Culture Wars General - KiA Diet Coke Edition

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might as well downgrade the graphics to pong levels. after all, it's a game, not a movie. music and sound? pff, why? just open spotify. story? lol loser, read a fucking book.

removing these doesn't affect core gamplay at all. cloth damage, what are you, a fashion designer? just slap a bar on that or even simpler the number indicating the health value of the entity. all that matters is CoRe GaMePlAy...
Actually most games are intended to function without sound, they have settings for deaf players for many games. Colorblindness is another one, although full on settings are more rarer.

And yeah story isn't a vital component to games either. They said in the 90's that a story in games is like having a story in porn, it's ok if you have it but it's not needed. The same still holds true for today.
 
And yeah story isn't a vital component to games either. They said in the 90's that a story in games is like having a story in porn, it's ok if you have it but it's not needed. The same still holds true for today.
I don't really necessarily agree with that, it really depends on the kind of game. Obviously Tetris doesn't have a story. But to the extent a game has a story, it should be told through gameplay and not through retarded cutscenes.
 
I don't really necessarily agree with that, it really depends on the kind of game. Obviously Tetris doesn't have a story. But to the extent a game has a story, it should be told through gameplay and not through retarded cutscenes.
That's kind of the issue we have though. Many people put such an emphasis and importance of story, devs usually wind up telling through cutscenes. Telltale is probably exhibit A of what happens when you go full retard into story.

Having everything being done or being told through gameplay is what a game like Thief or Deus Ex would do, but both those games used the story as framing and not the main driving force. Deus Ex still has very good level design which allowed you to take multiple paths to finishing the levels, the gameplay mechanics were still at the forefront and didn't take a backseat like in TLOU.

Hell here's a good comparison, take Doom 2016 and Wolfenstein Colossus. Doom still plays like OG Doom, Wolfenstein killed the same type of gameplay so they could construct this narrative and the gameplay came secondary. Both games came from the same genre and did play pretty much the same in their original incarnations. If you have a story in a game ideally it should be because of the gameplay and not in spite of it. Order 1886 was another one where they made the story and then tacked on the gameplay later.
 
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might as well downgrade the graphics to pong levels. after all, it's a game, not a movie. music and sound? pff, why? just open spotify. story? lol loser, read a fucking book.

removing these doesn't affect core gamplay at all. cloth damage, what are you, a fashion designer? just slap a bar on that or even simpler the number indicating the health value of the entity. all that matters is CoRe GaMePlAy...
That's true though, in a way. You're playing against hit- and bounding-boxes. That's the actual game, the logic of how and when things interact/intersect, then pretty graphics is draped over it. The general complaint against the PS4/Xbone was that they made the graphics(GPU) way better but the game(CPU) didn't take similar steps to run way more advanced games. This is not related to any tittie anime games though and if you play visual novels you're not actually playing games.
 
That's true though, in a way. You're playing against hit- and bounding-boxes. That's the actual game, the logic of how and when things interact/intersect, then pretty graphics is draped over it. The general complaint against the PS4/Xbone was that they made the graphics(GPU) way better but the game(CPU) didn't take similar steps to run way more advanced games. This is not related to any tittie anime games though and if you play visual novels you're not actually playing games.

the point is video games are a combination of certain aspects. do you need a story? no. do you need animu tiddies? no. but good luck finding anyone playing a game that has no story, lore, sound, graphics or whatever fluff someone deems "unnecessary" and is just black and white pixels for the sake of "gameplay".
so if certain "unnecessary" aspects are required to sell your game, they can't be that unnecessary (unless of course someone is such a pretentious theorist twat with zero grasp of basic economy you have to wonder why he plays with kid's toys to begin with).

if you play visual novels you're not actually playing games.

it's a product that sells depending on demand. any spergery is literally "stop liking what I don't like". most people who genuinely enjoy something don't really give a fuck about whatever people claim something is or isn't, since it has hardly any effect on their enjoyment.
 
But to the extent a game has a story, it should be told through gameplay and not through retarded cutscenes.
Are you saying that Link and the Faces of Evil is not a masterpiece of gaming?
Telltale is probably exhibit A of what happens when you go full retard into story.
Telltale fucked up by bad business investments, trying to cut cost by hiring underqualified employees and tossing experienced ones to the curb, relying on the same story formula, and oversatursting its own market. Going full retard in story was just part of it. There's still indie story focused game studios that didn't crash and burn spectacularly like telltale did.

