If I recall, the Insurgent could take a few rocket hits before blowing up. Then again, it's been ages since I played, so my memory is kinda fuzzy. Tried doing the Cayo Perico heist, but got bored and disillusioned with how there's so much crap to do in-game, but nearly all of it is just grindfest filler. Plus the whole stealth aspect is broken as fuck, which makes it even less fun to play.
I'd have more fun in SP if it wasn't frozen in amber. It wouldn't kill Rockstar to toss in a few updates to the SP game and incorporate more of the online content.
If anyone remembers Trejo’s voice acting skills as T-Bone Mendez in GTA: San Andreas, I think he has the power to pull it off. That is, if Rockstar had the guts to do this.
R* has always treated VA's as the lowest demonimator needed in games. well they are right but that's a no-no for egotistical people and their fans. if R* ever calls you for VA keep it in mind that they will treat you as you should be treated normally by anyone with a working brain.
I saw on reddit that the dude which moodymann is based is some sort of high grade editor or something (which i'm going to be super hones, didn't even knew he was or even gave a flying fuck towards) and that his personality is more of a "cool dude" meaning he wouldn't care about that people are hating his character and whatnot.
funny thing is that it made some people question who the fuck is this turbonigger and why the fuck R* has people that are fan of him in the first place, the new radios don't help either, it seems like some developer's spotify collection rather than good music.
I think that's happened in conjunction with Rockstar starting their own record company. It's specialised towards dumb fucks on their computers rather than anyone with talent and it's hilarious when R* try to advertise it on Twitter as the rock fans get a bit fresh with them.
I remember that game. The whole storyline didn't make any fucking sense, especially towards the end.
If anyone's wondering why the gameplay in that video seems so janky, it's not the capture software's fault. Driver 2 was just sluggish as hell since the original hardware didn't have the juice to keep up with the game. Here's a comparison between the original and overclocked gameplay, both running on an emulator:
Slight powerlevel: I bought that game right when it came out, but the controller ports on my Playstation got fucked up somehow, so I couldn't do anything but fire it up and watch the pre-title screen intro and a little bit of demo mode play. Took a while to get another working PS (and that was around the time the smaller PS One came out, so I got one of those).
The game is a chore to finish, and when you reach you end you get a dumb cliffhanger which resolves nothing, and is never followed up on. I'm glad I never bothered and watched the so-called ending on YouTube.
The game is a chore to finish, and when you reach you end you get a dumb cliffhanger which resolves nothing, and is never followed up on. I'm glad I never bothered and watched the so-called ending on YouTube.
Reflections never cared about the story. Driver came about during the time when games were gameplay focused first and foremost and story was just seasoning.
I'd argue they stuck with this up until the end, as Driver: San Francisco had a really dumb setup for a story but an excellent setup for the gameplay.
I wouldn't be surprised if Atari or whoever pushed for the celebrity VA's in Driv3r as it was honestly a waste for how bare bones it all was.
1 - start/join a pursuit race
2 - once the game is on the racing countdown do the solo public glitch
3 - everyone disconnects and you remain on the race (they'll see you as a disconnected dude)
4 - ???
5 - profit RP with less time than the fucking races and more amounts.
Driv3r probably had the most forgettable story out of any video game I ever played.
I honestly can't tell you anything about it. The only thing I remember is the opening where the main bad guy somehow took on the entire police force with nothing but a sawn off shotgun mostly for how dumb it came off to me even at 13 or 14 years old.
The excuse that they were more focused on the gameplay is kind of a joke cause I've played bare bone story games with more memorable moments, and the gameplay in Driv3r was kind of ass.
I remember is the opening where the main bad guy somehow took on the entire police force with nothing but a sawn off shotgun mostly for how dumb it came off to me even at 13 or 14 years old.
1 - start/join a pursuit race
2 - once the game is on the racing countdown do the solo public glitch
3 - everyone disconnects and you remain on the race (they'll see you as a disconnected dude)
4 - ???
5 - profit RP with less time than the fucking races and more amounts. View attachment 2394006
WAY too much grinding for a throwaway feature that many people will ignore after a couple weeks. I don't understand why games now have to add grinding to inflate artificial engagement. Didn't Arena Wars have a separate leveling system? Look how many people play it now.
Mary-Beth Maybell, prior to 1992, had been married on at least six occasions and, during these marriages, became the mother of nine children including her daughter Mary Ellen who was born on a pool table although the players did not stop their game. Her husbands died in gruesome circumstances, usually initiated by Mary-Beth. She is a heavy-set woman, as revealed after "Queen of Hearts" by Juice Newtown, and states that she wears either pants or dresses interchangeably as well as bloomers. She had also been sent to prison where she learned to play the harmonica in her pants.
I came to a realization. I probably wouldn't even hate Sessanta if it weren't for Moodyman. She knows her shit and we got some poser ass fuckboi ruining her character by acting all tough around her, like he owns the whole show and she feeds into that bullshit.
Poor form Rockstar. All that diversity talk at E3 and you strip all agency from a black woman just so she can appease some fuckboi. Tsk, tsk.