Final Fantasy XIV - Kiwi Free Company

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I basically never have problems with healers on Crystal. Maybe it's because all the housewives play on this DC.

As someone who started on and still sticks to Mateus (this was before all the reshuffling ages ago so we ended up with more of the ERP freaks) I certainly have done my best to not fuck up as a Healer.

I still remember when I was first learning Scholar (this was during Heavensward being current) I had just done the A4 fight (Normal Mode because I'm a casual tard) and the other Healer (also SCH) asked me to stay in the instance and gave me a five minute lesson/demonstration to improve as a SCH then wished me good luck and thanked me for not being a screechy fag as is too common when it comes to taking advice.

I think about that story every time I read about players being uppity fuckfaces whenever another player tries to give them direction. Makes me wonder if it is a generational thing as I cut my teeth in WoW, Ragnarok Online, and dozens of chinkslop MMOs back in the day so I was used to listening to feedback and paying it forward as I understood MMOs are about the community and making sure to build a healthy one on whatever server you found yourself on.

Nowadays it feels like gamers just want these games to be single-player affairs and have some issues with Main Character Syndrome (I mean that both metaphorically and clinically) to the point where they don't understand that other players are counting on them not fucking up and ruining their enjoyment of the game or being degenerates.

Sorry about the ramblings. Just woke up and had coffee and felt nostalgic reading about the gross Krauts and Frogfags.
 
Nowadays it feels like gamers just want these games to be single-player affairs and have some issues with Main Character Syndrome (I mean that both metaphorically and clinically) to the point where they don't understand that other players are counting on them not fucking up and ruining their enjoyment of the game or being degenerates.
Casuals wanna casual
 
I think ff14 has fostered the mc syndrome mentality and it doesnt help that the community reinforce it. You cant give advice without most of the time getting shit on and subsequently getting kicked or spend the the rest of the time silence because you know this retards arent open for conversation.
 
I still remember when I was first learning Scholar (this was during Heavensward being current) I had just done the A4 fight (Normal Mode because I'm a casual tard) and the other Healer (also SCH) asked me to stay in the instance and gave me a five minute lesson/demonstration to improve as a SCH then wished me good luck and thanked me for not being a screechy fag as is too common when it comes to taking advice.
I had something similar happen when I picked up this game with a healer. I was really appreciative that someone noticed something and made what I was doing easier.

I don't get the stubborn refusal to learn, adapt, try, etc. from a not insignificant segment of this game's playerbase. It reminds me of the 'Dark Souls should have an easy mode' """debate""" or the gaming journalist playing the Cuphead tutorial.
 
Selfishness and people not being willing to give other people the time of day let alone teach them is not a FF14 unique issue. It is a modern MMO issue. GW2 has it when you set foot into Strikes/Fractals/SPvP. WoW has it when you pug M+ or RBGs or arenas. MOBAs have it. Overwatch has it. And so on.

People gave a hoot about each other in Vanilla WoW and FF11 because the game was hard. You had to spend time forming a party, stock up on supplies (expensive!), and hike across the world to reach the dungeon. There was a time and monetary commitment, and in FF11's case there was exp loss on death. So you really, really wanted to do your best and make this run succeed. And when the run was over, you added each other as friends because you wanted to find good, committed people to play this game with. Before you knew it, you are forming guilds. This was also pre-megaserver days, so you would be seeing the same faces in your level bracket, and you weren't going to be a bad actor because word spread fasts and there are only so many people to party with and you don't want those doors closed.

With modern MMOs, you can reach level cap having never made a friend, because you didn't need one. You can just hit that button to be automatically matched with randos who you will never see again. The megaserver system means that you will never run out of people to run with no matter how bad of an actor you are. So there is no incentive to befriend other random people. In WoW, there has been a gradual exodus over the years of M+ players from the pugging pool to their private friend groups, people who will only PM each other and run with each other and are invisible to the rest of the M+ population, which proportionally is left with a higher and higher amount of selfish players who berate each other and desert and brick keys at the drop of a hat.
 
Selfishness and people not being willing to give other people the time of day let alone teach them is not a FF14 unique issue. It is a modern MMO issue. GW2 has it when you set foot into Strikes/Fractals/SPvP. WoW has it when you pug M+ or RBGs or arenas. MOBAs have it. Overwatch has it. And so on.

People gave a hoot about each other in Vanilla WoW and FF11 because the game was hard. You had to spend time forming a party, stock up on supplies (expensive!), and hike across the world to reach the dungeon. There was a time and monetary commitment, and in FF11's case there was exp loss on death. So you really, really wanted to do your best and make this run succeed. And when the run was over, you added each other as friends because you wanted to find good, committed people to play this game with. Before you knew it, you are forming guilds. This was also pre-megaserver days, so you would be seeing the same faces in your level bracket, and you weren't going to be a bad actor because word spread fasts and there are only so many people to party with and you don't want those doors closed.

With modern MMOs, you can reach level cap having never made a friend, because you didn't need one. You can just hit that button to be automatically matched with randos who you will never see again. The megaserver system means that you will never run out of people to run with no matter how bad of an actor you are. So there is no incentive to befriend other random people. In WoW, there has been a gradual exodus over the years of M+ players from the pugging pool to their private friend groups, people who will only PM each other and run with each other and are invisible to the rest of the M+ population, which proportionally is left with a higher and higher amount of selfish players who berate each other and desert and brick keys at the drop of a hat.

