- Joined
- Apr 14, 2019
HAL, who are coincidentally right next to Game Freak now.Stadium was built by Nintendo, correct?
Maybe GF needs to let Nintendo have more of a role in the development phase.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
HAL, who are coincidentally right next to Game Freak now.Stadium was built by Nintendo, correct?
Maybe GF needs to let Nintendo have more of a role in the development phase.
Yeah but, as it was stated before, it's not a fair comparison with the mainline because that game was purely focused on the combat and didn't need to worry about having a story or visuals outside of the battles.Stadium was built by Nintendo, correct?
Maybe GF needs to let Nintendo have more of a role in the development phase.
But I thought GF had high resolution models of all the Pokemon already complete.Yeah but, as it was stated before, it's not a fair comparison with the mainline because that game was purely focused on the combat and didn't need to worry about having a story or visuals outside of the battles.
Given how big of a roster that pokemon has now, doing a visual overhaul to the scale stadium or colosseum is too monumental of a task regardless of the developers.
The only reasons I remember Dive are that it was a HM move that wasn’t complete shit, and it combo’d well with Surf for Pokémon Contests - hell, it’s how I got my Milotic back in Emerald.Better than Flash and Whirlpool.
At least the Dive sections were cool, and Rock Climb could confuse [for some reason].
Something like how the Final Fantasy 7 Remake pulled it off would be interesting. A mashup of real time and turn based so it's not just mindless grinding. I get the feeling that's where the open world Arceus game is heading.How would you suggest fixing/streamlining/modernizing the combat in Pokemon games?
I bought Pokémon Conquest and finished it twice. They definitely should've expanded on the concept a little more, or at the very least release a HD version for the 3DS with more Pokêmon.looks like an indirect sequel to Pokemon conquest to me so far.
They did apparently try to do a "Nobunga's ambition arc" during gen 5 that no one bought.
I bought Pokémon Conquest and finished it twice. They definitely should've expanded on the concept a little more, or at the very least release a HD version for the 3DS with more Pokêmon.
Ability to customise the battle screen menu. Let you bring what you want to the front screen so its one tap.How would you suggest fixing/streamlining/modernizing the combat in Pokemon games?
they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.Something like how the Final Fantasy 7 Remake pulled it off would be interesting. A mashup of real time and turn based so it's not just mindless grinding. I get the feeling that's where the open world Arceus game is heading.
Wouldn't Pokemon technically be an ATB game, just with the timer hidden and the mode set to "wait" rather than "active"?they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.
Not really. In each turn, all Pokémon get one potential action, speed determines the order of those actions in the turn. If it was an ATB system, they would have differences in their rate of learning speed so it’s be possible for one Pokémon to make two actions before another can move, without using any priority enhancers or having a speed tie.Wouldn't Pokemon technically be an ATB game, just with the timer hidden and the mode set to "wait" rather than "active"?
I don’t think mainline Pokémon can afford to radically shake up the core game mechanics. The fundamental battle system has stayed more or less identical since Gen 1. Even something as major as the physical/special split only really shakes up the meta, it doesn’t fundamentally change how the game is played.they'll have to be cautious with that. Pokemon's strength and weakness is that it's a PvE and a PvP game, where the mechanics for both are the same. there's a lot of ways trying to move to an ATB or other system might break things egregiously.
Yet they still wont explain what the difference is between physical and special moves and elaborate on what the fuck STAB damage is.I don’t think mainline Pokémon can afford to radically shake up the core game mechanics. The fundamental battle system has stayed more or less identical since Gen 1. Even something as major as the physical/special split only really shakes up the meta, it doesn’t fundamentally change how the game is played.
Personally I’d love to see them experiment with different kinds of battle systems, and the spinoff games are a great opportunity for them to try new things. Hopefully they take it.
Bitch turned his friends into dolls and almost did the same to him. I defy you to find the nigga that would complain after what fucking Sabrina put him through. Erica was a bitch too. Banning challengers just because they're fucking 10 and lack tact...get that outta here!Indigo League is still a fun watch, but there's a reason the "pity badges" are always noted as a negative, because half of them were interrupted matches of which he was either winning, or he was losing, but he did something heroic to impress the gym leader to give him the badge anyway (and he would actually protest this). Sabrina's gym is an egregious one, too, though he didn't speak out about that one.
Junichi Masuda said:Finding that balance every time is very difficult. But when you think about games, just like playing, for example, soccer and basketball, they're games that have been around for a very long time. The core gameplay of those -- the core of how you play basketball and soccer -- hasn't really changed. Over the years, there's regulation changes or rule changes to those games, but the core gameplay doesn't really change for those, and that's how we kind of feel about Pokémon as well.
When you have those slight regulation changes for soccer and basketball, you can kind of think of that as when we develop more moves for the Pokémon, or change those moves. And finding that balance is very difficult every time. But one thing we're maybe more focused on these days is defining more detail in those moves. Where it might've been a little bit more general or broad in the past, we get into the fine detail of Pokémon moves, I'd say, in the more modern games.
Correct me if I'm wrong, but wasn't this already done in games? If not out right, I'm sure they had some NPCs explain this to you.Yet they still wont explain what the difference is between physical and special moves and elaborate on what the fuck STAB damage is
They do go over the difference between physical and special moves but its really out of the way to the point where it basically isn't and not explained much beyond "one requires a pokemon to physically hit, and the other is indirect or ranged attacks", just like the move deleter so most players will never know about it, but STAB was one of those hidden stats like that hidden trait mechanic in GEN 6 or 7. I never knew about until I stumbled upon it by chance on bulbapedia.Correct me if I'm wrong, but wasn't this already done in games? If not out right, I'm sure they had some NPCs explain this to you.