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- Apr 28, 2018
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For the first one, I like that strong silhouette. Cartoony, clear pose, decent design. Dunno what animal it's supposed to be though.
Just an immediate impression on the first one... when I squint, all I can see is a greenish brown blur with some bits of red poking out. I'd change out the background to make the character stand out more. You could make it a brighter color (yellow maybe?), just flat white with maybe a shadow near the feet, I dunno... anything you like that would make the main figure stand out a bit more. I'm going to assume the drab color palette is an intentional choice - I think he's supposed to be a combat engineer or something? But even with an intentionally muted palette I think a bit of color depth here would help. Right now your shading consists of base color => solid white, which makes him look simultaneously dull (from the coloration) and weirdly shiny from the extreme highlights. I think you should go for a wider range of colors - maybe throw in some reddish-brown for shading and yellows for highlights.
For the first one, I like that strong silhouette. Cartoony, clear pose, decent design. Dunno what animal it's supposed to be though.
First thing that bugs me about it is that collar. It doesn't really wrap around the form properly.
View attachment 954435
I get that it's lifted by the arm, but I still don't think it would look quite like that.
For a few other things... I think if he's looking at the viewer, his face might look better turned to more of a 3/4 view instead of having just the eye facing to the screen. The head could also use more form, it looks especially flat towards the top.
Wow thank you so much! I’m glad I’ve asked you guys because I loved looking at my art, but something was slightly off. Thank you so much!Just an immediate impression on the first one... when I squint, all I can see is a greenish brown blur with some bits of red poking out. I'd change out the background to make the character stand out more. You could make it a brighter color (yellow maybe?), just flat white with maybe a shadow near the feet, I dunno... anything you like that would make the main figure stand out a bit more. I'm going to assume the drab color palette is an intentional choice - I think he's supposed to be a combat engineer or something? But even with an intentionally muted palette I think a bit of color depth here would help. Right now your shading consists of base color => solid white, which makes him look simultaneously dull (from the coloration) and weirdly shiny from the extreme highlights. I think you should go for a wider range of colors - maybe throw in some reddish-brown for shading and yellows for highlights.
View attachment 954473
The perspective on the left (our left) foot is a bit off - the toes should be angled downwards a little bit, because the side of the foot suggests an angle while the toes are a sort-of head-on view. I'd also add the suggestion of an eyeball on the other side of the head, because with the angle the head's at he REALLY looks like a cyclops. Also, I think the left hand looks a bit flat. I suggest making the base of the fingers overlap just a little bit, to give it a bit of dimension.
Question: at What quality is it acceptable to post something online? I'm a beginner artist and i dont often share most pieces i do to the wider public partially because they vary too much in quality imo.
thanks ill keep that in mindJust do it my dude. No matter how shit it is, someone will love it, and no matter how awesome it is, someone will hate it. If you're not happy with a piece, then maybe don't if you're a person who gets insecure about what others think. But if it's a piece you're happy with even if you know it's logically shit, then share it because chances are you'll make another person happy when they see it. Don't give a shit what other people or artfags, especially artfags think. Personally seeing people share stuff in general makes me happy. Even if it looks like dogshit, it makes me happy to see that someone had the confidence to post it and that they had fun doing it. If it looks awesome, then even better.
We Didn't Start the FireI need some help with title-ing this piece I did for a wildlife clinic's upcoming fundraiser. "The Hunter" is my best idea but it sounds more active while the painting is more of a calm and watchful moment.
View attachment 971528
Any thoughts on what I can do to improve the robo beans when I do them next time?
Right now I'm just trying to get a general idea of The torso from what I've learned from proko's video of the robo bean as Im trying to get the basic gist of the figure down before I go on to learn the anatomyI'm assuming these are torso studies? It's a bit hard to say just based off of these, but here's a good resource that everyone sucks the cock of (rightfully so)
Personally doing stuff like drawing shapes like this didn't help me learn bodies because while I did figure out the proportions of them and general shape, when it came to how they moved it didn't help at all. What helped the most was just watching athletes in action and doing quick gestures and studies of them in motion because that shows you how energy flows, the range and limitation of joints, how each muscle interacts, how weight is balanced, etc. I think that'll help a lot here because a lot of the movement you do show wouldn't apply to humans unless you were doing something pretty stylized.