Personally, my two picks for games going full story retard are the developers The Chinese Room (enjoy: boring walking simulators) and the Last of Us 2: druck dynasty (gameplay as an afterthought to a man huffing his own narrative farts).
 
"I'm a generic white self-hating boy-child"

polygon's articles now all sound like a parody of a polygon article...
2021-02-11 14.28.12 www.polygon.com 6ad11bf0a7da.png 2021-02-11 14.30.31 www.polygon.com 270367242541.png
Yes, SH2 had been overanalyzed to dirt, even Masahiro Ito had to tell voidbitch and her clique to calm the fuck down, but imagine simplifying the theme of the game to "white men are bad"

Edit: While we're at it... I already posted here about Void & boyfriend trying to start drama over The Medium because "blah blah the game is problematic, blah blah pedophilia subplot, something something mental illness, who the fuck cares, it's a fucking horror game" (the game literally put trigger warning for this shit, still not good enough). Apparently, this is not just about the game, Bob has a huge hateboner for Bloober Team for some weird reasons, even though they do what EVERY gaming company does. Yeah, they copied stuff from other media, but it's not like Silent Hill was 100% original. He even mentions this in his boring ass video (such a downgrade from his dunking on Cinema Sins, that was at least funny). ALL indie horrors copy from popular games and movies AND from each other, it's not that deep. I don't even like any of the BT games, I just don't get it why he targets them specifically.
2021-02-11 21.39.15 www.youtube.com 902b53df2e19.png

Anyway, he tried to get the drama rolling on Resetera but the thread got locked (because even resetera is sick of Silent Hill refugees) and that made Bobby really sad(
2021-02-11 20.34.45 www.resetera.com 505a9a3c195f.png
2021-02-11 20.40.44 twitter.com 2caa8d1692f6.png
Guess he got something against Polacks?
 
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Personally, my two picks for games going full story retard are the developers The Chinese Room (enjoy: boring walking simulators)
Things suddenly made a lot of sense when The Chinese Room closed up shop due to brexit. They were relying on EU tugboats(art grants) and without those they couldn't continue making their pretentious games. I guess they didn't sell well. The couple that owned/ran the studio also seemed like they created a toxic workplace through their poor leadership.
 
Things suddenly made a lot of sense when The Chinese Room closed up shop due to brexit. They were relying on EU tugboats(art grants) and without those they couldn't continue making their pretentious games. I guess they didn't sell well. The couple that owned/ran the studio also seemed like they created a toxic workplace through their poor leadership.
There goes my dreams of seeing an anti war assymetrical slasher style game where you play as persecuted minorities in a war zone hiding from nazi and isis death squads come to reality. Yahtzee was right in dunking on these kinds of games.

Also these indie horror games seem to generate the most amount of hot takes from it's creators since the guy who made the shit take on Duke is a horror writer
 
polygon's articles now all sound like a parody of a polygon article...
I don't get why they're dunking on James for being boring, he's supposed to be the everyman, a you. You have a lot of japanese games that make blank characters like that for the player to slide into - had Americans made the game it feels like it would all be first person since that's how we get people into a "this dumbass is you" mindset. Besides, his blandness is meant to show anyone can commit evil, even a nice guy like him.
Also these indie horror games seem to generate the most amount of hot takes from it's creators since the guy who made the shit take on Duke is a horror writer
I really fuckin don't know why indie horror assholes swarm around social justice. Does it make them feel more intelligent? What the fuck am I missing?
 
Of course, when your whole life is driven by almost everything triggering you and Horror games being walking sims it is easy to make something from whole cloth and get some article falling over how your game is some introspective look into human nature.

Especially when you say you are not making a fun game but an immersive experience, maybe you will become the next Druckmann where everyone but the weebs praise your name
 
You know Myst and Riven set the bar for 1st person games based on exploration and puzzle solving. Other games like Quern have gotten close to it, but everything else is a faggy modern day analogy for what the dev has to get his penis cut off and why they hate their dad.

It's the same problem with why western animation gets fucked, you're handing shows and movies to people who use it as a therapist like it's somehow deep and insightful.
 
