Culture Wars General - KiA Diet Coke Edition

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This probably doesn't deserve it's own thread so I'll just put it here.


Someone I know showed me this crappy indie title and the fact that it has a kickstarter and it made 30k is baffling to me. Somehow even more baffling is that it is a sequel to a game on itch.io and somehow plays exactly the same and has worse character art. If you look at the kickstarter page you'll see that they hired actual good artists to do some work on stuff like postcards and monsters so why did they skimp out on the characters themselves?

The main group of devs are all insufferable and annoying but some of the extra people they hired are okay.

The main developer, Writer/Producer: Heather Flowers
Musician/Sound designer: Josie Brechner
Character Artist: Ryan Rose Aceae
Animator/Combat Designer: Colin Horgan
Concept Writer: Annette Benny

Sensitivity Reader: Griffin B. Mabanglo
Additional Recording and Composition: M Gewehr
Violinist: Michaela Nachtigall
Splash Screen Artist: Zero Perkins
Splash Screen Artist: Dave Makes
Postcard Artist: Princess Kavallines

As you can see the Kickstarter Tier lists are absolutely bonkers. If you pledge $3,000 your OC is in the game but is killed immediately but for the low price of $10,000 your OC appears and doesn't die.

The only thing I can say is actually good about it is that the music they commissioned is pretty decent but you can just buy the soundtrack on the musicians website for less and not have to touch the game at all.

And yes the background art is poorly done ASCII symbols filled in with basic MS Paint colors.

It's a game about "gay disasters beating up neo-nazis"
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The writing is just as cringy as you think it is and yes the dialogue has a shit ton of memes and no grammar to speak of.

Shockingly only Purple and Red are trans.
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There's a random section in the trailer where you can pet a dog which I assume is only there to get free marketing from this extremely popular Twitter account.

The weirdest thing I've noticed about this game is that it got funded despite nobody actually talking about it very much aside from the usual game journalists, the only reason I know about it is because the person who showed it to me follows the artist who did the postcards and was disappointed that the game itself looked like a trainwreck. The only person I saw on Tumblr talking about it was the dev and while it's been posted on Reddit a handful of times there's usually no responses to the posts at all.
If you look on Twitter you will mostly see the devs/bots reposting the kickstarter and shilling the first game a million times with a couple game journalists like Extra Credits chiming in every once in a while, the MEATPUNKS tag confusingly has more actual people talking about it but they're vastly overshadowed by the devs themselves posting.

I'll probably forget about it because crappy indie games are a dime a dozen but this one stood out to me because it's so low quality that I expected it to be a Newgrounds flash game made in 2007 when I saw it.
 
This probably doesn't deserve it's own thread so I'll just put it here.

https://youtube.com/watch?v=uLZ6U2OB_Ss
Someone I know showed me this crappy indie title and the fact that it has a kickstarter and it made 30k is baffling to me. Somehow even more baffling is that it is a sequel to a game on itch.io and somehow plays exactly the same and has worse character art. If you look at the kickstarter page you'll see that they hired actual good artists to do some work on stuff like postcards and monsters so why did they skimp out on the characters themselves?

The main group of devs are all insufferable and annoying but some of the extra people they hired are okay.

The main developer, Writer/Producer: Heather Flowers
Musician/Sound designer: Josie Brechner
Character Artist: Ryan Rose Aceae
Animator/Combat Designer: Colin Horgan
Concept Writer: Annette Benny

Sensitivity Reader: Griffin B. Mabanglo
Additional Recording and Composition: M Gewehr
Violinist: Michaela Nachtigall
Splash Screen Artist: Zero Perkins
Splash Screen Artist: Dave Makes
Postcard Artist: Princess Kavallines

As you can see the Kickstarter Tier lists are absolutely bonkers. If you pledge $3,000 your OC is in the game but is killed immediately but for the low price of $10,000 your OC appears and doesn't die.

The only thing I can say is actually good about it is that the music they commissioned is pretty decent but you can just buy the soundtrack on the musicians website for less and not have to touch the game at all.

And yes the background art is poorly done ASCII symbols filled in with basic MS Paint colors.

It's a game about "gay disasters beating up neo-nazis"
View attachment 931912
View attachment 931913

The writing is just as cringy as you think it is and yes the dialogue has a shit ton of memes and no grammar to speak of.

Shockingly only Purple and Red are trans.View attachment 931909


There's a random section in the trailer where you can pet a dog which I assume is only there to get free marketing from this extremely popular Twitter account.

