Mewgenics - Edmund McMillen's biggest game yet

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Will it be better or worse than The Binding of Isaac?


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This is the most necromancer cat that ever necro'd.

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Nerf the fucking angel cats you fat bastard.
Nerf the Cherubim and zapphauser sperg attack, they are impossible with kinetic spikes and remove bumblefoot from the game while you're at it Edmun.
 
Damn, I better get my ass past Act 3 while this is still sorta virgin 1.0+. I'm just dawdling in Act 2 atm.
Act 3 is so poorly designed.

Chapter 1 is the great filter, with Spewer and many enemies making the run obsolete.

The past is a breeze; most enemies are shit and the bosses are a joke (maybe Bunga can cause some problems, but the other bosses rarely land a hit)

In the Future, Ch2 hard-filters ranged cats, with enemies that completely counter ranged attackers. But then you need a ranged team to deal with mother. So for the 2nd chapter, most ranged attackers will be near-useless, then at the final boss they will be pretty useless.
 
Act 3 is so poorly designed.

Chapter 1 is the great filter, with Spewer and many enemies making the run obsolete.

The past is a breeze; most enemies are shit and the bosses are a joke (maybe Bunga can cause some problems, but the other bosses rarely land a hit)

In the Future, Ch2 hard-filters ranged cats, with enemies that completely counter ranged attackers. But then you need a ranged team to deal with mother. So for the 2nd chapter, most ranged attackers will be near-useless, then at the final boss they will be pretty useless.
For mother I find that melee cats are good if you got a way to move in and out of her tumor's range, so for example get closer with fighter's leap and once you are done attacking you walk away
 
Act 3 is so poorly designed.

Chapter 1 is the great filter, with Spewer and many enemies making the run obsolete.

The past is a breeze; most enemies are shit and the bosses are a joke (maybe Bunga can cause some problems, but the other bosses rarely land a hit)

In the Future, Ch2 hard-filters ranged cats, with enemies that completely counter ranged attackers. But then you need a ranged team to deal with mother. So for the 2nd chapter, most ranged attackers will be near-useless, then at the final boss they will be pretty useless.
In my experience:

Ch1 feels much more aligned with the past in that the check is "You need ranged." So many enemies counterattack melee, plus melee instakills + injuries. Ice age has strong melee creatures, but melee is usable: except Bunga, who will likely cripple your melee to kingdom come. Jurassic proceeds to have plenty more counter attacking and the T-rex, although it much easier to manage than the adult sharks. Dreadnoghtus on the other hand kinda punishes melee with the pseudo counterattack + poisonous fodder. Basically seems like you need to be able to reposition after an attack or else the unit might as well not exist, or plenty reach.

The Future demands you diversify. 3 enemies are immune to projectiles, 2 to magic. Hitler II is pretty similar to Coven, except killing the fetuses speeds up changing phases. Then yea, Mother punishes melee pretty bad. It feels like that path was designed around the Monk, except that kinda sucks with all the other classes.
 
Nah man Ed likes punishing the player for having a good build
legend has it half of the development time for mewgenics was spent developing algorithms to detect and punish players for playing the game too well or for getting too lucky
 
legend has it half of the development time for mewgenics was spent developing algorithms to detect and punish players for playing the game too well or for getting too lucky
Hes punishing me for having well bred cats. Ya know the literal name of the game.
 
legend has it half of the development time for mewgenics was spent developing algorithms to detect and punish players for playing the game too well or for getting too lucky
Hes punishing me for having well bred cats. Ya know the literal name of the game.
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this image comes to my mind whenever something unlucky happens in my run
 
legend has it half of the development time for mewgenics was spent developing algorithms to detect and punish players for playing the game too well or for getting too lucky
More like punishing you for not having meta stuff, you can try a stupid but fun build and it will all get completely destroyed because of 1 forced event, and then some asshole in reddit goes like "uhm listen CHUD if your team got ruined because 2 cats got ruined by events means it was a BAD TEAM and you just have to breed in all of your cats nail flurry+flow state/superluck+fist of fate" thats fucking BORING i like each class to play each of their roles, like at that point why even use classes if everyone can be the DPS-healer-range unit with instakill moves every turn.

Act 3 is so poorly designed.

Chapter 1 is the great filter, with Spewer and many enemies making the run obsolete.

The past is a breeze; most enemies are shit and the bosses are a joke (maybe Bunga can cause some problems, but the other bosses rarely land a hit)

In the Future, Ch2 hard-filters ranged cats, with enemies that completely counter ranged attackers. But then you need a ranged team to deal with mother. So for the 2nd chapter, most ranged attackers will be near-useless, then at the final boss they will be pretty useless.
The problem with act 3 is that not only a lot of the enemies react to damage and hit multiple times (like the half dogs, i hate them so much) they can also inflict syndromes wich are harder to cure than injuries and if that wasnt enough they can also inflict parasites and break your armor, that is so stupid, and their descriptions doesnt tell you about this, i have done like 10 lab runs to familiarize and i was caught off guard when one of the rats gave my figther a syndrome where he ALWAYS goes last regardless of speed, i read the description to make sure i wasnt going insane and no it doesnt tell you that, also the enemies have like 50 turns each one, all these little things pile up and none of the other stages have enemies like this, even the future is a breath of fresh air until you get zapphauser and is a skipping game until he actually stays on the board.

