I was SJW. Not full SJW by todays standards, but full SJW for the time. I was all about representation and all of that nonsense.
I don't know what un-SJW'd me. If I did I'd spread it around as much as possible. I think it was small lies building up until the whole thing came crashing down.
While I liked the "games as art" idea, I was never on board with the execution from the start. I thought Silent Hill 2 was overrated, I thought Bioshock was okay, I thought Braid and Gone Home were pretentious tripe. One funny thing was that I knew Spec Ops: The Line was going to be an art game before release. Back then, people judged it as a generic shooter and I was called an idiot for saying there was going to be more to the game than that. It was only after it was a flop did the art game crowd rally around it. Ditto with TellTale's The Walking Dead. It was ignored as a mainstream zombie game until a few episodes in.
Then, as now, I think games should be judged on their own merits as games, not as poetry, films, or books.
One thing that always bothered me was bullying people who didn't like a game. Calling them idiots who were too stupid to enjoy a game where something didn't explode every five seconds, dismissing great games as "skinner boxes". The hypocrisy of saying that criticism is healthy and should be encouraged, while criticism of their games is off limits. This is still happening today with games like Goodbye Volcano High and The Last of Us 2.