- Joined
- Feb 26, 2021
merely intuition I'm sure.The first point, clarity please. Second, yes I have a diagnosis for the tism. How did you know?
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merely intuition I'm sure.The first point, clarity please. Second, yes I have a diagnosis for the tism. How did you know?
It's called a rhetorical question. I know it's clearmerely intuition I'm sure.
That's wild how it whips around like that a few seconds before landing and doesn't break apart (until it falls over and explodes).
It really is an impressive machine. As much as I like SLS and New Glenn, this certainly has the potential to be the most impressive engineering vehicle ever built. Already is in many ways. Get the bugs out and this really should be a game changer.That's wild how it whips around like that a few seconds before landing and doesn't break apart (until it falls over and explodes).
Missed watching it live, thanks for the upload.
First attempt of the Version 3 Starship with super heavy booster. 12th flight of the Super Heavy.This is attempt number what?
Made it and boom
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Mininuke lol
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You realize a complete success also end with it exploding because they were not planning to catch these in the first place right?Oh wait, it exploded. L.
I said this before but that's normal for engine clusters. Let alone 33 fucking engines. The engine-out tolerance is that tight design you want--if you can't fly with a couple flameouts you can maybe scrub on the pad if it's a booster and it fails to ramp up at launch, but being able to go up with a few out is a really good thing to have once you're off the ground and definitely on your second stage.The most interesting thing to me is SpaceX clearly has a lower risk tolerance then NASA. "Oh, an engine on both stages failed to fire? Eh. Its fine." On the one hand, this is good for unmanned missions where the goal is to put satellite's into orbit and wat not. But they are going to have to tighten things up for crewed missions.
This is what annoys me about NASA sometimes, like for all the faults of SpaceX [and for all of the 'PR disasters' that have resulted in Redditoids having a massive, blind hateboner for Elon Musk] they do production and PR right in terms of getting footage, and NASA - meanwhile, has like... the shittiest possible cameras on Earth mounted to the outside of their modules. Sure, the crew has great camera equipment, but the external camera feeds all suck dick. Plus we all remember the signal cut outs and shit when Artemis II launched, right? Flipping to different views that didn't really make sense during that phase of the flight? It had pretty strong 'there was an attempt' energy, but I'd like to see the next Artemis mission have 'production values' like that. I mean for fuck's sake, SpaceX has almost 4K feeds on basic bitch fucking test flights that really aren't expected to do anything 'milestoney' at all. Meanwhile, if NASA sticks with their current production style when Artemis IV [ideally] lands on the Moon, we still might have shitty feeds at least until the crew steps out on the surface with the good camera equipment.This shit is so fucking cool. I'm sure landing on the moon felt epic but if they make it to mars with starship it will be so fucking cool. The level of video/teaser/trailer production from spacex feels better than most movies.
New Horizons remains my favorite NASA mission. even more then the Apollo missions. Apollo got men to the moon, but they didnt see anything we could not see from our backyard with binoculars. New Horizons though? It went out into the void and showed us something that was a borderline myth and unseen.I also remember when New Horizons beamed back some fucking incredible images of Pluto and it seemed like most of the public just... didn't give a shit, for some reason. Hell, I remember being giddy when I'd read that the probe had reached its closest approach to Pluto because I knew, sooner or later, there'd be some pictures of the surface coming in. I'd talk to people about it and they'd basically go: "ah, okay, well that's... cool, I guess
I've been thinking about that recently too. It'd be hella fun to work on Venus tech in a big-ass pressure tank or something. Trouble is you'd be inventing parallel technologies with literally no other utility that probably wouldn't even work on Earth. The difficulty isn't the materials so much as the basic principles of our electronics and shit.I would also be pretty fucking hyped over an [obviously unmanned] lander mission to Venus because God damnit I want to see the surface of that bitch in 4K. We have like a total of three pictures of her surface, all from the Soviets and not in great quality [although for the time and all things considered, they were decent images] and she's woefully unexplored. It's an incredibly harsh environment, but the Soviets managed to do it in the 70s, I think with advances in materials science we could certainly put a lander on Venus, perhaps one that could last a week or two there, although I'm not holding my breath. A rover would be extremely cool but I have no idea how you would do that considering surface conditions. For whatever reason, Venus has always been my favorite planet, I guess because of just how harsh conditions are there and the fact that [aside from scans that penetrate cloud layers] the surface is shrouded and hidden by clouds, these give Venus a sort of 'mystique'.
Yeah I've never even tried but I've put some giant swastika solar arrays around Moho's orbit and that was a pain in the ass with mid-game stuff. Getting there isn't much worse than Venus but Mercury's limp-ass gravity doesn't help. It's not the sun's gravity so much as the fact that you're effectively lowering your orbit from Earth's high velocity to Mercury's low and slow orbit with basically no assistance. I think that might actually be worse with KSRSS due to the relative difference thanks to not being rescaled? IIRC it's something like 13k dV one-way at stock scale, half that IRL.Mercury would be cool as fuck too but you have the huge problem that in order to even get close to Mercury, let alone establish an orbit, you have a burn a massive amount of delta-V to slow the spacecraft down due to the Sun's immense gravitational field and the inertia of even getting in Mercury's general 'neighborhood', and if you actually want to establish a low orbit or even land, that's more delta-V on top of that. I still haven't managed to get shit close to Mercury in KSP, and in my modded save [KSRSS], Mercury isn't even at its real world scale and I'm not sure if the Sun in KSRSS is exactly the same as it is in reality, either. I'm not sure I could land anything on it without cheating or using those weird 'near-future' engines at the end of the tech tree. I'd be interested to know if anyone's managed it with regular engines/etc.