MMR
seems to be working? I dunno? Don't want to jynx it. Tried a bunch of killers I rarely use like the Doc and Myers (Haven't used Myers in almost 2-3 months maybe).
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I just noticed this new shitty walk animation. I think it's because Myers and Pyramid Head have some overlapping code. The way Myers slashes while in Tier 3 is similar to Pyramid Head using his weapon. So, the walk animation seems to mirror Pyramid Head's and looks fucking retarded.
Also played as Leatherface, who I've been playing a fuckload of in recent, and played against what may have been newborn babies. Does the MMR start at zero right now or, like they've said, it tracks how you've played in the past few months? Who fucking knows?
If I had to make a guess. I'd say either secondary objectives like Survivors need to collect shit or do skillchecks to unlock shit then they can work on gens and it's the same old same old. Or, gens are not locked out but slowed down until gradually they are done. Survivor fags wouldn't like the 2nd option because QUOTE "Holding down M1 is too hard and too boring." That's the excuse they constantly use. Because, fuck the killer am I right? I think it's going to be secondary objectives that interact with a brand new element.
The devs love to paint themselves out of a corner and I think I know why: because it looks like they're doing more than what they are. It's like, if you're standing you could be sweeping. Know what I mean? It gives the illusion of work. Take for example the whole nonsense with Object of Obsession hard countering Ghostface when he first came out. All the cocksuckers had to do was nerf Object. That's it. Make that one perk, only one perk, make it do something else or add severe restrictions to it like say it's like No Mither; you can see the killer outside the terror radius, but fuck you, you now go down in one hit. Something like that. Something very simple. Oh no, they couldn't do that. They had to create this brand new mechanic "Oblivious" and apply this mechanic to the stealth killers and retroactively apply it to several perks. That's much more work than what they could have done.
Another example is Leatherface and Play With Your Food + Nemesis. Before, you could get stacks of PWYF and get right on their ass and chainsaw survivors. They were pretty fucked and either (A) had to throw down a pallet which gives you more stacks or (B) go down or (C) abuse a window but you could use Bamboozle to take the window away. The devs knew how good that was because any Leatherface player worth a damn would use that combo. So what do they do? Redesign his power so you cannot abuse PWYF but at the same time he's now amazingly good at countering loops.
Their philosophy is rarely just to take something away (unless you're Legion than fuck you) but to do design a new mechanic to replace what they deem "problematic." Literally, paint themselves out of a corner.