Unpopular Opinions about Video Games

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I honestly don't really buy that in the long haul - Waifus are nothing more than a masturbation aid, people have been finding ways to masturbate since the ancient times, long before internet porn on demand was a commodity.

Sure some losers in life may be so lacking in any redeemable qualities that they can't picture any purpose in life other than masturbation, but I don't think this really speaks for people as a whole - since I think a lot of other elements are required for the like of incels to be produced to begin with rather than just having easy access to porn - such as severe deficits in standard/emotional intelligence, comorbidity with mental problems and physical problems such as morbid obesity, bad familial or peer environments, and the like. Not to mention that a lot of incels are just freaks on the level of Russell Greer who think they "deserve 9s or 10s" instead of the overweight Tumblrinas who are in the same "league" as them, but also "refuse to date" any guy who doesn't look like Justin Bieber or Brad Pitt.

If I could I would just mandate eugenics for "people" who claim that it's "impossible" for them to have any access to consensual sex with a living, breathing woman (or man), but even if we cleaned up the genetic pool a little, I'm sure that masturbation would still end up having a niche market.
It's gone from masturbation to surrogate affection. I think betting we'll be more coomer in a decade is a safe bet. Hope I am wrong.
 
It's gone from masturbation to surrogate affection. I think betting we'll be more coomer in a decade is a safe bet. Hope I am wrong.
Even if you take camgirls into account, then it's basically just "prostitution-lite", or a digital equivalent of strip club shows but on a larger-electronic scale (basically a "You can look but don't touch" kind of thing).

It definitely might be more prevalent, but as far as history goes it's nothing completely "new".

Not to mention that masturbation has always been a commodity which people of all "walks of life" have had access to - things such as alcohol and associated addictions haven't been nearly as readily available to the general population in history as they are today.
 
Even if you take camgirls into account, then it's basically just "prostitution-lite", or a digital equivalent of strip club shows but on a larger-electronic scale (basically a "You can look but don't touch" kind of thing).

It definitely might be more prevalent, but as far as history goes it's nothing completely "new".

Not to mention that masturbation has always been a commodity which people of all "walks of life" have had access to - things such as alcohol and associated addictions haven't been nearly as readily available to the general population in history as they are today.
Nobody pretended whores were fulfilling or that their existence was critical to any creative endeavor.
 
I don't care for action RPGs. They're definitely popular among modern producers (and audiences if their numbers are steering them correctly). "Finally", their fans say, "a game that requires skill instead of die rolls". As if previous RPGs didn't include any creativity or skill as part of their gameplay loops. At their most egregious, I think aRPGs have simply replaced INT checks with DEX checks. Think of the most unfun aRPG you've ever played and compare it to a really solid turn-based game of yesteryear. Was spending time working out your enemy's weaknesses and exploiting them in a miniature puzzle-solving session really that inferior to "hurr, I can press the sword swing button over and over and over and over and over and over again and dodge roll when the enemy slowly winds his arm up menacingly"?

I'm sure a lot of decent stuff has come out of the shift to aRPGs, but I don't see it as the refreshing absolute upgrade to the stinky old combat systems that their fans claim they are. Most of what I see is *rollrollrollrollrollroll swingswingswingswingswing roll swingswingswingswingswingswingswing*
I actually want to try Final Fantasy Explorers, because I like that game's stamina mechanic and how combat is handled with skills and their RPG mechanics on overall gameplay. Final Fantasy Type-0 was really hit or miss with me, because that game is all about teamwork, which you can see with its original release on the PSP, while its PS4 release demands you to play every character by themselves on a single playthrough, and on very hard difficulties. The gameplay for Type-0 also doesn't help that it demands you to exploit instant kills and forces you to choose a small selection of skills and spells per character, though I have likely played the game the wrong way, but that's just me.

ARPGs definitely require more than just hack and slash and hyper realistic combat polarities to be fun.

Some of these won't be unpopular but they build toward one definitionally unpopular opinion I believe very strongly in.

