Anno Fancier's Thread

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Joined
May 14, 2019
I know some of you play this, just doesn't seem to be a thread for it yet.

Anno is a series of (I guess) logistics island colonization city-builder games, never touched one before Anno 1800 (technically I booted up Dawn of Discovery that I got real cheap, but I got confused and bored really quick). The basic idea is that you are in a pseudo-historical (everything is history themed, but there's no real countries or maps, just characters suggestive of different cultures) setting where the world is a bunch of archipelagos. Your goal is to make green number go up (or conquer everything) by building up your city. The building and naval combat are shallow as a puddle, but where the game engages is that you simply cannot produce everything you need on one island - not every island produces every crop/mineral - so you have to settle other islands and set up the supply networks to keep them going in order to keep your expansion. It's a very fun game, the Victorian theming of 1800 is only skin-deep but it's graphically beautiful.

I was shocked today to find out - entirely on chance - that it has a first person mode. hold down Control, Shift, and R and you drop down into your world, able to ride any vehicle you come across, with a street view. Now, like a lot of strategy games, the game sort of cheats on its graphics in that it knows that it doesn't need a ton of detail when your perspective is way up in the air, so stuff is blurry and your people have horrible potato face like an early Age of Empires game. But, the environments are incredibly detailed. I was already impressed that the game was full of what I think of as animation "chatter," people walking the streets and doing stuff that isn't literal game mechanics (like how when people wander in Tropico they're actually doing tasks) but adds a lot of visuals. The game also gives you little quests where you basically play Where's Waldo with your city, having to pick out abnormalities (like sheep that have gotten lose in downtown, or an obnoxious drunk), which is a nice way to incentivize the player to take it slow and appreciate the scenery.

But this, when you're on street level you can actually see the stuff people get up to, hear them hold conversations, read advertisements on walls, see the huge variety of shops that are all different permutations of "Worker Residence." It's incredible and I want to see a mode like that in other city-builders and RTS games from now on.
 
Idk, I think there's just some unique form of autism that a person needs to exhibit before they'll enjoy city builder games like this.
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Dreadful.

It's owned by Ubisoft too, they're selling season passes and everything. For a city builder game.
I guess at least when you like a game by Ubisoft you can relax because you know they will release another 50 entries exactly like it.
 
Idk, I think there's just some unique form of autism that a person needs to exhibit before they'll enjoy city builder games like this.
I have a million posts over in the Paradox thread rambling to myself about theoretical game mechanics for games I barely even play. If there's something you need to say, I already agree with it.


The game isn't bad, the expansions look like crap to me but if they're garbage enough that actually makes it easier because then I don't have to even consider them. It's no worse than Tropico's DLC-whoring.
 
Anno 117 looks pretty good. Hopefully it isn't locked behind UPlay and Epic Games Store like how 1800 was for so long.

Bit weird they went with Rome instead of Greek city states. But who knows maybe we'll see some sort of Greek-themed character DLC.

45-degree roads and buildings are the biggest thing I want to try out.
 
Anno 117 looks pretty good. Hopefully it isn't locked behind UPlay and Epic Games Store like how 1800 was for so long.

Bit weird they went with Rome instead of Greek city states. But who knows maybe we'll see some sort of Greek-themed character DLC.

45-degree roads and buildings are the biggest thing I want to try out.
Land Combat is what I'm in it for. I remember it being quite fun in 1602 and 1503. I also doubt it won't be on Uplay. Sure they will let you buy on Steam, but that will make you launch on Ubi.
Also have a gameplay trailer:
 
I have played all ANNO games (literally all of them) and I'm gonna play this one because I am that autistic a massive city builder enjoyer. ANNO is the only franchise that excuses Ubisoft's existence and the only franchise where they fucked up only once (the cosmos game was meh). With 1800 was a pinnacle of the series, idk what they are gonna do in 117 to surpass it. Really hope it's not gonna be another DOOM Dark Ages where they fucked up after Eternal. Particularly, I am kinda worried about land combat. Are there anyone in the current Ubisoft who knows how to do military strategies? Because there was a good reason why it was not there in 1800.
 
