🃏 Bossman Austin Curtis Peterson / BossmanJack / AustinGambles / Austin_07 / irondollah - Gambling addict, convicted felon, scammer, and raging manchild that hates his fucking life, FAKE MONEY

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When will Bossman get back on the (crack)rocks

  • Less than a month

    Votes: 494 51.9%
  • 1-3 months

    Votes: 136 14.3%
  • 3-6 months

    Votes: 31 3.3%
  • 6-12 months

    Votes: 5 0.5%
  • Type 5 if you don't care about any of that lame drugs shit I'm gonna be clean forever bros

    Votes: 285 30.0%

  • Total voters
    951
  • Poll closed .
Bossman heard rats flipped the switch on his CS:GO portfolio and he was outta that jail in seconds
 
Stop making fun of Austin's microwaved steak spiced with fine Colombian rub because it's more edible than this abomination.
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You might hate to love it but the worst lolcow steak goes to Nicholas Rekieta.
 
While we're waiting for our boy to get out share your favorite Bossman variants

Chadmanjack
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Crackmanjack
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ANGRYMANJACK
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Bossman Peepers
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Stop making fun of Austin's microwaved steak spiced with fine Colombian rub because it's more edible than this abomination.
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You might hate to love it but the worst lolcow steak goes to Nicholas Rekieta.
I thought the greatest lolcow in history got arrested and had a huge downfall, what happened? He made an OK looking steak? Better put it in community feature submissions right away, slave.
 
Was this made in a microwave with butter? I didn't think so.
It was made with a $300 titanium pan.
Hard to comprehend for you peasants. This is peak cooking.

I thought the greatest lolcow in history got arrested and had a huge downfall, what happened? He made an OK looking steak? Better put it in community feature submissions right away, slave.
Still upset? It's okay man.
 
Didint Austin old boss say he was the laziest worker he ever had? That was 10 years ago and you expect him to work now?
He got undercover boss’ed when he spent the whole time on site taking trips to the nearest Taco Bell and did zero work and got fired that day
 
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I come here to see what my nigga Bossman is up to, unfortunately it is not January yet and so he is still locked up. *sigh*
 
I know it's been already discussed to death but a while ago I read the book "Addiction by design" which someone mentioned in the thread. It covers a whole bunch of topics and had some interesting quotes that I thought would be interesting to some.

To get it out of the way and save you all the time of having to reply, or in case you need the videos for your reply:



tl;dr: Gambling addicts are addicted to gambling, not winning, real shocker I know.

With that out of the way here's a short summary of the book consisting mostly of quotes I found interesting.

Perhaps we should form a splinter group, calling ourselves "The Rat People"

