No it's a great outcome. Remember when there were 2 WoW killing MMOs released a year and how shitty that was? Aren't we better off that the market stopped chasing that white whale?
That always happens when something is meant to be the "xx killer". Remember how many games that were going to be the Doom killer? What killed Doom: Duke3D and Quake, neither tried to be Doom.
Then came the Quake killers and what killed Quake? Half-Life, it didn't try to be Quake.
Then came all of the Halo killers.
It also happened with Gran Turismo, so many games leaned into being a GT killer and it didn't work. Forza worked because they didn't blindly chase the ghost of Gran Turismo, it was definitely inspired by it but it didn't try to be it so the end result is similar but it is its own thing at the same time.
Same thing with Saints Row, the first one tried to one-up San Andreas and it did not work. What worked? The Saint's Row sequels, that did things that separated them from GTA, while still being a GTA style game.
Anthem seems like BioWare's Destiny killer and by creating that kind of game they probably studied Destiny to the point where deviating from Bungie's template felt like they were going in the wrong direction, they don't want to accidentally make a non-Destiny game.
The Division could be explained as "it's like Destiny, but...", because The Division shares some aspects with Destiny(online open world but not an MMO, small teams, instanced missions, shooter) but is different in others, enough that it makes the two games distinct and different. Anthem can actually be described as "yeah it's like Destiny".