The more technology connects us together the more it keeps us apart, imirite? As much as I appreciate stuff like Duty Finder, Megaservers, and chat apps making it easier and more effecient to do content while I'm short on gaming time as I age I definitely think MMOs (and many multiplayer games in general) have lost something special in the process.

Great. Now I'm starting to sound and think like a damn MMO-Boomer.
 
Selfishness and people not being willing to give other people the time of day let alone teach them is not a FF14 unique issue. It is a modern MMO issue. GW2 has it when you set foot into Strikes/Fractals/SPvP. WoW has it when you pug M+ or RBGs or arenas. MOBAs have it. Overwatch has it. And so on.
The issue isn't a lack of sharing information or teaching, it's the unwillingness to learn or want to do effort.

Games like OW and MOBAs have people who all want to win. Will some of them chimp out and lose their minds, blame others, etc? Yeah, absolutely.

But you won't find people (who aren't griefing/trolling) who are just running around the spawn area doing nothing and having the rest of the team chide you for asking what the hell they are doing. I get that a lot in XIV to the point I don't bother saying shit anymore.

People gave a hoot about each other in Vanilla WoW and FF11 because the game was hard. You had to spend time forming a party, stock up on supplies (expensive!), and hike across the world to reach the dungeon. There was a time and monetary commitment, and in FF11's case there was exp loss on death. So you really, really wanted to do your best and make this run succeed. And when the run was over, you added each other as friends because you wanted to find good, committed people to play this game with. Before you knew it, you are forming guilds. This was also pre-megaserver days, so you would be seeing the same faces in your level bracket, and you weren't going to be a bad actor because word spread fasts and there are only so many people to party with and you don't want those doors closed.
There are grains of truth to this, but you also had a lot of cutthroat behaviour amongst the various guilds (eg, Kazzak, Azuregos, the Emerald Dragons,), strats and details being shared, camps for things like certain enchants being on lockdown, etc. Similar shit in EQ and 11 where uberguilds would lock down older content to deny lesser groups the chance to get in. Running trains of mobs on people trying to prep for certain encounters, etc.

The idea of this one big happy jolly community is rose colored glasses, IMO. You had shitters who would still get groups because they had mezzes, or were a healer, or whatever. You had people who were ninja looters or griefers who still got groups or were insulated because they were in a guild. Johnny Retard the level 13 WAR/WHM in Valkurm Dunes wasn't getting a permanent mark on his social credit score, but you could say he was being garbage and boot him from the party instead of it being a fucking production and the e-wife throwing a hissy fit or whatever.

There was some of what you're describing, but you had to do some real hinky shit to get the blackballing you're talking about, and even then the person in question would either have friends, or people who didn't care, or folks who couldn't be assed to look into a name change or whatever. Or you'd be some poor DPS who has been sitting 'LFM healer Sunken Temple' for the last 40 minutes and some known shitter offers and you're willing to take that risk because you really want to do the dungeon.

With modern MMOs, you can reach level cap having never made a friend, because you didn't need one. You can just hit that button to be automatically matched with randos who you will never see again. The megaserver system means that you will never run out of people to run with no matter how bad of an actor you are. So there is no incentive to befriend other random people. In WoW, there has been a gradual exodus over the years of M+ players from the pugging pool to their private friend groups, people who will only PM each other and run with each other and are invisible to the rest of the M+ population, which proportionally is left with a higher and higher amount of selfish players who berate each other and desert and brick keys at the drop of a hat.
Yeah, a lot of what you're describing is what happened 'back in the day', just with guilds instead of Discord groups or whatever.

The thing that's changed in my experience has been people who aren't receptive or wanting to learn/improve and the larger community essentially condoning it, at least in XIV. I can't speak for a lot of other modern MMOs.
 
The issue isn't a lack of sharing information or teaching, it's the unwillingness to learn or want to do effort.

Games like OW and MOBAs have people who all want to win. Will some of them chimp out and lose their minds, blame others, etc? Yeah, absolutely.

But you won't find people (who aren't griefing/trolling) who are just running around the spawn area doing nothing and having the rest of the team chide you for asking what the hell they are doing. I get that a lot in XIV to the point I don't bother saying shit anymore.
Really wanna emphasize this bit. Yeah, other games have a lot of ignorant shitters too. The difference is that in FFXIV, people can set the GMs on you for "harassing" them and retarded shit like that if you try to give them honest help or call out bad behavior. In other games you'll usually at most get told to be less of a dick (if you even were one), and maybe get blacklisted by the retard. In FFXIV, you can get an involuntary vacation for it.

Not to say this always happens. I have only been slapped by the GMs once in thousands of hours of gameplay, and it wasn't even for the time I told a DPS to shut the fuck up and called him a brainlet when he talked shit after getting himself killed lol. But I know a few people who've had GMs sent after them because someone got too salty over being given advice, and it's always been over really simple shit like spamming Cure III
 
man these dt role quests sure are something...
I will admit it got a few chuckles out of me but what the hell were they thinking?
Take these characters out of here and have hildibrand deal with them they're perfect for him as villains, and you know that you don't have to give a shit about sticking to the worldbuilding
 
I never actually touched them this expansion. I don't even have the DPS roles up to complete all of them. Good to know I have that to look 'forward' to.
 
The emote you get for completing the role capstone quests is so retarded looking that I actually kind of like it.

The quests were absolutely something that should have been part of Hildibrand and not the only role storyline content for an entire expansion.
 
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