The Concordverse - Highguard, Marathon, Horizon Hunter's Gathering and other Flopbusters - How Many Times Do We Have To Teach You This Lesson, Old Man?

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If we're adding Dustborn's own subcategory, I nominate Goodbye Volcano High to fit under that. Singleplayer game that was teased at launch for the PS5, went on to being stuck in development Hell for three odd years with very lacklustre updates from its devs, growing an ironic fanbase on 4chan where a bunch of anons would go on to making their own visual novel (TWO visual novels, actually!)with blackjack and hookers with its own fully fleshed out cast of characters vaguely based on what was showcased in the aforementioned trailer, and FINALLY releasing in 2023, looking almost nothing like the original teaser.

The game basically fell flat on its snoot nose and despite the literal MILLIONS of canadian government money poured into this garbage landfill of a game, the game has largely been forgotten. Only a staunch few furries and trannies still talk about it, outside of the Snoot Game fanbase and the few of us here on the farms still laughing at KO_OP's insanity.
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On the surface, the game could be interesting. It dares try a setting that most people wouldn't want to dip their toes in, and that's before the hard introduction to Fang being non-binary. Just like Concord and every other game mentioned in the OP, the devs seem to think that IDPOL matters or makes sense in the setting they've crafted. GBVH is a visual novel, an already niche genre of games, and what's worse, it's a walking simulator, minus the walking. You can't exactly speedrun it unlike Gone Home, you are forced to sit through the entire story, encouraged by the "your choices matter!" stance of the devs in the off-chance that you can reach a Bad End like most visual novels with branching narratives have on offer.

SIKE! Your choices don't matter, you can't get a Bad End worse than the ending you'll get regardless of whether you chose to """romance""" your stalker or not, or whether you chose to put on a sparkly girly outfit for the last sequence.

I wouldn't recommend watching a playthrough of this game, much less pirating and playing it for yourself. The story and the setting KO_OP ultimately went with is milquetoast, and that's a really difficult thing to achieve when your cast of characters are DINOSAURS. I would, however, highly recommend reading through the highlights of the KF thread, and if you like visual novels you should go play Snoot Game.
 
I resent Horizon hunters gatherin' being called a Concord like, it clearly looks like Fortnite to me. For people like me who don't' play these games, they all blend into a mush, they either lean towards the Apex look, the Overwatch look, or just want to be, desperately, another Fortnite without the building part.
 
I resent Horizon hunters gatherin' being called a Concord like, it clearly looks like Fortnite to me. For people like me who don't' play these games, they all blend into a mush, they either lean towards the Apex look, the Overwatch look, or just want to be, desperately, another Fortnite without the building part.
Counterpoint: Horizon will have you play as Not Even Legally Distinct Cornel West.
 
What’s that game where you play as Black people robbing museums for their African artifacts? Did that game come out yet? If not, I suspect that will die fairly quickly.

I was going to say XDefiant, but that had a great launch followed by a steady decline of players. That shut down within a year despite Rubin’s assurance that it wouldn’t be discontinued so soon. Ubisoft wiped it clean from their website as if it didn’t exist. Rubin even left the gaming industry afterwards.

Lackluster storefront, horrible netcode, minimal post launch support and modes. Yeah.
 
For those curious about our current concord contender, Marathon: Things do not bode well.

With a couple of days on the calendar, we can start to understand what the ebb and flow of marathon's playercount will look like on a standard day; unsurprisingly, it's an echo of Destiny 2's cycle. In UTC Times, both games have a spike at around 2-5am, and another at around 8-11pm. If it continues following Destiny's pattern, it's likely that the peak of the week going forward will be the 8-11pm UTC this sunday night.
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The problem is that so far, the signs bode very poorly. Marathon's playercount has been drifting down day by day, despite the fact that the general weekly cycle of all games has them trending up over the weekend. Compare with the most direct competitor release-date-wise, Slay the Spire 2:
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This means that while Marathon's numbers look steady, it's actually losing far more players than it seems, they're just being masked by the weekend influx to look slightly bad rather than catastrophic. If I'm reading right, tonight in UTC time is basically the game's last chance to beat it's launch day peak of 88k; after that this game's about to drop like a stone as the weekend reaches it's own end.
Well, the weekend has come and passed. How's Marathon doing?

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Ooooof.