The weirdest thing I've noticed about this game is that it got funded despite nobody actually talking about it very much aside from the usual game journalists, the only reason I know about it is because the person who showed it to me follows the artist who did the postcards and was disappointed that the game itself looked like a trainwreck. The only person I saw on Tumblr talking about it was the dev and while it's been posted on Reddit a handful of times there's usually no responses to the posts at all.
If you look on Twitter you will mostly see the devs/bots reposting the kickstarter and shilling the first game a million times with a couple game journalists like Extra Credits chiming in every once in a while, the MEATPUNKS tag confusingly has more actual people talking about it but they're vastly overshadowed by the devs themselves posting.

I'll probably forget about it because crappy indie games are a dime a dozen but this one stood out to me because it's so low quality that I expected it to be a Newgrounds flash game made in 2007 when I saw it.


Good Lord that is just horrible even by the standards of the woke crowd....

Punk was a mistake.
 
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Randomly declaring stuff trans doesn't seem to work in the world of weebs.

Weebs are fanatical. They're used to being mocked and really don't give a fuck. That nigger got ratioed the fuck out of him. Same shit always happens. Nobody wants these dumb faggots in anime.
 
From what I've read on Fate, Mordred is a total hot-blooded tomboy. Then again, it's a serie where a couple of historical figures become girls for no reason other than just fanservice (besides Da Vinci) so lmao
 
From what I've read on Fate, Mordred is a total hot-blooded tomboy. Then again, it's a serie where a couple of historical figures become girls for no reason other than just fanservice (besides Da Vinci) so lmao
Mordred's issues with her gender largely come from her mother being an abusive psychopath and her being a knight from Medieval Britain * thus considering being called a woman a great personal insult * not because she wants a dick.
 
Why is River City Girls getting hated on? I'm not following it's game or not interested in buying it but for someone who has a special interest in these types of games, what's the deal with it? Something something about Sjdubyas and cringy voice acting but that's all I know on what's wrong with it. Any takers?
Couple of reasons, most of which already got mentioned but I can break it down thoroughly as a (mostly) satisfied buyer:
• Game director Adam Tierny is a cunt on twitter & SJW to the point of parody.
• River City Girls is written so poorly, the japanese version of the game has a different plot
○ The Kunio franchise in Japan has a detailed but inconsistent timeline/lore, but the English plot of the game is that
the game's protagonists Kyoko & Misako are revealed to NOT be the boyfriends of Kunio & Riki. They're delusional & violent cunts beating up an entire city's worth of people for two guys that barely know they exist. Hasabe & Mami are the real GFs, which Adam Tierny didn't seem to grasp from his limited skim of the fan wiki for games not released in the US. Or did he knowingly violate the lore and drag two female characters through the mud for no reason other than "LOL M KNIGHT SHAMAYALAN TWEEEEST?" I don't know which is worse.
• Most people consider the game overpriced for what it is
○ A great deal of money was spent on hiring prominent voice actors, and not good ones. Notable out-of-place youtubers like JackSepticEye plays a recurring creepy questgiver but the irish accent is very out-of-place, and Arin Hanson & Danny of Game Grumps play the voices of Double Dragon characters Billy & Jimmy Lee, who are vendors(which is both twisted fanservice and insults within insults; most River City fans don't like Game Grumps, so casting them as popular characters, who aren't even in their own game & reduced to shopkeepers to parody themselves in like an insult-ception™
○ length of game is okay, 8-10 hours with new game+ and some unlockable characters
○ enemy HP is tuned too high, spoiling the combat gameplay loop by dragging out battles and travel
○ enemies can be cheesy in pop-up attacks and pinning down players/preventing team rezzes consistently
○ hit detection is spotty on item pickups or striking enemies; as a vet player I adjusted but there are some flaws
○ your normal punch & "enter door/move to next screen" are the same button, meaning you'll accidentally move to a new or previous area trying to defend yourself fighting too close to doorways. It's REALLY annoying and hard to imagine why they didn't catch this in playtesting. This is like, NES-tier fuck up in game design, which is maybe why they let it go to production? Hard to say.
○ mixels
○ over-produced soundtrack with a lot of looping vocal tracks; some people like it, some hate it
○ local co-op only, no online

Overall I'm happy with my purchase on the Switch. Played it couch co-op with a few different people and everyone's enjoyed it on normal difficulty with me carrying a bit. I liked the audio as have my partners, but I can see why others would despise it. The controls could have and should have been better but I felt they were decent enough to get some nice combos going, and it's a treat to play and watch overall. The game is really dripping with fanservice, with lots of little callbacks to the NES game like the tutorial mesages being spoken by the original NES sprites or the Abobo guest boss, and Wayforward's Skullmageddon cameo. Sprite work is nice, the girls have a lot of character, feels relatively good to level up, gain stats and progress. Less frustrating than an NES game overall and mostly fair. I wanted it to be a 10/10, with all the criticisms I have of it, it's a 7/10.
 
