Unpopular Opinions about Video Games

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I really hate how everything is an over the shoulder, open world, survival, crafting action game with RPG elements and an excessive focus on sneaking (but without any gameplay mechanics to make the stealth fun). Saw some Youtube suggestions for The Forever Winter and I just could not get over how identical to every other fucking game on the market that it was. Sure, a couple of the mechs had a neat design, but it came off as such bog standard slop otherwise, and I simply do not understand the appeal. I saw some Japanese dev on Twitter said that "game mechanics have died" or something to that effect, and I really can't help but agree. If it isn't some third person, open world action game, then it's some gacha trash or a clown barf FPS. If it's indie, then it's some pixel art shit about their childhood trauma, another doom clone, or some sort of gambling and goon simulator.

I have no idea why all this shit is so popular. It's all the same as the last ten that were just like it. Nothing is unique or interesting.

People who miss the 360 and PS3 days are fine, but people who miss the actual CONSOLES are absolute faggots.

That generation was so hell bent on getting the most performance out of a console that they didn't give a single shit about cooling or general airflow. Starting up either console was like a jet engine taking off and don't get me started on how loud the disk drives were.

In comparison, booting up my Xbox Series S and it's relatively silent while playing pretty intense games is really something else.
I like my magic box telling me that it's thinking. Like old desktops going "beep boop" while they do stuff.
 
The Forever Winter
If it's the game I'm thinking of, then I was put off immediately by the announcement trailer where they show mechs and super soldiers in power armour, talk about how cool they are, then go "but you're this guy" and cut to a frail old man digging in the mud for scrap. I couldn't help but eye roll. I thought I was a niche opinion, but iirc the farms seemed to agree.

I have no idea why all this shit is so popular.
I can answer some of that. Though it's something nobody wants to hear, even on KF. I'm not sure if I covered it in the thread, so I'll try to keep it brief.


A lot of pixel art, PS1 aesthetics, etc is due to time constraints. Either it's use those, or unoptimized stock assets that look hideous. Making AAA quality assets takes a lot of time. It also looks cool. I still love the 90s software rendered look.

A lot of games that get the indieshit label are actually pretty good. I didn't get the appeal of Vampire Survivors until I played it. People complain about the copy-paste nature of AAA then scoff when something like Buckshot Roulette comes along. The standard of "new mechanics" is so absurdly high.

Goon games have been a thing for a long time. It's just the last ten years have been sexless for a number of reasons. Games that wouldn't have raised an eyebrow in the 90s and 2000s now cause an internet scandal for being "gooner" and "degenerate".
 
If it's the game I'm thinking of, then I was put off immediately by the announcement trailer where they show mechs and super soldiers in power armour, talk about how cool they are, then go "but you're this guy" and cut to a frail old man digging in the mud for scrap. I couldn't help but eye roll. I thought I was a niche opinion, but iirc the farms seemed to agree.
That's exactly what the game is. You're some hobo tunnel rat, hiding from all the cool stuff going on, digging through garbage for random trash and avoiding conflict while using the most braindead "stealth" I have seen in a long time. It's like someone played Metro 2033, decided that it was too cool and fun, and decided that you should be a hobo instead of a badass spec ops guy killing bad guys and monsters and shit so they can really drive home the "war is bad mkay" message they were going for. Not to mention the AI I have seen in gameplay videos looks horrendous.

I can answer some of that. Though it's something nobody wants to hear, even on KF. I'm not sure if I covered it in the thread, so I'll try to keep it brief.


A lot of pixel art, PS1 aesthetics, etc is due to time constraints. Either it's use those, or unoptimized stock assets that look hideous. Making AAA quality assets takes a lot of time. It also looks cool. I still love the 90s software rendered look.

A lot of games that get the indieshit label are actually pretty good. I didn't get the appeal of Vampire Survivors until I played it. People complain about the copy-paste nature of AAA then scoff when something like Buckshot Roulette comes along. The standard of "new mechanics" is so absurdly high.

Goon games have been a thing for a long time. It's just the last ten years have been sexless for a number of reasons. Games that wouldn't have raised an eyebrow in the 90s and 2000s now cause an internet scandal for being "gooner" and "degenerate".
I know why people use pixel art. That doesn't make it look less shitty or generic. Even games I like, such as The Binding of Isaac, binned its great Flash style for pixel slop, which was a massive aesthetic downgrade. Not only that, but pixel art of the past was very high effort to make as much use of it as possible despite the hardware limitations, but most of it today looks like total garbage; if you are going to purposefully use 30 year outdated tech, then at least give me Chrono Trigger tier sprites to justify it. Or mediocre 3D renders over beautiful hand drawn backdrops, like Chrono Cross. You can not tell me that old Flash games managed to have more memorable styles and artworks made by one dude, released for free, but these indie companies can't do anything other than another pixel slop extravaganza and demand 20-40 bucks for it.

I am sure some of them are good. I am also not going to try the latest pixel graphic, rogue-like, procedurally generated Zelda-wannabee game about processing childhood trauma. At least make the visual medium visually appealing if you want me to give it a chance. Again, old Flash games managed to have distinctive styles, and they did it for free. Old games get a pass for shitty visuals. New ones do not. Even if you're one guy, I expect something that I don't hate looking at.

I don't dislike goon games on principle, but we used to have a much higher metric for goon games. Long gone are the days of Senran Kagura or Dead or Alive, which were actually real games that also were borderline smut. Now it's usually either a poorly written visual novel or poorly written gambling, sans gameplay. I personally think gaming need more sexy bitches, but that is another topic entirely. Stellar Blade was a notable recent exception, as was the Lollipop Chainsaw remake, but those are part of a dying breed at this point.
 
