Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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Yet they still wont explain what the difference is between physical and special moves and elaborate on what the fuck STAB damage is.

Dont worry though. ASS WIPING? They got you covered in especially 99% of Japanese video game tutorials. Hell they even made toilets that do it for you with a jet of water. :story:

https://youtube.com/watch?v=P2f5zPFHYNo
>no ass napkin technology

When did Japan become so backwards?
 
Correct me if I'm wrong, but wasn't this already done in games? If not out right, I'm sure they had some NPCs explain this to you.
They do go over the difference between physical and special moves but its really out of the way to the point where it basically isn't and not explained much beyond "one requires a pokemon to physically hit, and the other is indirect or ranged attacks", just like the move deleter so most players will never know about it, but STAB was one of those hidden stats like that hidden trait mechanic in GEN 6 or 7. I never knew about until I stumbled upon it by chance on bulbapedia.

Even then its only randomly mentioned by 1 or 2 NPCs in casual conversation but not half as much detail as type advantages.
I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.
 
I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.
I would argue that knowing the exact numbers are unnecessary. If you're getting into competitive, then all you need to know is that there's a chance that an effect will be afflicted and that STAB moves do more damage than normal.

I don't see it as much of a detriment when there isn't much of a need for it. Especially with all the bones they've been throwing to the competitive scene recently to make it more accessible to newcomers (nature gummies as one example).
 
I don't recall in recent games anything more than an NPC saying something along the lines of "A Pokemon that uses a move of the same type does more damage!". They never specify exact numbers, and it's stupid that there's not an NPC somewhere like the Battle Tower, since that's the most competitive PvE area of the game, that gives exact descriptions for questions regarding this stuff.

A text box from someone explaining things like STAB saying "An attack used by a Pokemon of the same type will increase it's damage by 50%" isn't that hard to program, and exact numbers like "Has a 10% chance to paralyze the target" rather than "Has a chance to paralyze the target" wouldn't be a crazy change for attack descriptions.

You'd think with their emphasis on VGC in recent years they'd have made some simple QoL improvements in game that would give fledgling competitive players some of the basic necessities for competitive battling, rather than having to rely on 3rd party websites.

More evidence of Game Freak's pure apathy I suppose.


Definitely. Long gone are the days of Diamond and Pearl where they explicitly explained WFC lobbies and GTS trading. Despite the NDS cards themselves never being compatible with most routers outside japan.

on the bright side you can transfer hacked pokemon into the newer games via migration. (fuck no I'm not paying for pokemon scam bank like they've very passive aggressively shilled for the last decade when butchering any alternative means of migrating Pokémon "from a faraway place and happened to meet by chance" if the pokemon is 3 or more Generations old due to some game data not crossing over at some point.)
 
I would argue that knowing the exact numbers are unnecessary. If you're getting into competitive, then all you need to know is that there's a chance that an effect will be afflicted and that STAB moves do more damage than normal.

I don't see it as much of a detriment when there isn't much of a need for it. Especially with all the bones they've been throwing to the competitive scene recently to make it more accessible to newcomers (nature gummies as one example).
At a beginners level I agree, but at high levels people run damage calculations for KO percentages so they can tweak EVs down to exact points to make sure they can survive a specific attack from a specific Pokemon in a specific circumstance.

Knowing the exact percentage for something like STAB or Burn chance is barely scratching the surface comparably.
 
As much as I'd like to agree about physical/special split tutorial, and also how kids can be turboretards, as soon as I got a special attacking move in my first play through of pearl it clicked in my idiot child head that ooooohhhh that's what sp. atk on the stat screen is for since this is a special attack. It's at least that much intuitive for casuals.
 
Yeah, Game Freak could definitely do a lot more to explain how certain game mechanics actually work; even just the basic, non-battle-mechanic shit. Something that I really liked about B2W2 was being able to call Cheren and Prof. Juniper on the Xtransceiver to find out exactly how every single ability and evolutionary method worked. (I think that it's the only time in the games that we're told explicitly what effects abilities have outside of battle and which held items cause which Pokémon to evolve when traded.)

Damn, B2W2 were great. I miss the DS era. :(
 
Anyone hearing anything about Snap 2?
It's good, which is surprising considering the years people have asking for it, still wished they made a demo for it. I mean it was great for convincing me to buy miitopia and they made one for lets go and pokken so it's just unfortunate that Snap doesn't have something like that.
 
Anyone hearing anything about Snap 2?
I just started it. It's interesting. The original Snap you would just repeat the same tracks over and over and just try to improve your shots. New Snap actually gives you a reason to repeat tracks. As you get better shots you level up that specific track and as you climb in levels Pokemon will change their behavior and placement. I also am a pussy and like the trend of laid back failure free games like Untitled Goose Game since I really only have time to play my Switch before bed so I game to unwind and Snap fits the bill.

If you just need a relaxing time waster or you're a nostalgia whore that grew up on the original, it's not a shabby spinoff. Just don't go in expecting a masterpiece.
 
I just got Pokémon Snap 2 yesterday, as someone who never played the original I'm pretty impressed with it so far. I played for like 2 hours straight last night. I really like the amount of Gen IV and V Pokémon that were featured right off the bat.
 
What’s with all the review bombing going on with Snap on Metacritic?
The unholy matrimony of sony fanboys and SWSH fags
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Played Snap 2 over the weekend. Put about 8 hours in total and I'm probably 60% of the way through the game I would guess. You could easily yolo the story in probably 3-4 hours if that's all you cared about, but the game is extremely enjoyable to rerun tracks as like @Local Coyote said above they level up as you get more Pokemon pictures.

Every Pokemon has 4 levels of picture, related to what they are doing, everything from standing around to special interactions (Think Slowpoke and Shellder causing Slowbro Evolution in OG Snap).

Images get a ranking of Bronze, Silver, Gold, or Diamond. Tracks level up as you get different star pictures or higher ratings for each Pokemon on that track, and every track has a minimum of 2 versions like Day/Night. Every track also has alternate routes you can find that will give you different angles or see different Pokemon.

If you want a nice relaxing game with a ton of replayability it's worth getting.

Edit:

There's also picture requests the main NPC cast will give you that reward you things like titles, frames, and stickers for editing pictures with and they give hints about unlocking some of the behaviors required to get higher star pictures. For example there's a request to get a picture of an Alomomola blowing a bubble ring, and so you have to go find out where and how to get that picture opportunity.

To expand a bit more on tracks leveling up. Not only do Pokemon behaviors and placements change, but new Pokemon will begin to show up, and sometimes the alternate routes only become available above a certain track level, or after triggering certain events. (Like launching Porygon onto the button on the swamp level in OG Snap). You can also choose which level you would like to play a track at, as some picture opportunities are only available at certain track levels.

There's a surprising amount of depth to the game if you are going for 100% completion.
 
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Came across an article today about ORAS, apparently some people have been reporting their copies (particularly the EU ones) aren't loading the game anymore. (Archive) Mine are US, but I checked them anyway and they're still kicking.

Also discovered that HelixChamber retweeted stuff from someone named Asmorano, who is apparently making his own site and analysis on the beta mons from the other GS leaks. They're pretty interesting, but I find it funny that HelixChamber hasn't made any articles on it (last post on his site was in April 2020.) Wondering if it's because of the whole RG Proto Stream/RacieB drama that happened in 2019 and they're trying to avoid a repeat of that.

There was also a thread on /vp/ about a week or two ago where someone posted a Discord screencap (that I stupidly forgot to save) where they were allegedly in contact with Wack0/an associate of his, basically saying that all the Pokemon leaks we got so far are all that he had and to not expect any new ones.
 
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