Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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KRQOTjg.jpg

*sigh*

Anyway, so Rev60 will be out in time for Steams Christmas sale? It would be a great time, seeing as everyone would be scrambling to nab triple-A games for 5-10$, and Wu's would get nary a peep. She could blame that on der patriarchal shitlords, too!

She'll have to compete with Undertale, a vastly superior narrative experience for $10.

Methinks Wu is going to get butthurt on a scale akin to a biblical plague.
 
She'll have to compete with Undertale, a vastly superior narrative experience for $10.

Methinks Wu is going to get butthurt on a scale akin to a biblical plague.

Just to be sure a friend is going to loan me a server to seed the scene release of R60

Just doing my contribution to the people in the name of the patriarchy
 
There's no polite way to put it: Revolution 60 has the most incompetent file optimization of any game I've played in the last decade. The only game which comes anywhere close to being this bad is Final Fantasy VII's original PSX release. For the uninitiated: You know how in other games, if a character needs to pick up with something or put it down, you just make a model of what you want them to pick up and then attach it to the model or not?

Final Fantasy VII doesn't do that. Instead, every single difference in model gets a whole new model. There's over 200 seperate Cloud models all used at different points in the game. I remember a friend of mine, who had access to everything about the game, once mentioned that if you compressed the video even slightly, and optimized the sprite usage, Final Fantasy VII would have fit on a single PSX CD with space to spare.

EDIT: Someone ask her why it never came to Android. I'm legit curious.
Was VII the only PSX one that did it?
 
What the hell he's talking about now? Is he trying to gain gamer cred? But I thought Rev 60 was aimed at neo-gamers, whatever that mean
 
EDIT: Someone ask her why it never came to Android. I'm legit curious.
I dont really recall the specifics but I vaguely remember somewhere way back in this thread, she tweeted something that was basically apple fanboyism and that there will never be an adroid release. Of course I may be misremembering things so maybe someone should confirm that?
 
Man, she's burning tweets hard today. Remember how Brianna once said that people should hold themselves to the same editorial standards she upholds when she posts on Twitter?

The weird thing is she burns tons of tweets that aren't damaging or incriminating at all. Why does she care if people know what Apple products make her wet?
 
The weird thing is she burns tons of tweets that aren't damaging or incriminating at all. Why does she care if people know what Apple products make her wet?
I can think of a reason...
 
Was VII the only PSX one that did it?

History lesson time. And it's relevant to Rev60, so sit a spell and listen.

Now, before I continue, you've gotta realize that the early 32-bit system days (Playstation/Saturn) were marked by a unique time in gaming, when PC games weren't necessarily better than their console equivalents. I'm serious. This was a hard time in Compy Gaming history - Polygon graphics were just becoming a major deal, and games at the time were having compatibility problems out the ass depending on what 3D card you were using. Depending on which 3D acceleration card you had, a huge number of games simply wouldn't work, and a lot of them just had insane requirements that made sense in no reality whatsoever, so Console games were a blissful reprieve from this nonsense and often quite capable of running any game you'd want to play on PC and then some.

This said, there's a number of games that did graphics the way FFVII did back in the day - (this was the formative polygon graphics days, after all), but FFVII is by far the worst offender, and you'd never know it just by playing it. The three "Big" costs of space in the PSX days were (and to a lesser degree, still are):

* Uncompressed video/audio (FMV/Cutscenes/speech)
* Poor optimization of models/assets (200+ Cloud models, improperly structured models)
* Poor math/shitty engine use (Doom couldn't do bullet holes because they made the game's saves too large)

By no means is FFVII the only game that did this, it's just the worst offender. And a lot of great games did this. Wing Commander III, which preceded FFVII by quite a while, had like four hours of FMV footage (starring Mark Hammil, John Ries-Davies, Malcolm MacDowell, and more), necessitating four discs to play it on PSX (the game is great even without these). Its sequel, likewise, was about three discs long, for much the same reason (Better compression meant less issues with more stuff). Metal Gear Solid used every fucking trick imaginable to keep its space down: The cutscenes you usually see are simply done with the game's own graphics engine rather than FMV, overlaid with a filter to make the static models look better. Between audio and detailed environments, however, it was another two-discer. You could burn through data in an insane clip if you didn't compress it right. Final Fantasy VIII used Parasite Eve's graphics engine, so it was better in both scaling and compression ratio, but the massive number of graphical enhancements the game had, huge number of cinematics, and so on meant it became a goddamned four-discer. This was also true of Parasite Eve II (two discs) and Final Fantasy IX (four discs) due to the massive graphic and lighting engine enhancements.

This kind of shit almost never happens these days in vidya. Multiple disc games are rare, and the number of games that one can get that are multiple disc are grossly outnumbered by the ones that aren't. Games and platforms are way bigger now and compression methods are more competent. Optimization is now a really important thing less for making sure your game works, and more for making sure your game has more to work with and looks better whilst loading quicker.

Why is this relevant to Revolution 60? Because it does all of the three I mention above. It has uncompressed audio fairly often (speech/dialogue), extremely poor optimization (uncompressed files and stretched textures; particle count in Rev60 is a joke), and ridiculously bad engine use (What's a framerate?). Fucking Infinity blade is less than a third of Revolution 60's size for a game substantially longer and more graphically intensive.

It's practically Amy levels of shit optimization.
 
Comparing global warming to a Contra sequel is really, really autistic.
I do sometimes wonder if Brianna is somewhere on the spectrum. She has some autistic grade obsessions (that motorcycle, her characters, her incredibly one-dimensional view of gender) and the 'tism could explain why she looks so "off" in videos.

Then again, most of her behavior is better explained by her being a narcissistic sociopath so whatever.
 
A scar on her leg, huh? Like the kind of scar a MtF would have after undergoing surgery?

Interesting.
 
Yep, mid-30s "professional" thinks it's a good idea to brag about vidya on Twitter. Brb guys gonna email my boss and tell him that I can recite every episode of Mighty Max, gibe promotion pls
 
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