This probably doesn't deserve it's own thread so I'll just put it here.

https://youtube.com/watch?v=uLZ6U2OB_Ss
Someone I know showed me this crappy indie title and the fact that it has a kickstarter and it made 30k is baffling to me. Somehow even more baffling is that it is a sequel to a game on itch.io and somehow plays exactly the same and has worse character art. If you look at the kickstarter page you'll see that they hired actual good artists to do some work on stuff like postcards and monsters so why did they skimp out on the characters themselves?

The main group of devs are all insufferable and annoying but some of the extra people they hired are okay.

The main developer, Writer/Producer: Heather Flowers
Musician/Sound designer: Josie Brechner
Character Artist: Ryan Rose Aceae
Animator/Combat Designer: Colin Horgan
Concept Writer: Annette Benny

Sensitivity Reader: Griffin B. Mabanglo
Additional Recording and Composition: M Gewehr
Violinist: Michaela Nachtigall
Splash Screen Artist: Zero Perkins
Splash Screen Artist: Dave Makes
Postcard Artist: Princess Kavallines

As you can see the Kickstarter Tier lists are absolutely bonkers. If you pledge $3,000 your OC is in the game but is killed immediately but for the low price of $10,000 your OC appears and doesn't die.

The only thing I can say is actually good about it is that the music they commissioned is pretty decent but you can just buy the soundtrack on the musicians website for less and not have to touch the game at all.

And yes the background art is poorly done ASCII symbols filled in with basic MS Paint colors.

It's a game about "gay disasters beating up neo-nazis"
View attachment 931912
View attachment 931913

The writing is just as cringy as you think it is and yes the dialogue has a shit ton of memes and no grammar to speak of.

Shockingly only Purple and Red are trans.View attachment 931909


There's a random section in the trailer where you can pet a dog which I assume is only there to get free marketing from this extremely popular Twitter account.

The weirdest thing I've noticed about this game is that it got funded despite nobody actually talking about it very much aside from the usual game journalists, the only reason I know about it is because the person who showed it to me follows the artist who did the postcards and was disappointed that the game itself looked like a trainwreck. The only person I saw on Tumblr talking about it was the dev and while it's been posted on Reddit a handful of times there's usually no responses to the posts at all.
If you look on Twitter you will mostly see the devs/bots reposting the kickstarter and shilling the first game a million times with a couple game journalists like Extra Credits chiming in every once in a while, the MEATPUNKS tag confusingly has more actual people talking about it but they're vastly overshadowed by the devs themselves posting.

I'll probably forget about it because crappy indie games are a dime a dozen but this one stood out to me because it's so low quality that I expected it to be a Newgrounds flash game made in 2007 when I saw it.
So it's Ghost Busters Extreme meets Super Meat Boy meets Smash TV, visualized by an autistist in MS Paint?
 
This probably doesn't deserve it's own thread so I'll just put it here.

https://youtube.com/watch?v=uLZ6U2OB_Ss
Someone I know showed me this crappy indie title and the fact that it has a kickstarter and it made 30k is baffling to me. Somehow even more baffling is that it is a sequel to a game on itch.io and somehow plays exactly the same and has worse character art. If you look at the kickstarter page you'll see that they hired actual good artists to do some work on stuff like postcards and monsters so why did they skimp out on the characters themselves?

The main group of devs are all insufferable and annoying but some of the extra people they hired are okay.

The main developer, Writer/Producer: Heather Flowers
Musician/Sound designer: Josie Brechner
Character Artist: Ryan Rose Aceae
Animator/Combat Designer: Colin Horgan
Concept Writer: Annette Benny

Sensitivity Reader: Griffin B. Mabanglo
Additional Recording and Composition: M Gewehr
Violinist: Michaela Nachtigall
Splash Screen Artist: Zero Perkins
Splash Screen Artist: Dave Makes
Postcard Artist: Princess Kavallines

As you can see the Kickstarter Tier lists are absolutely bonkers. If you pledge $3,000 your OC is in the game but is killed immediately but for the low price of $10,000 your OC appears and doesn't die.

