VR is far more limited than normal games and that's kinda the problem with it. If you use your upper body to turn and a control stick to move or some kid of point and click teleport/grapple thing it's worse controls than a traditional game. Movement has always been the major factor keeping VR in the dumps, you can have the outwards environment be a 1:1 for what's happening in the game and that's kinda required for immersion. Basically the layouts for the levels need to be the actual space for the room. Picking shit up in VR is also still janky as fuck.
Unless you have something like a floating sphere where you can run and turn in place in real life, the whole point of immersion is ruined. Mechanically it does not function well for extended periods of time. VR needs to be as seamless as reality in order for it be fully realized.