Sunday night after a thursday release is usually the best night of the release. Here, it's placed third, and the game's just fallen south of 25k players immediately beforehand. Marathon's daily nadir is about 10-11 am UTC, and just before that, we've dropped below 25k players for the first time. Considering Marathon's playerbase is still falling, I give it decent odds we're below 20k at some point this week.

What’s that game where you play as Black people robbing museums for their African artifacts? Did that game come out yet? If not, I suspect that will die fairly quickly.

I was going to say XDefiant, but that had a great launch followed by a steady decline of players. That shut down within a year despite Rubin’s assurance that it wouldn’t be discontinued so soon. Ubisoft wiped it clean from their website as if it didn’t exist. Rubin even left the gaming industry afterwards.

Lackluster storefront, horrible netcode, minimal post launch support and modes. Yeah.
You're thinking of Relooted. That did release, and flop damn hard.

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AssCreed: Shadows and Star Wars: Outlaw - games that were meant to be a lifeline for Ubisoft, the very future of the company riding on their success, but the French cucks simply could not contain their appetite for leftist subversion and had to make them unpalatable to 99% of the market by making the protagonist of one a nigger, and an uglified goblin in the other (despite the IRL model being quite good looking).

The leadup to the release of Shadows was one disaster after another:

1. multiple cases of plagiarism, like mistaking a katana from the anime One Piece with that of Oda Nobunaga's because the elite human capital Ubisoft employs just googled "Oda Katana" and went with the first result they found (Oda is the name of the writer of One Piece);

2. their historical experts being hacks - one a Jew that fabricated everything about Yasuke and then used the same books he authored as citations on the Wikipedia article, who has now gone underground and has been stripped of his historical credentials in Japan, and the other being some Asian fujoshit woman that writes books about Buddhist monks and their lust for little boys;

3. multiple cases of cultural insensitivity, despite repeated claims by Ubisoft they were treating Japanese culture and the setting with utmost respect - from being able to chimp out at various temples and trash them as you please, beating Japanese people to crass rap music, having the nigger fuck one of the ancestors of the current emperor, a statue of the game featuring an iconic damaged gate which was the result of the nuking of Hiroshima.

Naturally, when the game came out it was a disaster, and regardless of all the coping and gaslighting Ubisoft engaged in, they were forced to let Tencent gut them and take away their most profitable IPs in the aftermath of the one-two flop bonanza.
 
I agree that the title of "Concord-like" should not be given lightly. The game can't just be bad, the criteria should be way more strict that than that.

I believe any Concord-like needs to fulfill at least these conditions:
  • live service - when it dies it can no longer be played
  • ridiculous budget - OG Concord devoured $50-$400 million USD depending on who you listen to
  • failed to find an audience - OG Concord had 697 players at its' peak (source)
  • quick shutdown - OG Concord lasted two weeks
I don't really see any point of putting Back 4 Blood on the list for example. Not only it is still up 5 years later but it's also currently doing better than Highguard (source).
Artifact
* Live-service: check-ish. Both Classic (original) and Foundry (2.0 before it got shitcanned) got turned F2P, Valve shut down all development and no one is playing it to this day.

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Image of Artifact's player numbers on March 09,2026.
* Budget: ? (no idea how much it was developed)
* Failed to summon an audience: Yes. Twice.
* Quick shutdown: No, somewhat. Game lost steam upon release within 2018 and by 2021, all development ceased entirely.

Steel Hunters
* Live-service: check. Can no longer be playable/downloadable.
* Budget: no exact numbers, only guesses of around 30-60 million
* Failed to summon an audience: Yes.
* Quick shutdown: Shut down in 6 months.
 
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One other game that probably deserves a mention is Destruction Allstars, made by a lot of the same developers with the same kind of hideous character designs.
A complete flop nobody bought it, so they gave it out for free on PS+
nobody played it for free either.
Sony saw this and decided they needed 20 more like it. They had solid proof these games would fail even before they started but THE MESSAGE was more important
 
OP is not fat and I would have sex with them. :tomgirl:

AssCreed: Shadows and Star Wars: Outlaw -
I think hard woke games and things more like Dustborn/Dustbin need their own thread. If they have a single player campagin with a story the developers expected you to take seriously yet bogged in California Liberal Arts College Politics, then it shouldn't count. The theme of this thread's games seem to be "you will play a multiplayer game, you will buy lootboxes and season passes, you will enjoy diverse garbage bin fashion rejects of characters, you will have wacky retard comedy, and you WILL spend money to paypig on it." The woke narrative focus is a different subgenre that usually fails due to mediocre or shit gameplay combined with a story that makes the game even more painful since it's the developer whining from their ivory towers for 6 to 10 hours.
 