I havent had any issues with either future or past (except if i get zapphauser), even with range units. Lord bunga only ate one of my melees once and thats because he moved and i couldnt get the monk to go before bunga, i guess if i attacked him with another cat he could have knockback them away since his counter attack doesnt deal concussion.

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Next run avenging my previous monk, cow skull goes hard with him.

seriously what the fuck are you supposed to do against zapphauser
I've run into him once, and it was just fucking brutal. He wouldn't even be on the field at the end of his turns, so my cats didn't have a chance to even hit him.
You cant even grapple him like the king in the second phase, you either stun him or try not so summon anything that you cant control. He's still better than bumblefoot though.
 
I bred a bunch of "eat rock" cats specifically to get through the moon with ever class. Because of this, I've also been taking those other classes through the rift, and it's been pretty good. I have to wonder if this was the intended way to play, breeding for specific abilities and shit.
I have something like that but for every class, if a cat does well in the adventure i give him a wife/husband, move them to the love room so they fall in love with eachother and finally move them to the roof with a mark for the class, it has guarateed that i get cats of each class with a synergy out of the box and mitigate the RNG if they happen to roll garbage.

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Sometimes i throw a stray in there for variation. Their genes are so strong they will produce an all 7s anyways.
 
I have something like that but for every class, if a cat does well in the adventure i give him a wife/husband, move them to the love room so they fall in love with eachother and finally move them to the roof with a mark for the class, it has guarateed that i get cats of each class with a synergy out of the box and mitigate the RNG if they happen to roll garbage.

View attachment 8862993

Sometimes i throw a stray in there for variation. Their genes are so strong they will produce an all 7s anyways.
>Activate windows
Nigga for the love of god remove that shit I know its white as fuck to have that but please (tbh its keyed to have it)
 
flurry+flow state/superluck+fist of fate" thats fucking BORING
Even with that level of meta play you would still get roasted by the Good Cat fight cause THEY would have the meta strat and have like a 40% chance of going first. So you are put in a position where all the fights before that fight are snoozefests and then you TPKed at the first stage of the final boss.
 
I have something like that but for every class, if a cat does well in the adventure i give him a wife/husband, move them to the love room so they fall in love with eachother and finally move them to the roof with a mark for the class, it has guarateed that i get cats of each class with a synergy out of the box and mitigate the RNG if they happen to roll garbage.

View attachment 8862993

Sometimes i throw a stray in there for variation. Their genes are so strong they will produce an all 7s anyways.
80 cats lol, wasting food. I have like 70 myself with 1 less room. Getting rid of cats is rough.

I definitely try and breed certain things, mostly depending on gear. I've got a bunch of cats that have bred to have the 10 cost grant an extra turn since its generically pretty good.
 
I havent had any issues with either future or past (except if i get zapphauser), even with range units. Lord bunga only ate one of my melees once and thats because he moved and i couldnt get the monk to go before bunga, i guess if i attacked him with another cat he could have knockback them away since his counter attack doesnt deal concussion.
Me neither, until I did the antenna quest run.

Which made me realize 90% of all abilities in this game are COMPLETELY USELESS, 8% of them are situational/synergy only, and about 2% of them are actually good and reliable.

A lot of turn giving bots in the future are annoying too. Zapphauser is just annoying but not a game-ender. The other future boss is a joke and rarely even lands a hit.
 
Me neither, until I did the antenna quest run.

Which made me realize 90% of all abilities in this game are COMPLETELY USELESS, 8% of them are situational/synergy only, and about 2% of them are actually good and reliable.

A lot of turn giving bots in the future are annoying too. Zapphauser is just annoying but not a game-ender. The other future boss is a joke and rarely even lands a hit.
Yea, that was certainly an interesting run. So often you can get pretty specific abilities or forbidden abilities which can make things quite dicey. The one advantage I got was getting the Monk pseudo bloodfrenzy ability on the mother fight (on my werewolf druid), so it was really easy to cull the mother. Outside that, it was mostly cycling through anything that wouldn't have consequences.

I'm very glad I've only gotten mangler so far. Might as well be Rad Rat tier. Also while understandable, kinda weird that killing the weaker enemy ends the fight while killing the stronger one prolongs the fight.
 
Aparently "your physical attacks cant miss" and "your ranged attacks cant miss" is the same shit except the physical attacks one is global. Sometimes i dont understand the wording of this game and what is and isnt a physical attack, i thought it was just melee...

>Mother fight
>kill her after a grueling fight with her since all my cats sucked balls
>"Surely now all the demons will despawn like every other boss in the game so far"<----- clueless
>they dont
>slowly being chipped away until my hunter dies of exhaustion
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