90s CGI aesthetic

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South Park used PowerAnimator on SGI workstation for the first 4 seasons (and the movie) after the pilot.
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90's CGI was interesting. The easiest way to tell pre-rendered from rendered on-the-fly was the degree of curvature that was used. If it was a static image, making a really round ball was no problem, since you only had to show it from one angle. If you were allowed to see a static ball in 3D from all angles, it was never truly round, always had some edges to it since rendering perfectly smooth objects was just beyond the computing power of the time. If it was a moving 3D object you could see from more than one angle, it was always a sad compromise of what the object should look like, and its ability to be rendered on-the-fly. The more accurately it was rendered, the more your FPS would drop. The shittier the render, the more FPS you got.

Forget about accurate reflections, accurate transparency, and just lighting in general, let alone accurate pseudo-lighting (which is what you would have to call non-ray tracing, since without ray tracing it is literally impossible to get lighting correct) or real lighting. Moving 3D with accurate curvature and transparency was only possible in the new millennium. Truly accurate transparency, fairly accurate reflections, and fairly accurate lighting have only been possible since the late 2010's with limited raytracing abilities (I say limited because hardware is currently not even close to being able to simulate large scale raytracing, let along near perfect ray tracing). I wouldn't expect near-perfect ray tracing for another 10 years or so. After that, I'm not even sure where 3D will go from there. Accurate volumetric tracing of light was really the last element that needed to be conquered.
 
Sometimes I like to mess around in Bryce 4 on my Pentium II machine running Windows 95.
Here's some renders that I did for that machine's wallpaper.

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ZIP file containing original bitmaps is attached to thread.
 

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The Weird Al Show intro has some CGI parts in it.
They were done by D.N.A Productions (The same company who made Jimmy Neutron.)
 

Haven't heard this song for at least 15 years. It seems somewhat fitting, especially the part that starts around the 2 minute mark
 
Woah, that's some weird nostalgia. I actually remember seeing those two images as a kid on our computer and being all tripped out by them.

This whole thread brought a lot of feels.
Didn't see it posted so...this was one of my favorite shows as a kid.

 
Great thread OP, @awoo!

Dropping my 2¢, I believe this 3D Movie Maker were native on Windows 95 and Me. It was an hybrid between software and game and made lots of kids familiarized with photo and movie editing:

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This thread has brought back memories of a TV special called "Computer Dreams" that I saw in the EARLY 90s (although it was from '1988).

It was pretty fucking impressive when I was a kid. Basically an hour-long demo reel of various CG videos from all kinds of places.

Plus it was hosted by Amanda Pays (of 90s Flash tv show fame).

Enjoy!

 
Just realized no one posted Smile's "Butterfly" MV. Sorry for waking up that earworm.
Man that brings back DDR memories. Good times. I'm pretty sure Smile.dk were certified Japanophiles.

This CGI MV of this techno song is pretty wild. Not sure if it was rendered in the 90s, but the animations style remind me a lot of the Final Fantasy 7 CG.
 
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wasnt real
was posting fake and gay shit on 4chan's /v/ board and tryna convince people it was part of the gigaleak, took about 3 weeks for them to pull it off the google docs they had up.
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This soundtrack blew my mind back in the day, it was like a DnB / Jungle album, pretty impressive for the N64's limitations.
 
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One can’t mention 90s CGI without bringing up cult classic PS1 game LSD dream emulator, blocky low resolution, yet extremely trippy, colourful and striking visual design, focused on creepy imagery and areas with dizzying psychedelic Colors and textures to make the player feel they’re actually on the shrooms.
 

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I appreciate it now as a kind of art but I'd always avoid CGI cartoons as a kid because they looked ugly to me if not actually creepy, I think it nudged my preference towards digital art. Nowadays the style has a certain quality to it that reminds me of the recent fad for liminal spaces, the old art for things like maths text books is serene but almost too much so, and that's what makes it eerie to me. It also really heightens how wrong something looks, like the Master from Fallout 1 terrified me but if they ever remaster that game it just wouldn't be as scary.
 
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