That is an extremely high autism bar to clear. No wonder they aren't even trying anymore.
It's not hard, you can buy the Artbook to Myst and Riven for like 10 bucks. You can see the earliest drawings to puzzles or creatures looked like scribbles but by the 9th or 10th literation they looked real solid and could be easily mechanically and logically explained on paper.

It takes effort you don't need some cosmic grade autism to get something like that going, just build upon simple logic puzzles and test them and then retest them.

The problem with shit like the witness is that they made only like 5 types of puzzles and then multiplied them by 800, which made them tedious.
 
Normies actually believe SH2 is mainly about "toxic masculinity" as if men can't have any other issues. Like...taking care of a disabled relative who is dying from an illness is a struggle and there's no easy answer to a human being in pain??
SH intellectuals won't allow you to have any other interpretation besides James is a toxic male (James' VA got cancelled by the fandom because he found the character sympathetic, he was going through a divorce at the time), Angela is a helpless victim, Pyramid head is a rapist (when the character artist confirmed he's not) and every hole is Mary's vagina...
Horror lost its edge. SH2 at least had the balls to make the character actually did something horrific but also give you a choice on whether to forgive him or not (take fucking notes, Druckmann). Or Rule Of Rose where the enemies represented children and you had a victim of a pedophile and a serial killer as bosses...
Modern horror games don't do anything interesting besides "Religious cults and corporations are evil" and "The monster is a metaphor for your depression and anxiety, love yourself, your mental illness is beautiful" tumblr shit (Swery's The Missing).

tldr; psychological horror is DEAD, so I'll settle for a big titty vampire milf, that's good enough.
 
Normies actually believe SH2 is mainly about "toxic masculinity"
I doubt that. All the rest of the stuff, every hole or doorway is a vagina, Pyramid Head represents guilt or rape, but the toxic masculinity point is new to me.

Horror lost its edge.
I don't think it did. For us, sure. We've been playing these games since the 90s. The problem is that there hasn't been a big budget horror game other than Resident Evil since Dead Space 2. The Evil Within and Alien Isolation might count, but one was an incomprehensible action game and the other a hide-and-seek meme game.

Indie horror games are still around, but you have to wade through an olympic swimming pool of shitty jump scare games to find them.
 
I don't think it did. For us, sure. We've been playing these games since the 90s. The problem is that there hasn't been a big budget horror game other than Resident Evil since Dead Space 2. The Evil Within and Alien Isolation might count, but one was an incomprehensible action game and the other a hide-and-seek meme game.

Indie horror games are still around, but you have to wade through an olympic swimming pool of shitty jump scare games to find them.
Evil Within was the equivalent of a monster movie, and Alien Isolation was a slasher movie with just one protagonist. It's actually really hard to do a proper horror game these days because we're so used to it. The Fatalities you see casually thrown around in the most recent Mortal Kombat games would have made schlocky movie directors in the 80s jizz in their pants with how gory and unsettling they are, but for an audience who thinks The Boys is the shit it barely registers anymore.

Even with photorealistic graphics horror needs great pacing and it needs mystery, and if there's one thing game developers seem to be unable to do is to keep their cards close to their chest and not play their hand too early. Worse: everybody is focusing on a "social" experience and "replayability", and horror games by definition can't have that. It has to be novel and it has to be personal, otherwise you're just making people queasy with gore. Yeah, Phasmophobia is spooky the first few times you play, but unless you're playing with people who get way into it and uphold the mood, soon enough it devolves into jokes, memes, and being annoyed that you can't find the ghost room, as opposed to scared that there may be a hunt at any moment now.
 
the point is video games are a combination of certain aspects. do you need a story? no. do you need animu tiddies? no. but good luck finding anyone playing a game that has no story, lore, sound, graphics or whatever fluff someone deems "unnecessary" and is just black and white pixels for the sake of "gameplay".
You almost have to go back to Pong for that. I know SJW "walking simulators" have more or less wrecked the reputation of vidya as art (because apparently the SJW concept of art is it has to suck). But a game can and probably (usually) should actually tell a story too. Back when Valve still made games they did this very well. And even games like Wolfenstein told a story, even if it was pretty much "go kill Hitler."
 
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