What's the proper way to run a hex crawl, especially over repeated areas, without it turning into a tedious, pointless slog? And how do you handle transport options inside dungeons?
I can kind of make it work with roads. I ask where they're going, if they're sticking to a marked path. Roll random encounter, say they follow the road without issue, done. And sometimes I ignore the random encounter roll.
The problem I struggle with is anything beyond that. A common thing I see is "If the party searches this hex, they find X". The problem is, X can be anything from a hermits hut to a...