Berrakh
kiwifarms.net
- Joined
- Jun 13, 2018
Zelda 2 being the best is pretty unpopular. And I know how I'd argue against it but I won't unless asked since this is a place for unpopular opinions.
Some of these won't be unpopular but they build toward one definitionally unpopular opinion I believe very strongly in.
1. RPGs are a dying genre
2. Gamers are enamored with spectacle and graphics to an almost childish extent
3. Waifus are a marketing gimmick and as coomerism gets worse it will get worse. Physical relationships will increasingly be for Chads/Professionals as particular elements get commodified like how it is Japan
4. I don't know this but I would not be surprised if gaming is struggling with little kids, especially if we subtract Fortnite since that would only benefit one company. So many claims to their attention exist.
5. Which is why I believe (other) game companies increasingly try to bleed their older fans for cash these days with remakes and special editions. Like 90s comics.
I strongly believe gaming aiming for the mass market and the increasing omnipresence of a mass market in all our entertainment drive all of this. RPGs are too niche and not immediately exciting so they have to go. Good visuals are something powerfully appealing to the largest audience. Cooming and surrogate affection has never made anyone poor. The lack of (distributed) growth in younger demographics forces games to capture a wider horizontal audience within a narrow age range but broader on other lines.
It's sort of a paradox about popularity: after a certain point it stops functioning like how popularity is supposed to. It stops being founded in appreciation to instead become impersonal and manufactured. Existing for its own sake with inertia as its justification. More people might play games now but fewer people love games. And those people matter more for the long term health of an industry.
Maybe this is just me. But hey, that's what makes it an opinion.
tl;dr Gaming is the most popular entertainment medium in the world because it's successfully made itself lowest common denominator. In a way I don't think you can even say about movies. As bad as movies have gotten it was an artform that developed over decades while gaming developed maybe a single decade prior to the internet connecting everyone and diluting all experiences down to the broadest possible basis. There just wasn't as much maturity or tolerance (for lack of better terms) established before hitting this era in human social development
Some of these won't be unpopular but they build toward one definitionally unpopular opinion I believe very strongly in.
1. RPGs are a dying genre
2. Gamers are enamored with spectacle and graphics to an almost childish extent
3. Waifus are a marketing gimmick and as coomerism gets worse it will get worse. Physical relationships will increasingly be for Chads/Professionals as particular elements get commodified like how it is Japan
4. I don't know this but I would not be surprised if gaming is struggling with little kids, especially if we subtract Fortnite since that would only benefit one company. So many claims to their attention exist.
5. Which is why I believe (other) game companies increasingly try to bleed their older fans for cash these days with remakes and special editions. Like 90s comics.
I strongly believe gaming aiming for the mass market and the increasing omnipresence of a mass market in all our entertainment drive all of this. RPGs are too niche and not immediately exciting so they have to go. Good visuals are something powerfully appealing to the largest audience. Cooming and surrogate affection has never made anyone poor. The lack of (distributed) growth in younger demographics forces games to capture a wider horizontal audience within a narrow age range but broader on other lines.
It's sort of a paradox about popularity: after a certain point it stops functioning like how popularity is supposed to. It stops being founded in appreciation to instead become impersonal and manufactured. Existing for its own sake with inertia as its justification. More people might play games now but fewer people love games. And those people matter more for the long term health of an industry.
Maybe this is just me. But hey, that's what makes it an opinion.
tl;dr Gaming is the most popular entertainment medium in the world because it's successfully made itself lowest common denominator. In a way I don't think you can even say about movies. As bad as movies have gotten it was an artform that developed over decades while gaming developed maybe a single decade prior to the internet connecting everyone and diluting all experiences down to the broadest possible basis. There just wasn't as much maturity or tolerance (for lack of better terms) established before hitting this era in human social development