The only thing I can say is actually good about it is that the music they commissioned is pretty decent but you can just buy the soundtrack on the musicians website for less and not have to touch the game at all.

And yes the background art is poorly done ASCII symbols filled in with basic MS Paint colors.

It's a game about "gay disasters beating up neo-nazis"
View attachment 931912
View attachment 931913

The writing is just as cringy as you think it is and yes the dialogue has a shit ton of memes and no grammar to speak of.

Shockingly only Purple and Red are trans.View attachment 931909


There's a random section in the trailer where you can pet a dog which I assume is only there to get free marketing from this extremely popular Twitter account.

The weirdest thing I've noticed about this game is that it got funded despite nobody actually talking about it very much aside from the usual game journalists, the only reason I know about it is because the person who showed it to me follows the artist who did the postcards and was disappointed that the game itself looked like a trainwreck. The only person I saw on Tumblr talking about it was the dev and while it's been posted on Reddit a handful of times there's usually no responses to the posts at all.
If you look on Twitter you will mostly see the devs/bots reposting the kickstarter and shilling the first game a million times with a couple game journalists like Extra Credits chiming in every once in a while, the MEATPUNKS tag confusingly has more actual people talking about it but they're vastly overshadowed by the devs themselves posting.

I'll probably forget about it because crappy indie games are a dime a dozen but this one stood out to me because it's so low quality that I expected it to be a Newgrounds flash game made in 2007 when I saw it.

It's a good thing you posted this on September 11, because reading about it made me want to fly a plane into a skyscraper.
 
People are really salty that it has a joke ending where they poke fun of the main characters being from a game that was never released in America.
It's definitely complicated, and of the many ways you could interpret it, none of them could be considered smart or respectful to the intended audience. It's like, reverse fanservice, if such a thing could exist. It's a series of complicated decisions and presentation that offends no matter how you look at it. It's quite a sight!
 
Couple of reasons, most of which already got mentioned but I can break it down thoroughly as a (mostly) satisfied buyer:
• Game director Adam Tierny is a cunt on twitter & SJW to the point of parody.
• River City Girls is written so poorly, the japanese version of the game has a different plot
○ The Kunio franchise in Japan has a detailed but inconsistent timeline/lore, but the English plot of the game is that
the game's protagonists Kyoko & Misako are revealed to NOT be the boyfriends of Kunio & Riki. They're delusional & violent cunts beating up an entire city's worth of people for two guys that barely know they exist. Hasabe & Mami are the real GFs, which Adam Tierny didn't seem to grasp from his limited skim of the fan wiki for games not released in the US. Or did he knowingly violate the lore and drag two female characters through the mud for no reason other than "LOL M KNIGHT SHAMAYALAN TWEEEEST?" I don't know which is worse.
• Most people consider the game overpriced for what it is
○ A great deal of money was spent on hiring prominent voice actors, and not good ones. Notable out-of-place youtubers like JackSepticEye plays a recurring creepy questgiver but the irish accent is very out-of-place, and Arin Hanson & Danny of Game Grumps play the voices of Double Dragon characters Billy & Jimmy Lee, who are vendors(which is both twisted fanservice and insults within insults; most River City fans don't like Game Grumps, so casting them as popular characters, who aren't even in their own game & reduced to shopkeepers to parody themselves in like an insult-ception™
○ length of game is okay, 8-10 hours with new game+ and some unlockable characters
○ enemy HP is tuned too high, spoiling the combat gameplay loop by dragging out battles and travel
○ enemies can be cheesy in pop-up attacks and pinning down players/preventing team rezzes consistently
○ hit detection is spotty on item pickups or striking enemies; as a vet player I adjusted but there are some flaws
○ your normal punch & "enter door/move to next screen" are the same button, meaning you'll accidentally move to a new or previous area trying to defend yourself fighting too close to doorways. It's REALLY annoying and hard to imagine why they didn't catch this in playtesting. This is like, NES-tier fuck up in game design, which is maybe why they let it go to production? Hard to say.
○ mixels
○ over-produced soundtrack with a lot of looping vocal tracks; some people like it, some hate it
○ local co-op only, no online

Overall I'm happy with my purchase on the Switch. Played it couch co-op with a few different people and everyone's enjoyed it on normal difficulty with me carrying a bit. I liked the audio as have my partners, but I can see why others would despise it. The controls could have and should have been better but I felt they were decent enough to get some nice combos going, and it's a treat to play and watch overall. The game is really dripping with fanservice, with lots of little callbacks to the NES game like the tutorial mesages being spoken by the original NES sprites or the Abobo guest boss, and Wayforward's Skullmageddon cameo. Sprite work is nice, the girls have a lot of character, feels relatively good to level up, gain stats and progress. Less frustrating than an NES game overall and mostly fair. I wanted it to be a 10/10, with all the criticisms I have of it, it's a 7/10.