Choice quotes
  • "'[Gambling] is a vacuum cleaner that sucks the life out of me, and sucks me out of life.'"
  • "'It's not about winning, it's about continuing to play.'"
  • "'When I gamble I feel like a rat in a trap,' commented a gambler. 'Yes, I feel like a Rat Person, coming out of my dark hole to surface when the money is all gone,'"
  • "'The biggest addict turns out to be the state government that becomes dependent on [gambling revenue]'"
  • "In the 1970s, responding to the industry's image-cleansing campaign, writers at the Wall Street Journal began to use the term 'gaming' instead of 'gambling'"
  • "To convince patrons that it is better to be known than anonymous, casinos present player tracking as a convenient service"
  • "'Loyalty programs are about giving your customers a reason to give you data, so that data can be used to earn you money'"
  • "'Knowledge is power and perhaps nowhere is this more evident than in the gaming industry,' asserted an industry magazine in 1999, before Internet corporations like Google, Amazon, and Facebook had become famous for their innovations in consumer monitoring."
  • "Yesterday a woman bought a whole cart of groceries, lost everything she had, returned all the groceries, and put that money in the machines too. A man's two toddlers ran around the store with no shoes; employees kept bringing them back but they'd climb out of the cart and be off again. He promised repeatedly to leave, but did not."
  • "Patsy dined with her husband and daughter only when the three met in casinos; she would eat rapidly, then excuse herself to the bathroom so that she could gamble."
  • "You can erase it all at the machines - you can even erase yourself"
  • "Others have called modern video gambling 'the most virulent strain of gambling in the history of man,' 'electronic morphine,' and, most famously, 'the crack cocaine of gambling'"
  • "No other form of gambling manipulates the human mind as beautifully as these machines"
  • "Despite the unconscious man lying quite literally at their feet, touching the bottoms of their chairs, the other gamblers keep playing."
  • "the gambler not only can't win, but isn't playing to win, while the gambling industry is playing to win all along"
  • "'Man is no longer man enclosed,' Deleuze writes, 'but man in debt.'"
  • "I thought that learning how the machines worked would demystify them and that they wouldn't hold so much intrigue for me anymore. [...] I would assemble parts for the machines, then I'd go up the street and gamble all during lunch hour on the same machines I was building."
  • "'After sitting at a machine for fourteen hours, so tired I can barely keep my eyes open [...] I still can't leave because I have four hundred credits in the machine. [...] Please God take this money so I can get up and go home. You might ask, Why didn't you hit the cash out button? That never occurred to me - that was not an option.'"
Skinner box
Probably not too hard of a connection to make.
  • "Slot machines are just 'Skinner boxes' for people!"
  • "The rats are in a box without outside stimulus (like a casino!). There is a lever (or pedal) in the box."
  • "The rat learns that by pressing the lever he gets a treat [...]. If every time the rat hit the lever he got a treat, that would be the end of it [...]. Enter the concept of intermittent reinforcement. Simply put, it means that rewards (pellets) are dispensed on a random schedule - sometimes the rat gets none, sometimes a few, sometimes a lot of pellets (sounding familiar yet?)."
  • "He never knows when he's going to get a pellet so he keeps pushing that lever [...]. The rat becomes obsessed - addicted, if you will."

The zone
This is a concept brought up repeatedly in the book. For video games it's referred to as flow, it essentially just means getting sucked into some activity and forgetting about time. I think most have seen the short video clip of elderly people glued to slot machines tapping the buttons like mindless zombies.
  • "For these professionals, flow is life affirming, restorative, and enriching - a state of 'optimal human experience' that enhances autonomy in day-to-day life. Repeat machine gamblers, by contrast, experience a flow that is depleting, entrapping, and associated with a loss of autonomy."
  • "If in the everyday economy time is spent to earn money, within the economy of the zone money is spent to buy time."
  • "It's like being in the eye of a storm [...] Your vision is clear on the machine in front of you but the whole world is spinning around you, and you can't really hear anything"
  • "As machine gamblers tell it, neither control, nor chance, nor the tension between the two drives their play; their aim is not to win but simply to continue."
  • "'Is it about money? No. Is it about enjoyment? No. Is it about being trapped? Yes - it is about having lost the plot as to why you are here in the first place. You are involved in a series of entrapments that you can't fully appreciate from inside them'"
  • "Sharon admits that she would rather 'play off' a jackpot than cash it out, as this would mean halting her play to wait for the machine to drop her winnings"
  • "Whenever Julie arrives at the ending point she has set, she resets it, thus never reaching a point of stopping and cashing out. No matter how high her credits become, their value as tokens for 'time-on-device' holds sway over their market value - even as this value initially (and ultimately) serves as the condition for her play."
  • "It is when credits get too low that money's determinacy moves to the fore and begins to matter once again. 'I get really tense if I only have twenty credits left,' says Lola, 'the tension, the anxiousness, starts building in me; all I really want at that point is enough credits to just keep playing.'"
  • "'In my life before gambling,' she tells me, 'money was almost like a God, I had to have it. But with gambling, money had no value, no significance, it was just this thing - just get me in the zone, that's all.'"

