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Heaven's feel definitely had a good degree of this issue, but it's far from the worst in the franchise. I remember watching Fate Apocrypha, which aside from Jack the Ripper I enjoyed significantly more than the popular consensus. However, I also remember seeing the final fight scene turning into pure chaos with the participants being reduced to glorified stick figures and moving around so fast it was difficult to even keep track of what was going on. It was abundantly clear that they needlessly pushed up the speed at the expense of any actual detail.People just like overly flashy animation so it's easier just put shit ton of particle effects rather than make weighty combat. The Fate Heaven's Feel was fucking unwatchable for me, but I saw people claiming it had the best fights in anime.
It's the MCU mindset. Make an otherwise insubstantial fight scene feel punchy with modern sound effects and CGI, then tack on some wacky quips at the end to make the audience laugh before they can think about it too hard. Hollywood themselves got a pass for this for the better part of two decades before people started noticing how tired the Joss Whedon method was starting to feel.I won't be surprised if the animators are using Hollywood films as reference for a lot of action scenes. Modern Hollywood (and animators) can't grasp timing and weight in choreography, even if the actors are LARPing the fight scenes on set.
Anime seemingly gets a pass for this just because it's flashy enough to distract the average viewer from the technical imperfections that only a trained (re: autistic) eye can spot.
The fights in FLCL and Dead Leaves were fast and frenetic, but you could still tell what was going on, and the bigger hits had plenty of weight behind them.FLCL and Dead Leave
The lack of weight in modern animation is, in my opinion, because cel animation isn't being used anymore. Digital colours and assets have no weight because they aren't actual objects, while the paint and the cels all objects that actually have weight. Most digitally animated "sakuga" feel soulless and junky to me. It feels like they're trying to cram in as much as possible to excite the viewer, but none of it is particularly good or original. Even digitally-animated fights that I do like, such as the Pop Team Epic Obari segments and Gaiking 2005/Jeeg 2007, rely heavily on references, music, mechanical designs, and scale, which is another method of overwhelming the viewer with lots of things rather than perfecting a few good things.You could also see this with how End of Evangelion did its fights versus the rebuilds. The Evas had legitimate weight behind them when they attacked or carried objects and in the rebuilds, they feel almost weightless.
I think you're right, the same applies to truly bold colors that seem to "pop" off the screen. The simple fact that cels were tangible and quite literally laid on top of one another really helped with the depth. Old episodes of Popeye the Sailor are amazing demonstrations of this in motion. Making a shot look big and heights look significant all with relatively simple backgrounds. What really matters is true (or rather proper) artistic scale.The lack of weight in modern animation is, in my opinion, because cel animation isn't being used anymore. Digital colours and assets have no weight because they aren't actual objects, while the paint and the cels all objects that actually have weight. Most digitally animated "sakuga" feel soulless and junky to me. It feels like they're trying to cram in as much as possible to excite the viewer, but none of it is particularly good or original.
I will cite one notable example of a series making the modern style of animation work. 86 had obvious CGI for most of their fight scenes, but it's used in such a way that makes the most of the technology. The action scenes are made to feel like an actual battlefield, with bullets flying around chaotically and the manned machines scurrying around as fast at they possibly can. Despite this, the action tends to space out its fast moving shaky cam moments with long shots that help establish what is actually going on. The janky nature of the CGI makes sense given that it is depicting heavy walking machines that can only move so quickly, but can inflict devastating harm as soon as they get you in their line of sights.The lack of weight in modern animation is, in my opinion, because cel animation isn't being used anymore. Digital colours and assets have no weight because they aren't actual objects, while the paint and the cels all objects that actually have weight. Most digitally animated "sakuga" feel soulless and junky to me.
anime is cringe but high school DXD gave me a stify


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No, I'm not giving you context.
I need the name of the manga to better appreciate this.
People these days think good sakuga is that Demon Slayer type of shit where everything on the screen is moving at once with 50 different particle and beam effects with distorted angles that don't even make sense. I think it's supposed to be dynamic in a missile circus kind of way but even that's become inbred and removed from reality.I remember the days when people considered sword of the stranger to have the best fights in anime, now for better or worse I hardly see anyone bring it up in conversation
if there's anything i miss from anime fights, it's practicalityI remember the days when people considered sword of the stranger to have the best fights in anime, now for better or worse I hardly see anyone bring it up in conversation
Bones is the best when it comes to fight scenes. Especially in the 2000s.https://youtube.com/watch?v=xT66YPk0Q5w
Also it's not anime, but I found this little fan animation that honestly makes me miss the ippo anime a little
https://youtube.com/watch?v=LkB-sREr9Yk
it's not anime, but I found this little fan animation that honestly makes me miss the ippo anime a little
https://youtube.com/watch?v=LkB-sREr9Yk
So like, do any of you actually watch any good anime? No?
I haven't been really keeping up with the seasons as the years have gone by. If you want us to list favorites or what we think are the best:So like, do any of you actually watch any good anime? No?
I can relate when people do shit about doing part skipping for Jojo.Sorry, it's just my favorite work of fiction and I just really don't get people who can't will themselves to watch things the way they're meant to be presented.
Does Fate count? That and Raildex? But seriously, Crest of the Stars is a good watch, same with Violet Evergarden.So like, do any of you actually watch any good anime? No?