Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Pretty sad how more effort was spent on a decent sequel to a generic spinoff meant to sell a N64/gameboy color camera addon than something like a proper sequel to coliseum/battle revolution, gale of darkness, or a proper GEN 4 remake.

 
Or a sequel to Eternal Darkness.

Wrong topic I know but it needed to be said. We were all thinking it.
Its interesting that it seems to be only EU copies experiencing this.

Wouldn't be impossible to program a killswitch as some kind of malfunctioning freak DRM since the likes of HG/SS and even GEN 5 games have a habit of softlocking at the start of a battle if the game detects it is on an emulator. Platinum came out before HG/SS so it was never implemented in that and earlier fortunately. might be something the EU localization team fucked up with when translating the game. Or something to do with a recent 3DS firmware update.



Skip to 0:15 for the killswitch.
 
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Its interesting that it seems to be only EU copies experiencing this.

Wouldn't be impossible to program a killswitch as some kind of malfunctioning freak DRM since the likes of HG/SS and even GEN 5 games have a habit of softlocking at the start of a battle if the game detects it is on an emulator. Platinum came out before HG/SS so it was never implemented in that and earlier fortunately.

https://youtube.com/watch?v=H6uTuqnGbwoSkip to 0:15 for the killswitch.
Neat! Never saw that one before.

My guess would be a flaw in the cartridges themselves that is causing an internal component to fail. Any cartridge or disk-based media I would expect to fail eventually. Phenomena such as bit rot and disk rot will take their toll on both the electronic data stored and the storage medium, respectively over long enough periods of time. But usually you would expect that process to set in some time after the original purchaser of a electronic device was dead.

If the cartridges are only lasting a decade, it means there is either a serious and fatal programming mistake or there was a manufacturing defect during the production of the storage medium. Since it only impacts PAL variants of the game and since I would not expect (though it is possible) that the localization changed something to cause this, AND since people are reporting failures over a wide range of time and not at a specific date or during a specific in-game trigger, my money is on a flawed batch of cartridges.

I would be interested in knowing if any other games were loaded onto that batch of carts. If so, those would also be impacted. But if the entire run was used for the Pokemon software, we would never really know unless the manufacturer released internal data or otherwise audited that decade-old production run.

In closing: Eternal Darkness 2 when?
 
Wouldn't be impossible to program a killswitch as some kind of malfunctioning freak DRM since the likes of HG/SS and even GEN 5 games have a habit of softlocking at the start of a battle if the game detects it is on an emulator. Platinum came out before HG/SS so it was never implemented in that and earlier fortunately. might be something the EU localization team fucked up with when translating the game. Or something to do with a recent 3DS firmware update.
Apparently it's some sort of soldering issue idk not a tech guy
 
I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
 
I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
You can try out ORAS and USUM if you want to try some modern pokemon games.
 
Is it even worth getting a switch at this point?
They've basically killed their handhelds by stopping 3DS production last year and placed all their bets on the switch and whatever singular console replaces it.

I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.

Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.

They continued the "on rails" trend ever since, were a bit more lax in ORAS, and basically turned Pokémon into an on rails game in Sun/moon and backpedaled in ultra sun/moon.

Sword and shield look like an Indie dev's first brush with a game engine's tools. A Buggy mess that doesn't have all the Pokémon on superior hardware.
 
Is it even worth getting a switch at this point?
They've basically killed their handhelds by stopping 3DS production last year and placed all their bets on the switch and whatever singular console replaces it.



Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.

They continued the "on rails" trend ever since, were a bit more lax in ORAS, and basically turned Pokémon into an on rails game in Sun/moon and backpedaled in ultra sun/moon.

Sword and shield look like an Indie dev's first brush with a game engine's tools. A Buggy mess that doesn't have all the Pokémon on superior hardware.
I actually played the gen v games and while they had a linear plot there were a good number of optional areas to explore. For example there is a big area off the beaten path once you get surf and you are rewarded with a Larvesta egg from a random house. Surf also opens up a lot of places to revisit such as Pinwheel Forest and the cave with Coballion. In fact the second half of the region opens up after the first credits roll and there is no forced plot there. And those are only a few examples.

Gen V is the last one to feel like a Pokemon game and balances story and exploration evenly.
 
I stopped playing Pokemon after Generation 4 and I was already an older teen by then. Are there any worthwhile games I missed out on that are worth playing as an adult? I've heard Sword and Shield are really "kiddie" and simple compared to most of them, and they were easy enough in the GBA era.

Gen 5 is the last generation to look like "a Pokemon game" to me so maybe I'll give BW 1+2 a fair shot.
The Drayano hacks are probably better in that case (Blaze Black/Volt White) because they make the games more balanced and add some QOL. Reborn is the best fan game but it's extremely puzzle and dialogue heavy, a slog to get anywhere, and takes forever for new episodes to come out.
 
Reborn is the best fan game but it's extremely puzzle and dialogue heavy, a slog to get anywhere, and takes forever for new episodes to come out.
Hard disagree. It's fun for the difficulty (although, that gets pretty unfair at times), but the story tries way too hard to be edgy and gets pretty pretentious. The puzzles are fun to figure out though.

There are other fan games that are more worthy of being the called the best.
 
Hard disagree. It's fun for the difficulty (although, that gets pretty unfair at times), but the story tries way too hard to be edgy and gets pretty pretentious. The puzzles are fun to figure out though.

There are other fan games that are more worthy of being the called the best.
There's a massive quality and effort difference between it and other fan games. Maybe Insurgence improved greatly since the last time I played it but that's about it.
 
There's a massive quality and effort difference between it and other fan games. Maybe Insurgence improved greatly since the last time I played it but that's about it.

Quality and effort don't matter when the story is shit and filled with creator's(and his friends) edgy Pokemon OCs that were actually used in roleplay chats prior to the game being made, and due to that status are always supposed to be seen in a positive light no matter how awful they are.
 
Is it even worth getting a switch at this point?
At this point in time, I would be under the assumption that as soon as anyone buys a Switch, the Switch Pro or some "definitive" shit will be out shortly.

Gen 4 was the last generation to feel and play like "A pokemon game" to me.
Sure there were moments where you had to follow a premade track, but it allowed you a lot more freedoms to explore and find off the beaten path areas like the old chateau and cave under the cycling road and were not half as forced as Gen 5's story from what I've seen in videos.
Remember the Unown Ruins in Solaceon? You could just stop and complete that sidequest for the Ruin Manic by Veilstone.

Speaking of Veilstone, DPPt were the last games that rocked the slots, iirc. Good luck to you on that shit, especially the Explosion sidequest there, but be lucky and hook yourself up with quality TMs and items early.

Overall, just visiting new areas was my favorite part about old Pokémon games. I can fondly remember being amazed as a kid, seeing videos of dudes going to Birth Island and Naval Rock in FRLG, and going to the same two plus Southern Island and Faraway Island in RSE. Even if they're glorified legendary areas, just going to a place with a memorable name just has that charm.

And going back to Gen 4, that's what made it so special to me: the map updating most of the time with these new areas. That route where you activate the Shaymin event? Just a nub on the northern of the map until you do, and suddenly, there's this long path added all the way until you reach the Flower Meadow. And same things applied to Newmoon and Fullmoon Islands as well. Just letting players see that they've reached certain points or can even go to certain places, in any regard, is what makes a game special to me.
 
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