I really try to use it as a chance to also use my wargaming stuff. In my experience most ttrpg gamers don't know what the hell a khorne champion is and so are just happy to see something interesting on the board.
But I have also just run games using tokens of characters on a typical grid dungeon and it's nice that players can see their environment and make real decisions regarding tactics.
As for mothership, yeah I looked into it because it was very hyped but it wasn't for me. I have found I rarely get into sci fi unless someone else wants to play it themselves for some reason.
Well you certainly pinned me correctly, I already own the complete physical double boxed set of OSE lol. The reformatting of AD&D is pretty good and any real rules changes are generally for the best. Hard to get a group who wants to play genuine classic D&D anymore though.
A friend sent me the alien core rules and I just remembered I never got around to reading them on account of them being sci fi. Maybe I should take another look.
Overall maybe I have more comparative system experience than I anticipated. If anyone else is curious I will drop a list of stuff I have read, played or run below. If you see something missing that you like just reply with it.
- AD&D 1e: Read, Played, Ran a lot. Needs no introduction. Good game but doesn't hold up to modern rewrites like OSE, Rules can be hard to learn for newbies. 7.5/10
- Battle Century G: Read, Played, Ran. Mech pilot game, modern, more rules lite, easy to learn. 6/10.
- Black Sword Hack: Read, Played, Ran. Elric-style weird fantasy. Very rules lite and about as lite as I can stand. Still pretty decent and works with old AD&D module conversions pretty well. Has Doom Die mechanic which is a neat system. 7,5/10.
- Burning Wheel Gold: Read, Played, Ran a lot. Middle Earth style fantasy game. Luke Crane was a tool for not releasing a searchable PDF version of the core rules during the time where I ran it because the rules are a PitA to find in the book when you need them and the entire game needs an editor to go clean up the book. 7/10 despite that I enjoyed running it just because it's such a chore to find something when you need it.
- Cyberpunk 2020: Read. Needs no introduction. Pretty rules dense by even modern standards. Never had an opportunity to run it. No rating.
- Shadow of the Demon Lord/Weird Wizard: Read. Grimdark Fantasy d20 game. Interesting levelling and class system with some novel ideas. Never end up getting to run it due to something else always taking away priority. No rating.
- Fleaux: Don't, it's Mork Borg.
- Mork Borg. lol/10
- GURPS: Read, Played, Ran. The Universal RPG. I have only used it to run classic fantasy games, but it did a reasonable job at that. Rules are easier than people make them out to be and the game is really quite good infinite official material with which to tune your game. 8/10.
- Knave 2e: Read. Dungeon Delver Fantasy. Seems fine, nothing especially novel here but it doesn't seem to be a bad game. Probably not a bad option for solo gamers out there. 6/10.
- Mythic Bastionland: Read, Running. High Fantasy game about playing Weird Knights. Rules are very lite, probably much too lite for my taste. Lots of pretty art, really wish the game had another 2 pages of combat rules. No rating for now.
- OSE: Its 1e but better. 8.5/10
- Palladium +/- RIFTS: Read. Weird fantasy cyberpunk grab bag. Has a dedicated fantasy setting. I have tried and failed multiple times to get people to try it. Cool art, crunch is unreadable to the average mind I think. 5/10 never getting ran.
- Shadowdark: Dungeon Delver Fantasy. Read, Running. It's not 5e, mostly. Rules are very streamlined. I don't get the obsession with everything being level 10 or less in modern games? At least you can run classic modules. Wish classes had a bit more crunch considering how cut down everything else is. 7.5/10
- D&D 3.x (+pathfinder 1): Read, Ran, Played thousands of hours. It's D&D. At this point I still don't know who 3.x appeals to. If you want to play character optimizer the game breaks instantly, but if you don't optimize some then the balance is so shit half the group ends up feeling useless. You don't even have to go out of your way to make something broken most of the time, players can end up with stupid shit on accident. martials suck/10.
- Stars Without Number: OSR Sci Fi. Read, Played. Has just enough rules to have a character "build" but has small system quirks I found would pop up like unpleasant moles. Good examples are inventory space, or ship design, focus powers. 7/10.
- Swyvers: Read. You play a band of thieves in a pratchett style city of scum. Has an interesting magic system if you live long enough to see it. Hope to run it someday soon.
- Ironsworn: Read, Played. Viking Fantasy hexcrawl/dungeon delver. I don't think the game actually works as intended. 3/10.
- MASKS: Read, Played. Teen Titans PbtA. It's PbtA, you just paid for less than a quarter of a ruleset. Scammed/10.
- Apocalypse World. Read, Played. The origin of a lot of the scamming in this hobby. Scammed/10.
- Blades in the Dark: Read, Played. The only okay PbtA on the entire market. Steampunk style heist game where you play as a gang of dirtbags. 6/10 would be better in a more respectable core ruleset.
- Wildsea: Read, Played. The world is a jungle ocean. Scammed/10
- Pathfinder 2e: See this thread
- D&D 2e, 4e, 5e. Read, Played, Ran. Not for me, they get lumped into the D&D bucket. D&D/10.
Getting Eventually: His Majesty the Worm, Black Hack
Have not read enough to talk about; Earthdawn 4e, Mekton, Cairn, Alien
Do not own but know of and should try: Call of Cthulhu, Dark Heresy, Rogue Trader, Warhammer RPG/Zweihander