The only solution to this problem is to make investors disintered in this industry again. I want them to stop investing all money entirely, fuck the stock market. Let's make videogames niche again, normies are not fucking welcome in my hobby.
 
"you will play a multiplayer game, you will buy lootboxes and season passes, you will enjoy diverse garbage bin fashion rejects of characters, you will have wacky retard comedy, and you WILL spend money to paypig on it."
My take is that Concord-likes are games with obscene budgets, massive marketing campaigns and (manufactured) hype, where everyone looking from the outside in knows they're obviously going to bomb, usually doing terminal damage to the developer and/or publisher.
 
What’s that game where you play as Black people robbing museums for their African artifacts? Did that game come out yet? If not, I suspect that will die fairly quickly.

I was going to say XDefiant, but that had a great launch followed by a steady decline of players. That shut down within a year despite Rubin’s assurance that it wouldn’t be discontinued so soon. Ubisoft wiped it clean from their website as if it didn’t exist. Rubin even left the gaming industry afterwards.

Lackluster storefront, horrible netcode, minimal post launch support and modes. Yeah.
Oh yea it launched.

It was a 4 player platformer? It came and went.

Was very shallow.
 
Artifact
* Live-service: check-ish. Both Classic (original) and Foundry (2.0 before it got shitcanned) got turned F2P, Valve shut down all development and no one is playing it to this day.

View attachment 8675763
Image of Artifact's player numbers on March 09,2026.
* Budget: ? (no idea how much it was developed)
* Failed to summon an audience: Yes. Twice.
* Quick shutdown: No, somewhat. Game lost steam upon release within 2018 and by 2021, all development ceased entirely.

Steel Hunters
* Live-service: check. Can no longer be playable/downloadable.
* Budget: no exact numbers, only guesses of around 30-60 million
* Failed to summon an audience: Yes.
* Quick shutdown: Shut down in 6 months.
artifact does not fit imo
yes it failed to catch on, but it lacks the characteristic corporate marketing push, the corporate writing/art/design, and the 'try to be the next big thing' attempt at huge mainstream appeal that concord style projects have.
artifact was going for a pretty specific niche (a competitive card game like hearthstone and mtg) and it was trying to position itself as the most complicated and difficult game within that niche.
 
I've gone through the thread so far. List of Potential Concords given to be researched and considered:

