2D Beat 'em ups - From Double Dragon to River City, from Final Fight to Streets of Rage, from Golden Axe to Castle Crashers, from Shadows Over Mystara to Dragon's Crown, from fan-made to official.

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IOW, you suck at games.
Pretty much, but I still know when a game sucks or is poorly balanced, I can objectively evaluate whether I'm losing solely because I suck or if it's the game's fault. Viewtiful Joe somehow has a bad camera in a 2D game and wonky collision detection, and the visual clutter makes it ironically a mess to look at. It's mid at best.
 
All the talk of Double Dragon reminded me that a couple of years ago I decided to play and finally finish Double Dragon 3. That game has been a thorn in my brain since the NES rental days. I would do it on an emulator and with save states, I just wanted to see all of the game. I remember my childhood tactic, just stay on the first screen and beat everyone up as they dripped into your kill-box. I only rented it once and it was a 24h rental. Got up to (googling..) stage 3, the forest.
With save states I'll crack this nut in... The game is absolute bullshit, I hate it more NOW than when I spent my allowance renting it.
I bought that game for the NES, not long after it came out. I really liked DD 2 on the NES and was disappointed in the graphics for 3. Since I paid for it, I was determined to beat the fucker come hell or high water. It took me a couple of weeks, but I finally did it.

NES games were a pain in the ass. To get what the consumer would consider their money's worth of playtime out of them, the developers didn't have much choice but to make the games punishingly difficult. Somehow, we seem to have gone in the opposite direction these days, where most games seem too easy to beat.

Good luck.
 
I played this Chinese piece of shit a few years ago. I only finished it once because it's ridiculously hard. I think I must've used 100+ credits. Bosses have life bars the length of a tapeworm and it's often difficult to comprehend what's going on.

Maybe if you learn this game you can get some fun out of it, but I'm not willing to find out.

 
I played this Chinese piece of shit a few years ago. I only finished it once because it's ridiculously hard. I think I must've used 100+ credits. Bosses have life bars the length of a tapeworm and it's often difficult to comprehend what's going on.

Maybe if you learn this game you can get some fun out of it, but I'm not willing to find out.

https://youtube.com/watch?v=H6SjCruXy8E
Watched some of it and it's got the good flashing screens for sure...
 
There was a short-lived Rushing Beat X demo that was taken down in less than a day for obvious reasons:
https://youtube.com/watch?v=H13y1MiTHK8
16 minutes.... 16 goddam minutes is how long it fucking took till it got to the part where you can actually play the fucking game. And yes I'm purposefully not including the tutorial because why the fuck do you even need a tutorial for a beat'em up!?!?
 
Is there a better game in this genre than Dragon's Crown? It seems like the peak, that really needs a sequel.
Late and gay on this so:
Have you tried D&D Tower of Doom or Shadow over Mystara? If it's a Brawler/RPG itch that'll help scratch it. Just a straight up brawler then I'd suggest Denjin Makai 2/Guardians as well as SoR 4 and Fight n' Rage.

Not sure I'd agree with a it needing a sequel though.

Dragon's Crown gets really grindy post game, with some or most floors in Mirage Tower feeling outright unfair with all the bullshit going on.

God help you if you're playing the Wizard or the Sorceress.
 
Is River City Girls 2 any good? I got halfway through the first one around launch and enjoyed it well enough.
I remember the progression system being a bit annoying. How much do I have to grind to get interesting moves?
Its basically the same progression money and levels get you moves. In both games as long as you dont die you can buy all the moves after like 2 or 3 bosses.

2 has a much more fluid combat system but also is less linear like traditional RCR. The bosses are mostly really good one in particular is a really good multitasking challenge.

The enemies still don't have any kind of defenses though, occasionally they block but they don't play footsies, anti air, zone or any other kind of advanced behavior. Its still very much a combo game.
 
There was a short-lived Rushing Beat X demo that was taken down in less than a day for obvious reasons:
https://youtube.com/watch?v=H13y1MiTHK8
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I still think it could be good when complete. It's already looking much better than the early footage. Even the fact that they're soliciting feedback and responding to it puts them ahead of the curve. Usually the preorder customers are the beta testers.

Its still very much a combo game.
I beat RCG1 with XXY spam because I was too lazy to bother learning the real combos.

I played this Chinese piece of shit a few years ago. I only finished it once because it's ridiculously hard. I think I must've used 100+ credits. Bosses have life bars the length of a tapeworm and it's often difficult to comprehend what's going on.

Maybe if you learn this game you can get some fun out of it, but I'm not willing to find out.
Oriental Legend has hard-to-do special moves that deal a ton of damage, that's how you keep from having to wail on the bosses for 15 minutes. Source: I think I read that somewhere or something, never really played the game that much.
 
Oriental Legend has hard-to-do special moves that deal a ton of damage, that's how you keep from having to wail on the bosses for 15 minutes. Source: I think I read that somewhere or something, never really played the game that much.
Fair enough. I loved Knight Of The Round as a kid and when I played it on MAME many years later, I was baffled when I learned I could block. The game is really damn hard without that mechanic, so no wonder I couldn't beat it then.
 
I just learned that the SoR4 guys are developing a fantasy beat'em'up. The Art Design looks kinda meh, i hate the color palette of modern games, but if it's a roguelike sor4 i am all for it
 
I just learned that the SoR4 guys are developing a fantasy beat'em'up. The Art Design looks kinda meh, i hate the color palette of modern games, but if it's a roguelike sor4 i am all for it
If it looks anything like SOR4 then it's going to be eye cancer. Both the art and music for that game were my least favorite aspects of it.
 
I just learned that the SoR4 guys are developing a fantasy beat'em'up. The Art Design looks kinda meh, i hate the color palette of modern games, but if it's a roguelike sor4 i am all for it
If it looks anything like SOR4 then it's going to be eye cancer. Both the art and music for that game were my least favorite aspects of it.
Maximilian Dood had a hands-on preview of Absolum recently :
 
Fair enough. I loved Knight Of The Round as a kid and when I played it on MAME many years later, I was baffled when I learned I could block. The game is really damn hard without that mechanic, so no wonder I couldn't beat it then.
Wait, you can?!
oof

Parries aren't just a thing in KotR, they're kinda the main thing... you get like 2 seconds of invincibility for doing one. The SNES version probably has nerfed difficulty but you're not going anywhere in the arcade version without that. Actually, I find the arcade version fucktardedly hard regardless. That game has a few weird inputs for stuff like heavy strikes that I guess could be easy to miss. The uniqueness of old games like that makes the genericness of modern Streets of Rage clones all the more heartbreaking.

Well guess it's time for me to play the Capcom beat-em-up collection then, thanks!
Might check Capcom Arcade Stadium... or MAME ofc

If it looks anything like SOR4 then it's going to be eye cancer. Both the art and music for that game were my least favorite aspects of it.
My least favorite aspect is receiving zero points when you get tagged for 1 pixel of health after doing a 700 hit chain. That's like my least favorite design choice in the history of video games. Fight'n Rage wins just because of that.
 
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