannerlordperks or something which tracked which perks actually worked. 99% of them were broke cause of a wrong comma or what have you, and they fixed ~15% each 'major patch'.
Absolute shitshow. M&B pioneered Warband then milked it to death with Bannerlord. When they initially made it possible to buy Bannerlord, they said "Heh.. you can buy it now or wait a year when itll be worthwhile.. don't say we didn't warn you.." 2 years later it was still dogshit. It pains me but literally do not engage, ever. Even as a "barebone sandbox engine" it sucks.
The annoying thing about searching for Warband mods is that it's very rare for modders to do the tedious work of balancing the mod and making the new mechanics fit with the basic gameplay loop after the initial stage of throwing in all the cool things they wanted to see. For example, even in Warsword, rightly ranked among the best Warband mods, they added a huge number of new skills, raised the caps to 15, added a bunch of level 60 monsters and hero units.. and forgot that the game soft-caps both companions and the player around level 35-40. So companions are mostly reduced to skill monkeys, since very few of them can ever be better fighters than the level 45 top-tier regular troops, let alone things like Runelords and Treemen.Even then, the older mods like Perisno, Third Age, Warsword conquest, diplomacy, and my personal favorite Aut Caesar aut nihil on the workshop, not to mention others on Moddb such as Struggle for the Iliac Bay, Berserk: Rebirth (wildcard I know), 457 AD, Anno Domini 1257, and even more that are still being made/updated to this day.