Unless these aren't torso studies then oops im a dumbass
Is this the thread for this? Alright.
I decided I want to learn how to draw.
It's a skill I've coveted for years of my sketches looking like absolute hell shit, all the way back to 5th grade when I was teased because my character's head didn't have a neck to stay connected to his body. My stick figures are out of proportion. My ovals look like jellybeans. I'm told I can write okay, and that's fine, but my ultimate goal is to transfer fiction to a visual medium.
I assembled a playlist of what some article told me are the two best teachers on YouTube, Jazza and Proko. Over 200 videos to feed off of until I exhaust them. I have set aside Monday nights from 7:30-9 to sitting down with a sketch pad, a notebook, and some pencils and devoting the entire hour and 30 minutes to nothing but learning from them.
Last night was my first self-taught course. I came away with a basic understanding of construction lines, simple body structure, and how to draw a scarf under the face oval that turns into a jaw. I also walked away with some confidence. Jazza in particular is an amazing teacher; his one blanket statement that a nice house is put together with a bunch of junk inside, same goes for lines and shapes that build an artist's six-figure paid drawing, was amazing enough to keep me there.
Today, putting what I learned into practice, some of that confidence is gone. My best face looks like the Howdy Doody puppet crossed with the Deliverance kid, and while I feel l can do a little better than before, I'm looking down and my sketches still look like shit.
Part of me has an insatiable urge to keep practicing and pinpointing the problems in my faces. The other part wants to walk away in disgust.
Someone also recommended me a book, How to Draw What You See by Rudy De Reyna. I just ordered it. Alright, so that was $15 I've put into this. Better stick with it and justify it.
Should I quit while I'm ahead? What else should I do?
I made a thread here and got some (non-manga, too) book recommendations and pdfs:Should I quit while I'm ahead? What else should I do?
Is this the thread for this? Alright.
I decided I want to learn how to draw.
It's a skill I've coveted for years of my sketches looking like absolute hell shit, all the way back to 5th grade when I was teased because my character's head didn't have a neck to stay connected to his body. My stick figures are out of proportion. My ovals look like jellybeans. I'm told I can write okay, and that's fine, but my ultimate goal is to transfer fiction to a visual medium.
I assembled a playlist of what some article told me are the two best teachers on YouTube, Jazza and Proko. Over 200 videos to feed off of until I exhaust them. I have set aside Monday nights from 7:30-9 to sitting down with a sketch pad, a notebook, and some pencils and devoting the entire hour and 30 minutes to nothing but learning from them.
Last night was my first self-taught course. I came away with a basic understanding of construction lines, simple body structure, and how to draw a scarf under the face oval that turns into a jaw. I also walked away with some confidence. Jazza in particular is an amazing teacher; his one blanket statement that a nice house is put together with a bunch of junk inside, same goes for lines and shapes that build an artist's six-figure paid drawing, was amazing enough to keep me there.
Today, putting what I learned into practice, some of that confidence is gone. My best face looks like the Howdy Doody puppet crossed with the Deliverance kid, and while I feel l can do a little better than before, I'm looking down and my sketches still look like shit.
Part of me has an insatiable urge to keep practicing and pinpointing the problems in my faces. The other part wants to walk away in disgust.
Someone also recommended me a book, How to Draw What You See by Rudy De Reyna. I just ordered it. Alright, so that was $15 I've put into this. Better stick with it and justify it.
Should I quit while I'm ahead? What else should I do?
It'll take a long time to draw a nice face, fam.Should I quit while I'm ahead? What else should I do?
Does anyone here know any good books or videos on how to draw from Imagination? I've heard fun with a pencil was a good one to look at but Im curious if theres others out there.
I've got a bit of a question since people post their digital art here, My Wacom Intuos 4 just died(it's no longer powering on)
Are there better tablet alternatives to wacom out there now? I've have not needed to buy a tablet in years and amazon is loaded with stuff that I fear are garbage because about 10 other items share the same stock image and are called different names. I'm thinking about getting a drawing tablet with a screen this time so I can work with Maya, Mudbox, Zbrush, and Creative Suite more directly.