- Joined
- Sep 12, 2018
He says, with an ultramarine avatar.I'm not sorry for being the CHAD SM player
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He says, with an ultramarine avatar.I'm not sorry for being the CHAD SM player
You're the reason why we have 54 results for the term "primaris" on the GW store...
Well I hope you will pick a worthwhile chapter, like the minotaurs, blood angels, or one of the blood angels very based successor chapters.To be fair, it went like this:
Burning of Prospero for more Custodes and SoS and a stupid amount of HH era Space Marines, under the justification that the stupid thing was going for like $300 on ebay
Tactical Squad to make a Kill Team Out of
Assault and Dev squad to add options for a KT
Dark Imperium starter when it was canceled (partly to help the FLGS out during the Beer Bug.)
Indomitus because my FLGS thought I wanted one
So now I have like...
3 Mk3 Tac Squads
1 Tartaros Terminator Squad
1 modern Tac Squad
1 Assault Squad
1 Devastator Squad
Primaris Captain in Gravis
2 different Primaris Lieutenants
Primaris Ancient
an EtB Intercessor Squad
an EtB Inceptor Squad
a EtB Hellblaster Squad
a melee Primaris Captain
another Primaris Lieutenant
a Primaris Chaplain
a Primaris Judiciar
a Bladeguard Veteran Squad
a Bladeguard Ancient
a EtB Eradicators Squad
a EtB Assault Intercessor Squad
and a Outrider Squad
And I don't even collect Marines.
I wish forgeworld did more chapter masters for the successors.I don't play spess muhreens but here's my list of chapters whom I believe are 10x more interesting than the fucking smurfs, Drab Angels or Hufflepuff
Raptors (reasonable camo marines)
Black Dragons (baraka arms)
Steel Confessors (admech tailored marines)
Legion of the Damned (too op, ghost rider)
Carcharodons (terror tactics shark marines)
Mortifactors (cannibalistic death maniacs)
Iron Snakes (alpha legion successor)
Celestial Lions (noble-bright pimp gold marines)
Raptors (reasonable camo marines)
Carcharodons (terror tactics shark marines)
Yes the red wake is still there.Based. RIP official rules and chapter master in 9th. Gonna probably have to just use a Phobos armed Captain with Instigator Bolt Carbine as a poor man's Lias Issodon.
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Does anyone know if this rape machine survived the Forge World chapters purge?
I don't play spess muhreens but here's my list of chapters whom I believe are 10x more interesting than the fucking smurfs, Drab Angels or Hufflepuff
Raptors (reasonable camo marines)
Black Dragons (baraka arms)
Steel Confessors (admech tailored marines)
Legion of the Damned (too op, ghost rider)
Carcharodons (terror tactics shark marines)
Mortifactors (cannibalistic death maniacs)
Iron Snakes (alpha legion successor)
Celestial Lions (noble-bright pimp gold marines)
Storm Wardens my man. Notable for being so manly they caber-toss Khornate Chaos Lords in full Termie armor. Oh, and play bagpipes to cheer up their comrades in the Imperial Guard.Hm. I love the Ravens, but man, I'm starting to kinda want to do up a Deathwatch army instead. Or maybe a Grey Knights (or Executioners)... And the Carcharodons have that cool Samoan tribal paint thing going on with them which is rather nice...
I keep thinking a Gaelic / Celtic / Irish themed force would be interesting, but I don't know enough about mythology to do that. But the idea of starting to put Celtic Knots and Gaelic Crosses on my Marines armor is interesting...
But then again, given that's literally what the Thousand Sons would do to their armor, perhaps it's a bit too on the nose for Blood Ravens, heh. Besides, Blood Ravens would clearly be Egyptian, not Irish.
Irish Custodes, though... Hm. I mean, they already use spears and shields, right? Maybe instead of using red on my shoulderpads and topknots, I could use blue for a woad type effect.
All marines now two wounds then why even play primaris intercessors over tactical marines?
Because Intercessors are available to buy at your local store, and Tactical Marines are not.
Plus I believe the Intercessor guns are better?
The sides of the Canoptek Reanimator are a bitch to paint without taking the back plates off. They go on just fine afterwards so I'm enjoying the push-fit more now.
I only have the Necrons from Indomitus because I split the box with a SM player so I can't speak to the SM. Most of them were decent. I really only had problems with the Overlord, the Skorpekh Lord, and one Cryptothrall. The Overlord was just a bit fiddly with the arms needing to be placed just right to sandwich in there and one of the Cryptothrall's legs isn't actually tight in the hole so he'll just fall out, but the biggest problem was that I couldn't get the torso on the Skorpekh Lord to close completely. It's not a huge deal to me but it does annoy me every time I see it. Otherwise the only problem was that there are way too many warrior pieces that aren't interchangeable, but that can be solved with a modicum of planning. Everything else went together very well.I have a love hate relationship with push fit especially death guard with all the spikes bits coming of them. I either find myself filing down the pins so they’re thinner so they fit better or just cutting them all together. How are the other push fit necron kits if you have them?
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All marines are now 2 Wounds, not just Primaris and Terminators. Also, Thunder hammers are Sx2, -3 AP, and 4 Damage.
The great merging of the Firstborn and Primaris lines continues.
Doesn't make sense for the veterans to get an extra wound and the other marines don't. Termies get an extra wound because of the armor, same with primaris and their gravis armor, which would make the base wound of a space marine now 2. The difference between primaris and firstborn now becomes technology and an additional attack, which gives the marines more variety.I think it's just the veterans that are 2 wound. Regular Marinelets will still be one. Termies however got a third wound.