Best thing about Fear 3 (aside from the mech levels) is the co-op multiplayer side games. Fucking Run especially is a fantastic and I'm amazed it hasn't been ripped off.
The most basic thing I ask about a shooter is that it give me a few observably different places to shoot bad guys in and mix it up a bit here and there. FEAR 3 managed to do this. FEAR 1 did not.
 
As someone who hates duke nukem 3D for being gray and boring compared to quakes esoteric and bizarre levels. FEAR is the one exception i make because of how fun the game itself is, i agree the levels get too fucking samey compared to later entries but the gunplay, the not shit AI and the atmosphere more than makes up for the ehh level design, i just wish the sequels weren't such a boring slog
I was completely bored of FEAR 1 after 1 hour and made myself finish it. I didn't have to force myself to beat the sequels. That's just the basic bar for whether or not I can say I had fun.
 
Daikatana had cool and interesting levels, yet you will never see anyone in this thread defend that pile of garbage. There's more to a game than just level design you know?
And there's more to not being boring than seeing the exact same enemy model duck behind a suspiciously familiar crate in a deja vu concrete hallway over and over and over.
 
GTA IV character design was ugly as shit. Buildings and cars looked good enough to where playing it in 2025 looks pretty comfy but then you'll see a civilian up close and it takes you out of it.
Oblivion has a similar issue. The game's world looks great. The characters within it look like they have some sort of chromosome disorder. If you told me Cyrodiil had the most downies in Tamriel, I'd believe you. Would explain how a human supremacist gorilla prophet gained any traction.
 
That generation was so hell bent on getting the most performance out of a console that they didn't give a single shit about cooling or general airflow. Starting up either console was like a jet engine taking off and don't get me started on how loud the disk drives were.
people who care about this or how much electricity the big fuck off gpu use are gay
 
The stealth genre died during the 360 generation because nobody can take stealth seriously when your Xbox is going WWWWHHHHHHHHHHHHRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR at ear-shattering volume.

Sensitivity to Noise in Autism Spectrum Disorder (ASD)

Individuals with ASD often experience heightened sensitivity to noise, a phenomenon known as auditory hypersensitivity. This can significantly impact their daily lives and cause discomfort, anxiety, and even avoidance of certain environments.

The stealth genre died because it became "crouch, crouch behind box, crouch in tall grass, crouch and throw rock" as the only gameplay mechanics involved. No patrol patterns to learn, no alternative routes to take, no reward for creative approaches, no alert level escalation, no benefit to eavesdropping on the enemy for intel, no cool gadgets, no going prone, no special stealth outfits, no disguises, no hiding unconscious enemies or dead bodies, nothing. The Forever Winter is even worse, as it doesn't even have crouch in tall grass or throw rock from the gameplay videos I have seen. The stealth genre died because the most seventy IQ, retard tier approach still sells, so why bother having actual physics, level design, AI, gameplay mechanics, or thought put into it when you can just poorly rip off The Last of Us.
 
Imagine being popuralized by Kojima and ended by the same.
Fucking Godjima.
I liked when lightning was involved, like in Morrowind to Skyrim or in VtmB.
 
The smash bros series is overrated man baby trash.
The problem comes from the fact that the novelty started to wear a little thin after they acknowledged there's a sect of the fandom that actually takes it seriously and these people are so loud and obnoxious that they ended up throwing them a bunch of bones and they were and would be never satisfied.
 
The stealth genre died because it became "crouch, crouch behind box, crouch in tall grass, crouch and throw rock" as the only gameplay mechanics involved. No patrol patterns to learn, no alternative routes to take, no reward for creative approaches, no alert level escalation, no benefit to eavesdropping on the enemy for intel, no cool gadgets, no going prone, no special stealth outfits, no disguises, no hiding unconscious enemies or dead bodies, nothing. The Forever Winter is even worse, as it doesn't even have crouch in tall grass or throw rock from the gameplay videos I have seen. The stealth genre died because the most seventy IQ, retard tier approach still sells, so why bother having actual physics, level design, AI, gameplay mechanics, or thought put into it when you can just poorly rip off The Last of Us.
No, it was the Xbox 360's loud-ass fan, I read it in Science Magazine.
 
The problem comes from the fact that the novelty started to wear a little thin after they acknowledged there's a sect of the fandom that actually takes it seriously and these people are so loud and obnoxious that they ended up throwing them a bunch of bones and they were and would be never satisfied.
I gave them an honest to god try with melee and brawl and I just didn't understand why people lose their minds over this infantile bullshit. As you said, there's "men" out there that treat each release on the level of a presidential election. The two I played were 4 maybe 5 outta 10 games.
 
The stealth genre died during the 360 generation because nobody can take stealth seriously when your Xbox is going WWWWHHHHHHHHHHHHRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR at ear-shattering volume.
That’s on the console, not the game. I miss some of the noises the 360 would make. Unless it’s screeching or clanking.
 
The stealth genre died during the 360 generation because nobody can take stealth seriously when your Xbox is going WWWWHHHHHHHHHHHHRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR at ear-shattering volume.
Sly 2 and 3 had support for microphones. You could distract guards by making noise. Never used the feature, but it seemed cool. Imagine breaking the game with a loud console. Don't remember if the PS3 collection had this feature.
 
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