It was god damn shameful. The stalling got INSANE to avoid playing online. He got a 120 winstreak against the CPU, on Normal of course, I always play on normal, I'm the average Joe gamer. This was one of those pure shit playthroughs, just Dave at his absolute worst. Bitching about rival players being cheap, bitching about lag, refusing to git even remotely gud at the game. A defining moment was him claiming that his custom combo for Paul was better than anything more orthodox. It was 40 damage with a poor pressure on wakeup (Or okizeme) situation. Meaning, a neutral wakeup. Paul's dial-a-combos were in the 60+ ballpark with amazing okizeme or wallcarry, player's choice, or 70+ but a neutral wakeup. None of them had even the slightest hint of an execution barrier. So even then, he was honestly thinking he was at least above average, when in reality he was wayyy below that.
Hallmark moments include raging at a Josie who spammed one combo because it worked, giving us the pretty memorable but not often used UHHH LOW KICK KHAMBO x 10 rant, raging at a Dragunov player because 100% unearned damage while refusing to block even once, backing away by holding down the back button instead of backdash cancelling, failing to play King, Lili, Bob and Paul with any degree of competence in spite of them ranging from easy as pie to braindead-proof, and never ever sidestepping a single move. To his credit, he did correctly guess that Jack back then was super good, but some fairly dumb toddlers would have guessed that as well. The TIHYDP was put together by TheSecretLifeOfDSP, and the editing is once again top notch. Since he's news now, I guess I might as well mention that. I'd reccomend it, it was a good watch.
To be perfectly fair, many players who are definitely above average in 2D struggle with 3D titles, and Dave is baaaarely above average at even that nowadays. LowTierGod and the less cowish Maximilian Dood come to mind. It's just a different ballpark. 3D games tend to have a much more open playing field and a MUCH bigger execution barrier, with just frame commands, long winded combos, and sometimes long winded combos that require extremely precise spam of just frame commands. An open movement field also doesn't meld well with Mr. DragonSadPunch. You can infer from Dave's diatribes that what he'd like is a one-button-stops-all reversal that works on everything, and DPs are his go to move even when trying to counterpoke. The closest translation of this playstyle to Tekken is pick Paul, do shoulders all the time, and get launch punished because you're being silly and predictable, which is pretty close to what we saw Phil do back then.
Call me Fleet Admiral Obvious for this one, but when he inevitably picks up Soul Calibur VI for the day one views, he's gonna get, as he'd put it, creamed. He's gonna face BIG PROBLEMS, because the game rewards just frames with some frankly outrageous bullshit. You get stuff like halfscreen launch punishers, what's essentially a safe on block shoryuken, and in older games, a god damn teleport. Meanwhile, I legit wonder if Dave even KNOWS what a just frame command IS.