1. RPGs are a dying genre
2. Gamers are enamored with spectacle and graphics to an almost childish extent
3. Waifus are a marketing gimmick and as coomerism gets worse it will get worse. Physical relationships will increasingly be for Chads/Professionals as particular elements get commodified like how it is Japan
4. I don't know this but I would not be surprised if gaming is struggling with little kids, especially if we subtract Fortnite since that would only benefit one company. So many claims to their attention exist.
5. Which is why I believe (other) game companies increasingly try to bleed their older fans for cash these days with remakes and special editions. Like 90s comics.

I strongly believe gaming aiming for the mass market and the increasing omnipresence of a mass market in all our entertainment drive all of this. RPGs are too niche and not immediately exciting so they have to go. Good visuals are something powerfully appealing to the largest audience. Cooming and surrogate affection has never made anyone poor. The lack of (distributed) growth in younger demographics forces games to capture a wider horizontal audience within a narrow age range but broader on other lines.

It's sort of a paradox about popularity: after a certain point it stops functioning like how popularity is supposed to. It stops being founded in appreciation to instead become impersonal and manufactured. Existing for its own sake with inertia as its justification. More people might play games now but fewer people love games. And those people matter more for the long term health of an industry.
Maybe this is just me. But hey, that's what makes it an opinion.

tl;dr Gaming is the most popular entertainment medium in the world because it's successfully made itself lowest common denominator. In a way I don't think you can even say about movies. As bad as movies have gotten it was an artform that developed over decades while gaming developed maybe a single decade prior to the internet connecting everyone and diluting all experiences down to the broadest possible basis. There just wasn't as much maturity or tolerance (for lack of better terms) established before hitting this era in human social development
I don't blame video games for how society's turning out; it's the world around us that's showing the pressure that it's having on video games.

In today's Post and Affected Great Recession world, everyone's got less time to have free time, and I'll tell ya, thinking and contemplation is something that the world right now doesn't apparently want people doing. I'd disagree that fewer people love video games, but there's a reason why the whole nostalgia boom existed and resounds even today; back in the 1990s, along with the whole anime boom, video games were the medium where creativity and hard work combined allowed big bucks and success to flow in, and every fan enjoyed them to the death because they were doing shit that no other form of entertainment in the mainstream were scared or were too proud or censored to shit to do.

Sure, this might be a vocal minority or whatever, but a lot of fans and people interested in actual video games are still around, and their and pretty much our, vocal perspective still matters. As someone said before, greed as well as unmotivated id serving fear is what's ruining the world. That, and you're very right in that there wasn't as much maturity or tolerance for video games before hitting this era, in the fact that all of the underground/alternative mediums like video games, can't just appease the ass end of the mainstream anymore and "play it safe" and appease to feeble fools for their cash, at least in America, I feel.

TL;DR Literally, deadass as fuck, "gamers, rise up". Video games have to be proud of what they brought into the world, and there comes a time when you have to both show and put your foot down and tell off naysayers that they can keep their "pop culture" and "pre existing popular consensus" faggotry and do more than what the world expects of you. There's a reason why older video games will last better than shit like MOBAs and Overwatch and Fortnite: they were the establishers, and their immersion comes from pretty much familiar like shows and movies but without being the so called "virtual reality simulators" every idiot in the 90s thought them to be and are actually fun and engaging forms of entertainment.

Another unpopular opinion from me: I feel Japan can make video games well because the idea of video games fits extremely well with Buddhist thought, as I've studied over the years. It's not so much Buddhism makes video games fun, but the fact that its perspective of life and the universe as well as the human condition meshes surprisingly well to a video game's dynamics and workings. There's things like Indra's Net, which describes existence like a multiverse where all of its worlds reflects aspects of each other in their own, how godly incarnations are said to live in realms where all they do is experience constant entertainment and stimulation and are capable of peering into realms other than their own, the beings known as Ashura, which are beings who are said to be engaged in nevereending conflict and competition, and to how enlightenment and salvation is experienced through constant reincarnation and one's own efforts to realize the truth, because even in Buddhism, they know the world is a hard, fleeting, changing, and moving place of suffering that sucks if you stay in it for long. I wouldn't doubt that other religions like Christianity would mesh well; I like to think that the player is also the player character's/cast's guardian angel/spirits or subconscious fragment that we all share as humans or something.
 
