Paradox Studio Thread

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What are your expectations for the EU5 release?


  • Total voters
    83
  • Poll closed .
With Ubi sinking, ironically, I think Paradox has a good shot at obtaining the HOMM franchise if they really want to go the fantasy GSG route. HOMM, for various reasons, already lend itself well to the GSG format: discrete races, an already established setting, built-in political entities to use, and more importantly, a lot of wiggle room to do what they want. Erathia alone has shit like Erathia, Av-Lee, Bracada, Kreegans, etc, and they all have their own lil rivalries and shit you can use. (Technically there's that issue of NWC ending the old world in HOMM4 but it's easily retconned lore. Or they can just use the HOMM4 setting, or even the Ubislop HOMM5+ one.)
Paradox making a HOMM would probably one-shot SSeth. The review would be kino though.
 
How should they portray Mohammed?
Occluded if that is what you mean, but more likely, you just can't. Depicting the central figure of any religion in a detached, secular fashion is going to piss a lot of people off, either the adherents of that religion, or seculars/non-adherents who object to the religion's narrative being taken verbatim, or both if it is some historiography that neither group likes. Mohammad, especially, is thorny because Siddhartha, Jesus, and other pre-modern religious movement leaders weren't running around as a warlord (at least in the same way as Mohammad). So it is much easier to relegate them to "just" the status of oblique events, where you take the fence-sitting approach to any purported miracles so innocuously that it would only be the most unreasonable to actually take issue with it.

Now, if you ask what I would do? I would do the same as Timur in EU5; he spawns in as a courtier in the court of whoever owns Mecca at his birthdate and when his flight to Medina occurs, it starts an event chain where he tries to seize power and convert the Arab polytheists and Jews to his new religion or die trying. Obviously, being two centuries in more or less from the start of such a game, there would be a lot of chances for a player to mess with things and get prep time, which might make it underwhelming. You would really need to plan out and balance well to make it worth doing and not just be a fuck you lose button, but still have a bit of challenge.
 
EU5 roadmap has dropped:
GrandVoyage - RoadmapENG.jpg

  • Wanted the game to be more of a sandbox and know that the players are upset over it feeling more meaningless with the content in the game feeling very disconnected, the quality of the simulation in the game doesn't match the human layer
Update 1.2:
  • Urban Rights for specializing urban locations
  • Trade orders allow for more manual control of automated trade
  • More proper heavy/light cav/infantry split
  • HRE Facelift
  • Terrain specialization based off of capital, you get a 20% proximity speed bonus in whatever terrain your capital has
  • Health and cabinet traits for character
Update 1.3:
  • Great powers rework, not based around dominating regions instead of score. Regional power rank added
  • Estates will have separate cultures and religions
  • 8 new estate interactions
  • Reformation will be reworked to use the new movement system from the Byzantium DLC
  • Rebel negotiation
  • Cutting profit margins for production buildings to reduce snowballing and make choosing them more important
Update 1.4:
  • Country ambitions system for selecting long term goals and creating dynamic rivalries and conflict
  • Narrative expeditions that can be manned by characters
  • Dynastic content
  • More economic warfare
  • Catholicism update and Crusades rework
  • Camels as both levies and a trade good
Update 1.5:
  • More mechanics for building-based countries
  • Christianity rework, more dynamic schisms and mending
  • Subjects update
Update 1.6/Future:
  • New bookmarks!
  • Hordes rework/improvements
 
EU5 roadmap has dropped:
View attachment 8955730

  • Wanted the game to be more of a sandbox and know that the players are upset over it feeling more meaningless with the content in the game feeling very disconnected, the quality of the simulation in the game doesn't match the human layer
Update 1.2:
  • Urban Rights for specializing urban locations
  • Trade orders allow for more manual control of automated trade
  • More proper heavy/light cav/infantry split
  • HRE Facelift
  • Terrain specialization based off of capital, you get a 20% proximity speed bonus in whatever terrain your capital has
  • Health and cabinet traits for character
Update 1.3:
  • Great powers rework, not based around dominating regions instead of score. Regional power rank added
  • Estates will have separate cultures and religions
  • 8 new estate interactions
  • Reformation will be reworked to use the new movement system from the Byzantium DLC
  • Rebel negotiation
  • Cutting profit margins for production buildings to reduce snowballing and make choosing them more important
Update 1.4:
  • Country ambitions system for selecting long term goals and creating dynamic rivalries and conflict
  • Narrative expeditions that can be manned by characters
  • Dynastic content
  • More economic warfare
  • Catholicism update and Crusades rework
  • Camels as both levies and a trade good
Update 1.5:
  • More mechanics for building-based countries
  • Christianity rework, more dynamic schisms and mending
  • Subjects update
Update 1.6/Future:
  • New bookmarks!
  • Hordes rework/improvements
From the Dev replies:
View attachment 8955917
Madlads are actually doing it (in 2028 but still)
That's a lot of free stuff. Gotta give the EUV devs credit for be generous and not greedy like the other paradox devs. Spain > Sweden any day.
 
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I'm away from my computer this week and very busy, so didn't see the rites DD so I'll keep it brief. Basically rites are subdivisions of faiths, where they have a unique value in relation to the baseline faith of if they are in accordance with them, and if it's above 50, they might get kicked to the curb to become a new faith, with over 100 simply becoming a separate faith to begin with if created as such. Bunch of religions are being reworked to use rites, with Islam going back to Sunni, Shia and Kharijite. I assume more faiths like Buddhism and hope big polytheistic religions will do it too like Slavic and Tengri. Seems like a good way to doing regional variety of faith without making them wholly separate. I am surprised they didn't add a British/English rite, given the reason for the papacy backing William was to bring the church in England back in line with Rome's promoted doctrines. Given that was a big fucking problem for the Papacy in medieval period, I hope they maximize rites for the west to help simulate that out given you can play as the pope.

Edit: very interesting thing found in the dev replies, all virtues/sin traits are more based on the tenets that are permitted or forbidden respectively with cutoffs for the magnitude, so what is viewed as sinful or virtuous can shift over time, very neat!
 
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The base vassal annexation cost has been quadrupled in 1.2, from 50 to 200. A good change imo because previously you could centralize your realm and annex all vassals too fast
 
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