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If I remember correctly it mainly boiled down to having a game based on a concept and nothing else, combined with design based more on guilting you to play forever than fun.Anthem Executive Producer Mark Darrah: The Truth About What Happened on Anthem
https://youtube.com/watch?v=CxwrCRdqZb8
A post-mortem on what went wrong behind the scenes of this game from the executive producer.
Who’s that? Wasn’t he in Full House?Remember when this game was code named Project Dylan, and they wanted it to be the Bob Dylan of video games?
The character designed changed later after the reveal trailer. The guy who talks to the protagonist in the trailer was changed and became the tattooed samoan guy.I remember seeing this game and thinking the flying exosuits looked cool. Then I saw you're just constantly fighting in the same jungle environment, and the death knell was this shit
View attachment 8413111
Prime millenial goyslop.
It's the same shit you see in outer worlds. Everyone looks brown or homosexual, there's nothing that looks interesting, it's all just generic garbo
They look/act like they're held at gunpoint. No normal human being acts like that. Bad theatre acting written by a Redditor.The facial animations were quite bad, the characters were over-expressive, perhaps as a way to say that Bioware learned their lesson from ME:A but it was just as cringe (especially if you 3D scan the ugliest chink).
I forgot about those faces, were mocked relentlessly on /v/ for months.The game was over the second they invited Anita to do a tour of their studio. The rumor at the time said that she kept criticizing the character designs.
View attachment 8415911
The character designed changed later after the reveal trailer. The guy who talks to the protagonist in the trailer was changed and became the tattooed samoan guy.
The facial animations were quite bad, the characters were over-expressive, perhaps as a way to say that Bioware learned their lesson from ME:A but it was just as cringe (especially if you 3D scan the ugliest chink).
Anthem - animation (1).webm
Anthem - animation (2).webm
Anthem - animation (3).webm
Anita was already brought up, but the simplest explanation is "If Reddit made a videogame." Not only is everyone a one-note stereotype, the only noticeably white person in the game is your player character, if you choose to make them such. If they're not some ambiguous mix of brown, they're south/south-east Asian.I forgot about those faces, were mocked relentlessly on /v/ for months.
Why do they all keep grinning like that?
View attachment 8416037
Also everyone is just the same shade of brown. It's disgusting
Just my observation from what little I've played; the feeling is they bought into their own hype about it being a Destiny (the game) killer, when all they did was manage to make a bad knock-off. One of my biggest beefs with Destiny (the game) is how they made a lot of lore, but then did the FF13 problem and locked it all away in an online tome you use your PC to read about. But the way Anthem did it was not even give you the online tome to read, so there may be lore there, but discovering it is so fucking opaque there's no continuity or ease of understanding.I remember watching Skillup's review and being super confused by the enemy designs in the B roll footage he had running.
Sometimes he was shooting Starship Trooper bug aliens, sometimes he was shooting generic sci fi robots, Sometimes he was shooting Space Marines straight out of Halo and Sometimes he was shooting these weird Ogre things with stone shields that looked like Dark Souls enemies.
There was zero thematic or visual consistency, they just threw everything at the wall desperately hoping something would stick.
So I listened to it and he personally sounds like he wants to blame Casey Hudson for a lot of it. However, I don't think he wants to burn that bridge. A large part of the video is him acknowledging development issues and the technical side of development. He also comes across as a massive dork.Anthem Executive Producer Mark Darrah: The Truth About What Happened on Anthem
https://youtube.com/watch?v=CxwrCRdqZb8
A post-mortem on what went wrong behind the scenes of this game from the executive producer.
Also everyone is just the same shade of brown. It's disgusting
By the way, when ME:Andromeda was release it also had only shades of brown in the character creator. If you made a custom Ryder sibbling, you would always end up with a black father.Anita was already brought up, but the simplest explanation is "If Reddit made a videogame." Not only is everyone a one-note stereotype, the only noticeably white person in the game is your player character, if you choose to make them such. If they're not some ambiguous mix of brown, they're south/south-east Asian.
If you're willing to stretch definitions, Warframe is already a Destiny killer... made before Destiny 1 was even announced. Anthem had a snowball's chance in hell of dethroning D2 or WF from that fact alone.Just my observation from what little I've played; the feeling is they bought into their own hype about it being a Destiny (the game) killer
I forgot about those faces, were mocked relentlessly on /v/ for months.
Why do they all keep grinning like that?
View attachment 8416037
Also everyone is just the same shade of brown. It's disgusting
Former BioWare executive producer Mark Darrah has proposed a bold $10 million plan to revive Anthem as a fully single-player RPG. The idea comes just days after EA officially shut down Anthem's servers, marking a potential new chapter for the sci-fi shooter.
In a recently released video titled "The Truth About What Happened on Anthem," Darrah laid out a three-phase plan for a single-player reboot of the game, estimating a total cost of $10 million. In order to do that, Anthem's technical framework would need to be upgraded for current-gen platforms like the PS5 and Switch 2, allowing it to target locked 60 FPS and enhanced visuals. Since local server code had existed internally before launch, offline play was entirely feasible even without needing EA's support, a point that resonates even more strongly now that hundreds of fans have signed a petition to save Anthem. The final, and easily most expensive component, would involve creating AI-controlled squadmates to replace the original four-player requirement, offering a true BioWare-style experience centering on the sort of narrative depth and companion dynamics that fans love.
More than just a technical overhaul, Darrah framed this revival as a way to finally deliver the single-player RPG fans expected all along. By focusing on story, character-driven squads, and personal progression rather than the grind most expect from live-service IPs, the reboot would effectively reverse-engineer Anthem into the kind of BioWare experience that made the studio famous.
10M$ that would immediately go over budget because rather than employ a guy who'd do it in a month for 10K, it would be entrusted to incompetent idiots who will want to add unnecessary features to justify their paychecks and art commissions.Former BioWare Producer Lays Out $10 Million Plan That Could Bring Anthem Back from the Dead