Going through the list more thoroughly.
Ticks are 'yes that's worth an honourable mention', at least in my eyes, X's are the opposite, Rainbows are maybes, and I'm gonna say including even one feels excessive.
  • :disagree:Battleborn: I don't think this deserves a spot. Randy Pitchford may be a goblin, but the fact of the matter was that this game was what the audience was looking for - it just released right next to a better alternative in Overwatch. Also lasted four years. Not a concord, just very unlucky.
  • :agree:Lawbreakers and Radical Heights - I think at least combined they deserve a mention. Cliff Blezinsky seems to almost have a mockery-based form of tourettes - there's so many interviews where he repeats perfectly reasonable complaints in a mocking tone and then has to walk it back five seconds later when he realises it's kinda important he doesn't go too hard.
  • :disagree:Brink: Financially Successful, doesn't count.
  • :disagree:ME: Andromeda: Primarily Single Player game, and there's at least some arguments it was successful so I'm gonna say it doesn't count. Most of the issues were related to technical difficulties, rather than not being something players would want - it was largely faithful to Mass Effect, if poorly executed. Considering that the team then went on to make Anthem, and I'd argue probably still doesn't count either, I think it's fine.
  • :optimistic:Agents of Mayhem: Never seemed to have the sort of delusional mindset you need for these things. I'm gonna say doesn't count.
  • :disagree:Saint's Row Reboot: Definitely didn't read the room, but it's singleplayer, and the company seems to have had reasonable expectations,
  • :optimistic:Steel Hunters: I don't think it received enough attention, honestly. Who was expecting something amazing out of the World of Tanks guys?
  • :disagree:Evolve: I feel the issues with this game are more about poor execution than a bad idea. Considering Dead By Daylight would go on to do a similar concept much better and last, I'm gonna say this scrapes it's way out.
  • :disagree:Back 4 Blood: Still ongoing, and again while poorly executed, a new Left 4 Dead is something fans want. Don't think it counts.
  • :disagree:Redfall: Within a week, XBox's CEO was saying not only should the game have been delayed, but that even with that extra time there still would have been fundamental issues. Way too self-aware for this.
  • :disagree:Titanfall 1: Reported to have sold ten million copies. Way too successful for this.
  • :disagree: Payday: Again, the problem's the poor execution, not whether the game read the room or not. It's also persisted for more than a year at this point.
  • :disagree:Fallout 76: Still ongoing, and largely par for the course for modern bethesda. Not worth singling out when it's working off a theoretically proven formula that isn't oversaturated.
  • :agree:Mindseye and Everywhere: The main reason I think this crests the gap is that 1: They absolutely had incredible ambitions for their barely-functional game and it's engine and 2: The co-ceo is currently claiming they were the victim of an act of corporate sabotage to the budget of one million, and that's why their game failed. That's the sort of delusional belief they can do no wrong I'm looking for.
  • :agree:Foamstars: I'm inclined to mention this too. It's basically "Splatoon Hero Shooter with less cohesive mechanics and microtransactions" which nobody wanted, and it released right around the same time. It also got the instant audience reaction of 'yeah, this'll be a flop' that's true of all true concords..
  • :optimistic:Rumbleverse: Eh, I mean... maybe? They issued refunds for everything to players, which suggests it's a right and proppa floppa, but it seemed more like just a random experimental spinoff of fortnite to me.
  • :disagree:Multiversus: Something people actually wanted, and lasted a good long while. Poor execution of a good and interesting idea, not a concord.
If it feels like I've been harsh, then yes, I am. I really want to keep this list tight and on focus, rather than mentioning every game that happened to fail.
 
My take is that Concord-likes are games with obscene budgets, massive marketing campaigns and (manufactured) hype, where everyone looking from the outside in knows they're obviously going to bomb, usually doing terminal damage to the developer and/or publisher.
Concord like has to be specifically woke IMO. A big budget, multiplayer woke game that targets no actual audience but gets massively hyped up. The woke thing is important because they always try to be competitive shooters, which is a market full of people who actively hate and push back against woke stuff. It's the disconnect between game design and presentation that makes it Concord like.

Saints row reboot likes are the single player version of that. But they're no where near as fun as multiplayer games. They're designed to be bad single player story games and don't have a cast of marketable characters they thought people would love.
 
1. multiple cases of plagiarism, like mistaking a katana from the anime One Piece with that of Oda Nobunaga's because the elite human capital Ubisoft employs just googled "Oda Katana" and went with the first result they found (Oda is the name of the writer of One Piece);

2. their historical experts being hacks - one a Jew that fabricated everything about Yasuke and then used the same books he authored as citations on the Wikipedia article, who has now gone underground and has been stripped of his historical credentials in Japan, and the other being some Asian fujoshit woman that writes books about Buddhist monks and their lust for little boys;

3. multiple cases of cultural insensitivity, despite repeated claims by Ubisoft they were treating Japanese culture and the setting with utmost respect - from being able to chimp out at various temples and trash them as you please, beating Japanese people to crass rap music, having the nigger fuck one of the ancestors of the current emperor, a statue of the game featuring an iconic damaged gate which was the result of the nuking of Hiroshima.
I love all the little details the got wrong about Japan, its such an amazing lazy fuck you, I promise you if this was set in some place or culture wokies like they'd gotten every detail right, but Japan is vaguely right-wing so they didn't give a single fuck.

even some basic shit, like they left rice out in the rain, putting Torii gates at the entrance to villages, getting the harvest times wrong.. half the fucking characters from history you interact with should be dead or would be like 9 at the time, one of them is a famous spear martial master who literally invented a famous style of spear use and is using a fucking Kanabo (a big studded stick).

And its just fucking odd that Yasuke is running around in full regalia at all times, all the villagers line up and bow to him like he's the fucking Shogun at a big shindig, and he also has nicer and fancier armor than his master Oda Nobunaga.
 
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