Damn the UI is shit, I hated the way they grouped stuff in 1800, and on top it's a bland modern UI. It looks weirdly similar to AoE4.
I'm in too minds. The UI looks perfectly functional so I don't think it will ruin the game. But the Anno 1800 UI with all its detail and animations really made the game pop and shine.
 
But the Anno 1800 UI with all its detail and animations really made the game pop and shine.
I hated the 1800 UI. 1404 had clear small icons, quest markers with text, each pop-up took minimal space, meanwhile 1800 has a mobile style UI with huge buttons everywhere and so many pop-ups that take too much space. Also I really don't like the production chain style of grouping in 1800.
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I hated the 1800 UI. 1404 had clear small icons, quest markers with text, each pop-up took minimal space, meanwhile 1800 has a mobile style UI with huge buttons everywhere and so many pop-ups that take too much space. Also I really don't like the production chain style of grouping in 1800.
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I think if you didn't have a structure selected the 1800 UI would take about 10-20% more space and that's mostly just do to there being more stuff you need to show the player. I don't really see your point. And it feels as an excuse to say New Bad, Old Good.
Also you know there is an alternative way to show and group buildings.
 
Finally gave the demo a try. Why are there chinese people in my roman game? Also They doubled down on the 1800 type UI where everything is hidden in supply chains instead of having a simple menu like 2205 and before. Another word on the UI, it really is ugly and un-thematic. AoE 30 years ago had a different UI for each faction, here we get a generic blue interface, nothing roman or classical looking at all. Gameplay was fine, but I don't want to look at shit just to enjoy "fine" gameplay. The atmosphere was one of the biggest draws for me about 1404 back in the day.
 
If you want to get rid of the one-hour limit, do the following (from cs.rin.ru):

Can confirm this works. Thank you, really appreciate it.

A more retard friendly guide:

1. Download and install then launch HxD via https://mh-nexus.de/en/hxd/
2. Have the game closed then, File > Open > Navigate to where Anno117.exe is and open it (ex should be here : C:\Program Files (x86)\Steam\steamapps\common\Anno 117 - Pax Romana - Demo\Bin\Win64)
3. CTRL+G to open Find, paste and search for this 02952A43 make sure there are no spaces anything when you paste it.
4. Where the lines says 80 EE 36 00 change these four to FF FF FF FF then File > Save

Still no way to save though.
 
I started playing Anno 1800 a few days ago (it was on sale), with Bente, Willie and Beryl as my competitors.
I made the mistake of allowing Beryl O'Mara to take too many islands and she is now basically bullying everyone...
She randomly declared war to Willie, and i got dragged in the conflict due to my alliance with him, but then he signed a peace treaty with her as soon as i joined the war (never helping this idiot again). All her islands are so heavily defended and her boats much more advanced than my handful of tiny wooden ships: she destroyed all my trade routes, and took a couple of island until i gathered the money to sign the peace treaty with her...and now she is starting war with Willie again !
Does she have infinite ressources?
 
I started playing Anno 1800 a few days ago (it was on sale), with Bente, Willie and Beryl as my competitors.
I made the mistake of allowing Beryl O'Mara to take too many islands and she is now basically bullying everyone...
She randomly declared war to Willie, and i got dragged in the conflict due to my alliance with him, but then he signed a peace treaty with her as soon as i joined the war (never helping this idiot again). All her islands are so heavily defended and her boats much more advanced than my handful of tiny wooden ships: she destroyed all my trade routes, and took a couple of island until i gathered the money to sign the peace treaty with her...and now she is starting war with Willie again !
Does she have infinite ressources?
AI does cheat but they can't build more defenses than you can build offenses. There is an item for Ships of The Line/Battleships that gives them a mortar shot. Get a few of those, have some bait ships ready to die and just shell the defenses one at a time until you clear the island.
 
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