Another unpopular opinion from me: I feel Japan can make video games well because the idea of video games fits extremely well with Buddhist thought, as I've studied over the years. It's not so much Buddhism makes video games fun, but the fact that its perspective of life and the universe as well as the human condition meshes surprisingly well to a video game's dynamics and workings. There's things like Indra's Net, which describes existence like a multiverse where all of its worlds reflects aspects of each other in their own, how godly incarnations are said to live in realms where all they do is experience constant entertainment and stimulation and are capable of peering into realms other than their own, the beings known as Ashura, which are beings who are said to be engaged in nevereending conflict and competition, and to how enlightenment and salvation is experienced through constant reincarnation and one's own efforts to realize the truth, because even in Buddhism, they know the world is a hard, fleeting, changing, and moving place of suffering that sucks if you stay in it for long. I wouldn't doubt that other religions like Christianity would mesh well; I like to think that the player is also the player character's/cast's guardian angel/spirits or subconscious fragment that we all share as humans or something.

In regards to the Buddhism reasoning, I'm not sure how much that would contribute to video games either being good or bad, as Buddhism is also practiced in other Asian countries like South Korea, but people tend to associate games made in South Korea as pay-to-win grindfests, i.e. Nexon's games such as MapleStory. It was very telling that the sequel game to it, although it appealed more to Western markets, and was much less pay-to-win (I think), it did not catch on in it's home country, and was quickly shut down as a result.

I do wonder if other religions would have any effect (if there is any) on if a video game is good or not. TLOU2 comes to mind, with Neil Druckmann adding the forced Holocaust reminder in the game, based on his following of Judaism.
 
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Buddhism is also practiced in other Asian countries like South Korea, but people associate games made in South Korea as pay-to-win grindfests, i.e. Nexon's games such as MapleStory. It was very telling that the sequel game to it, although it appealed more to Western markets, and was much less pay-to-win (I think), the game did not catch on in it's home country, and was quickly shut down as a result.
You probably don't know this, but Japan used to literally own the video game market after Nintendo revived it after the 1983 Video Game Crash, and is or was synonymous with video games before the X Box gave the US something to be proud of video game wise and South Korea was able to catch up with the whole MMO boom of the 2000s and Starcraft. I'm also likely being an old fag, but that's beyond the point. Also, I thought Koreans were mostly Christians? Korean Buddhists sound like an oxymoron, they don't even practice their own folk religions as far as I remember.

Back to the point, Japan has a history of hardcore Buddhist traditions, probably some of the most significant outside of Southeast Asia. Not even China compares. Japan is also with a love of gambling as well, for some brevity.
 
I actually want to try Final Fantasy Explorers, because I like that game's stamina mechanic and how combat is handled with skills and their RPG mechanics on overall gameplay. Final Fantasy Type-0 was really hit or miss with me, because that game is all about teamwork, which you can see with its original release on the PSP, while its PS4 release demands you to play every character by themselves on a single playthrough, and on very hard difficulties. The gameplay for Type-0 also doesn't help that it demands you to exploit instant kills and forces you to choose a small selection of skills and spells per character, though I have likely played the game the wrong way, but that's just me.

ARPGs definitely require more than just hack and slash and hyper realistic combat polarities to be fun.


I don't blame video games for how society's turning out; it's the world around us that's showing the pressure that it's having on video games.

In today's Post and Affected Great Recession world, everyone's got less time to have free time, and I'll tell ya, thinking and contemplation is something that the world right now doesn't apparently want people doing. I'd disagree that fewer people love video games, but there's a reason why the whole nostalgia boom existed and resounds even today; back in the 1990s, along with the whole anime boom, video games were the medium where creativity and hard work combined allowed big bucks and success to flow in, and every fan enjoyed them to the death because they were doing shit that no other form of entertainment in the mainstream were scared or were too proud or censored to shit to do.