So how does the Japanese plot version play out instead?
 
I kinda got bored with the game, its not particulrly offensive to me, but there are really grating gameplay stuff that really grind my gears like the fucking foreground blocking the view.

as for the script, well, the script changes occurs in the normal ending where kunio and riki were just chasing women and rode a van.

what Kunio fans got riled up with is that Kunio has a real defined lore and backstory on it, unlike Double Dragon where Technos made it from FotNS-lite to modern day setting.

Kunio and Riki went from being a hard-boiled banchou deliquents with a heart of gold, to basically ikemen brawlers. Mami is basically the sweetest girl who wouldnt hurt a fly, and Hasebe is the strongest legendary sukeban who tries to be good girl. Kyoko and Misako are short skirted sukeban, but in the game they act more or less gyaru girls. I mean just look at that Kyoko squat, beats out the gopniks.
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Anyway, the Kunio games are more or less like delinquents with hearts of gold living in a shitty place, making the most out of their youth. and the River City Girls made it look more or less like they're living in San Frantokyo. None of the characters act like they were from the old games and lose the identity of the whole series. I mean you don't even beat up sukeban anymore when it was a staple of the series.
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I guess their excuse is that River City Girls is just a spin off where it is just the delusion of Kyoko and Misako who believe themselves to be the girlfriends of Riki and Kunio when most of the games Mami and Hasebe was paired with Riki and Kunio.

But I wouldn't put the blame solely on Wayforward. Arcsys bought Kunio when Technos went down, and did nothing with it, content in making the series live in a stasis, occasionally bringing it out like Double Dragon.

I mean just look at the new Kunio Battle Royale game, it uses old Famicom sprites, when there's better Super Famicom sprites they can use.
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So, if you people are still thirsty for real banchou beat em ups with the feel of Kunio kun, try Friends of Ringo Ishikawa. Its on sale on Steam right now until tomorrow
 
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This guy gets it.

To recap, we need diversity in video games because.

1. There are already a "million different choices" in characters for "straight white dudes" to relate to and want to be.

2. There are billions of people in the world, and there exist groups of people other than "straight white dudes", so to complain about a character being a woman, person of color, or non-heterosexual is..."misplaced", to say the last. "Straight white dude" isn't the "default setting" for life in this world, after all.

3. If a character is not straight, white, or male, it doesn't (necessarily) detract from the gameplay, so it shouldn't matter.

4. If a character isn't straight, white, or male, then someone of similar characteristics to them will suddenly find someone to relate to, to look up to, to see themselves in.

5. Diversity in games doesn't impact gameplay, doesn't harm straight white dudes, and can potentially help others. If you still find a problem with that, then you're just an asshole.

QED
 
By the logic of those who want to push "diversity" into games and/or feel that games that don't essentially represent more than one group if not all groups are racist, then that would mean the following types of games are racist :

1) Any game with animal characters and/or robots only such as in Donkey Kong;

2) Certain puzzle games such as Tetris;

3) Certain flying shooter game;

4) Any game not set in the real world. The reason for this is because how would any fictional world be able to have the races only unique to the real world? Has any ever seen Jewish characters literally (don't get started with metaphorically) represented in fictional worlds? No. How about Hispanic people? No for the same answer. That doesn't mean you couldn't try simulate that race or any other although it would be extraordinarily odd as to how or why the Spanish language happens to exist say in some fantasy steampunk world. Put simply, you can have a race that simulates the Hispanic race or any other race you desire, but it wouldn't actually be one based on the actual historical context.

Edit : Upon consideration, I think Andross might counts as human from the Star Fox series so I will remove it from the first point.
 
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I'm just gonna say I don't mind diversity in a game so long as it means one thing: I can kill the person or thing that is in there because diversity. Women, minorities, and LGBT characters can be in vidya so long as I can kill them just like I kill the straight white guys in my virtual rampages.
 
That's always one thing I've never understood about this. Games are supposed to be fun make-believe escapism, right? If we believe LGBT/minorities/etc when they say their lives are 100% awful, nonstop oppression (and specifically because of their identities), why would they want any of that in their video games?
 
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