- Joined
- Mar 17, 2022
It is a waste of a setting. The Abyss would be a delight for:Made in Abyss is a study in contradictions: while it is correct to say that exploring the Abyss is some kind of STALKER-lite experience, I do think people fail to notice how little the Abyss itself matters in the narrative. It's kind of a fuzzy feeling, but.... the author is of course hell-bent on inflicting humongous amount of melodramatic misery on his characters, at times so much it borders on self-parody (while the village is fun as a self-contained idea, the amount of edge and forced misery is hilarious). At the same time the mystery of the Abyss isn't explored as it should. I'm not up with the manga, thanks to the glacial update speed, but.... what about the culture that left the bodies on the earlier levels? What about the artifacts? How, when and why the Abyss is built like it is? We speed through exploration and discovery to reach the next point where we can melt&mutilate children while our protagonists cry their hearts out.
The fact that the Abyss is gorgeous in animation doesn't mean it's explored in the narrative or that it's well used as a narrative tool. It's like the pretty background of a French comic book, an excuse to show off the artistry of a lot of people, kneecapped by the author's fetishes and difficulties in building a satisfactory story.
A tabletop game setting
A 'Mystery Flesh Pit National Park'-style "classifying and commodifying the anomalous" avant garde narrative
A non-pedophiliac horror story where competent adults equipped with the best of the best gear and knowledge descend further than anyone else and things only get worse, and they actually learn about the Abyss in the process
A mercantile/exploration video game where you delve for artefacts and exchange them for better gear to then delve further
Instead we got some pedo's child torture fetish.