Sure, this might be a vocal minority or whatever, but a lot of fans and people interested in actual video games are still around, and their and pretty much our, vocal perspective still matters. As someone said before, greed as well as unmotivated id serving fear is what's ruining the world. That, and you're very right in that there wasn't as much maturity or tolerance for video games before hitting this era, in the fact that all of the underground/alternative mediums like video games, can't just appease the ass end of the mainstream anymore and "play it safe" and appease to feeble fools for their cash, at least in America, I feel.

TL;DR Literally, deadass as fuck, "gamers, rise up". Video games have to be proud of what they brought into the world, and there comes a time when you have to both show and put your foot down and tell off naysayers that they can keep their "pop culture" and "pre existing popular consensus" faggotry and do more than what the world expects of you. There's a reason why older video games will last better than shit like MOBAs and Overwatch and Fortnite: they were the establishers, and their immersion comes from pretty much familiar like shows and movies but without being the so called "virtual reality simulators" every idiot in the 90s thought them to be and are actually fun and engaging forms of entertainment.

Another unpopular opinion from me: I feel Japan can make video games well because the idea of video games fits extremely well with Buddhist thought, as I've studied over the years. It's not so much Buddhism makes video games fun, but the fact that its perspective of life and the universe as well as the human condition meshes surprisingly well to a video game's dynamics and workings. There's things like Indra's Net, which describes existence like a multiverse where all of its worlds reflects aspects of each other in their own, how godly incarnations are said to live in realms where all they do is experience constant entertainment and stimulation and are capable of peering into realms other than their own, the beings known as Ashura, which are beings who are said to be engaged in nevereending conflict and competition, and to how enlightenment and salvation is experienced through constant reincarnation and one's own efforts to realize the truth, because even in Buddhism, they know the world is a hard, fleeting, changing, and moving place of suffering that sucks if you stay in it for long. I wouldn't doubt that other religions like Christianity would mesh well; I like to think that the player is also the player character's/cast's guardian angel/spirits or subconscious fragment that we all share as humans or something.
I'm certainly not blaming video games. I just think they're a bad respite all things considered. That buddhist shit is very interesting. Am i correct in summarizing it as that Buddhism accepts many planes of existence, some of which with thematic similarities with video games, that in turn reflect back on reality?
 
Another unpopular opinion from me: I feel Japan can make video games well because the idea of video games fits extremely well with Buddhist thought, as I've studied over the years. It's not so much Buddhism makes video games fun, but the fact that its perspective of life and the universe as well as the human condition meshes surprisingly well to a video game's dynamics and workings. There's things like Indra's Net, which describes existence like a multiverse where all of its worlds reflects aspects of each other in their own, how godly incarnations are said to live in realms where all they do is experience constant entertainment and stimulation and are capable of peering into realms other than their own, the beings known as Ashura, which are beings who are said to be engaged in nevereending conflict and competition, and to how enlightenment and salvation is experienced through constant reincarnation and one's own efforts to realize the truth, because even in Buddhism, they know the world is a hard, fleeting, changing, and moving place of suffering that sucks if you stay in it for long. I wouldn't doubt that other religions like Christianity would mesh well; I like to think that the player is also the player character's/cast's guardian angel/spirits or subconscious fragment that we all share as humans or something.
Damn, man. I'm gonna be thinking about that for the rest of my life.

While I'm not nearly as well versed in it as I'd like to be, the Christian Bible is full of classic stories about all sorts of conflicts, how they happen, and how to deal with them. So, it's full of excellent frameworks for storytelling, but doesn't mesh nearly as well with the Buddhist concepts that you mentioned (and, frankly, I really don't know anything about).

Though it does sound like they complement each other very well.
 
Modern day gaming is shite. Apart from a handful of half decent titles, the whole industry has gone the shitter.

From gamer Gate (still no fucking idea what that's all about) to removal of booth babes at E3, from the dumbing down of games to loot boxes, from shills TELLING Me what I should enjoy (wii, kinect, tv TV TV, streaming) to companies closing servers for political reasons, its all fucking crap.

It's become too much of a business of rinsing dumb cunts and normies from their money, using bland collect-a-thons thinly disguised as gambling.

KOTOR is getting a remake but will be an action game? FF7 removed TB combat? No RTS' in the console world, bare bones ones in the PC space, the death of point and click (with the exception of Broken Sword).

Yeah spergy rant but fuck it. Seeing my hobby become a downy deformed mong in front of my eyes is rough. Much feelz

The only saving grace is VR. Because it will be a niche platform and hopefully will have more niche and fun titles coming. Let me play a point and click adventure from the POV of me sitting in a theatre watching a play.
 
If you can't play fighting games in todays current era, after they've been retarded to such huge degrees, you're not cut out for the genre and should just go play a moba or a casual life simulator.
 
Modern day gaming is shite. Apart from a handful of half decent titles, the whole industry has gone the shitter.

From gamer Gate (still no fucking idea what that's all about) to removal of booth babes at E3, from the dumbing down of games to loot boxes, from shills TELLING Me what I should enjoy (wii, kinect, tv TV TV, streaming) to companies closing servers for political reasons, its all fucking crap.

It's become too much of a business of rinsing dumb cunts and normies from their money, using bland collect-a-thons thinly disguised as gambling.

KOTOR is getting a remake but will be an action game? FF7 removed TB combat? No RTS' in the console world, bare bones ones in the PC space, the death of point and click (with the exception of Broken Sword).

Yeah spergy rant but fuck it. Seeing my hobby become a downy deformed mong in front of my eyes is rough. Much feelz

The only saving grace is VR. Because it will be a niche platform and hopefully will have more niche and fun titles coming. Let me play a point and click adventure from the POV of me sitting in a theatre watching a play.
It honestly is sad seeing an industry for a medium I love change so much for the worse in what felt like a very short amount of time. Everything that could possibly have gone wrong with it has.

I remember thinking people who want another crash were crazy, but now I whole-heartedly welcome it. Hell, the entire entertainment industry needs a hard reset.
 
It honestly is sad seeing an industry for a medium I love change so much for the worse in what felt like a very short amount of time. Everything that could possibly have gone wrong with it has.

I remember thinking people who want another crash were crazy, but now I whole-heartedly welcome it. Hell, the entire entertainment industry needs a hard reset.
The business exploded in value, which meant more people coming into it. Unfortunately many of them were not creative in the least and only knew how to play games with money. They formed insular circles and started theorizing on what worked, what didn't and why. Most of their ideas and practices were complete horseshit. The internet is full of real presentations so moronic, that they would make a dog laugh. The industry keeps pushing forward though, thanks to legacy titles and the ever diminishing group of creatives who manage to keep their political views and personal gripes out of their work. The crash is absolutely coming, probably hitting after the old major IPs have been spoiled and wasted. Basically it's the exact same thing that has happened to the American comic industry.
 
It honestly is sad seeing an industry for a medium I love change so much for the worse in what felt like a very short amount of time. Everything that could possibly have gone wrong with it has.

I remember thinking people who want another crash were crazy, but now I whole-heartedly welcome it. Hell, the entire entertainment industry needs a hard reset.
The worst part is when I see some people claim that PS4/Xbone was the best generation of gaming yet. And these are people who've been playing games since at least the late 90's.

It's like...who would have knew that so many gamers were faggots who just wanted more movies and stupid microtransactions?
 
The worst part is when I see some people claim that PS4/Xbone was the best generation of gaming yet. And these are people who've been playing games since at least the late 90's.

It's like...who would have knew that so many gamers were faggots who just wanted more movies and stupid microtransactions?
TBF, that generations did have some good games, but they are far overshadowed by everything else that came with it.
 
Mario games are overrated.

EDIT: Seriously though, how come people haven't had enough of Stalin-looking plumber jumping on shit? This may sound like I don't know much about most of the games but I couldn't care enough to play them with all the Mario dickriders gatekeeping shit.
 
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Mario games are overrated.

EDIT: Seriously though, how come people haven't had enough of Stalin-looking plumber jumping on shit? This may sound like I don't know much about most of the games but I couldn't care enough to play them with all the Mario dickriders gatekeeping shit.
How do you gatekeep Mario?
 
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