Near misses and virtual reel mapping
Both more or less self-explanatory. I'm not sure how much these things are used in online casinos and how much they are subject to legislation but basically tactics to make wins seem more likely than they actually are.
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Casinos
The book spends a decent amount on physical casinos and slot machines which is not surprising as it's a couple years old. The latest revision was finished around the time the first online (non-crypto) casinos became a thing. Since Austin exclusively gambles online most of this isn't relevant to him but I'll still mention some quotes and interesting topics.
  • It's apparently not uncommon for gamblers at casinos to suffer from heart attacks. The casino layout and other gamblers refusing to make way make it hard for paramedics to get to the victim. Casinos also apparently often won't allow the medics to use the main entrance because it's bad for business. As a result casinos started very early to train their staff to use automatic external defibrillators.
  • "During their car ride the woman, who like Terry also had a lung condition, told her about a casino that offered its regular players free oxygen tank refills and another that gave away free prescription drug refills based on the number of credits players had 'earned' on their slot club cards. Terry was stuck, it seemed, between pharmacies that doubled as casinos, and casinos that doubled as pharmacies."

Las Vegas and America

  • "A critical historical event in the rise of the machine-based gambling economy was the passage of the Corporate Gaming Act by the Nevada state legislature in 1969, allowing corporations to purchase and build casinos without subjecting every stockholder to the thorough background checks formerly required [...] The new ease of raising capital, [...] encouraged Wall Street to take an active interest in the city."
  • "Tourist visitation to the city increased fourfold between 1980 and 2008, reaching 40 Million. This boom in business drew job seekers in droves, and the local population more than quadrupled [...] Most residents rely on the gambling industry for their livelihood. For its part the industry not only relies on residents for its workforce but also, increasingly for revenue. A full two-thirds of those who reside in metropolitan Las Vegas gamble."
  • "Known in the industry as 'repeat-players' [...] they typically gamble at neighborhood casinos that offer easy parking, child care facilities, and other amenities [...] They also play at gas stations, supermarkets, drugstores, car washes, and other local outlets that have inspired the term 'convenience gambling'"
  • "Las Vegas scores exceptionally high on rates of poverty, crime, bankruptcy, automobile accidents, child abuse, addictions of all manner, and most infamously, suicide. At twice the national average, the city has the highest number of suicides in the country, a significant number of which are local residents"

Data collection
I guess it shouldn't be too surprising but casinos were quite ahead of the curve when it comes to gathering meta data about their customers.
  • "They computerized the system [...], so-called loyalty cards connected gamblers to a central database that recorded the value of each bet they made, their wins and losses, the rate at which they pushed slot machine play buttons, when they took breaks, and what drinks and meals they purchased."
  • "Initially engineered to track consumer inside just one casino, player tracking systems soon acquired the ability to follow them across diverse consumer spaces by linking machines in taverns, supermarkets, pharmacies, and convenience stores."
  • "Applied in casinos, RFID uses tracking tags embedded in player cards to follow patrons as they move through a space, in real time."
  • "A data visualization system [...] promises that its users can [...] fully understand and predict player behavior patterns. [...] The system represents gamblers as graphical icons in the shape of chess pawns"
  • "every evening at approximately the same time, female patrons under thirty years of age were moving from one side of a popular bank of slot machines to the other (or leaving all together), while men over fifty were taking their original seats. [...] it was discovered that the men were exiting a nearby showroom near the machines at the close of a revue performance and pestering the young women."
  • "When the software senses that a player is approaching the threshold of her pain point, it dispatches a live 'Luck Ambassador' to dispense rewards such as meal coupons, tickets to shows, or gambling vouchers."

So how does this tie in with Austin? While the book interviews many gamblers, Austin's situation isn't directly covered in the book. Drug abuse combined with online (crypto) gambling makes his case a bit unique. However it's definitely clear that he's addicted to the zone. When the crack jaw comes out he's locked in. When he says "one more" he's deferring leaving in favor of staying in the zone. Unlike other gambling addicts he however doesn't mindlessly stare at slots but rather tenses up and furiously clicks mines, changes the bet amount and moves his mouse around. Probably a combination of adrenaline and crack. While he does hope for that elusive big win ultimately the immediate goal is usually just to win more so he can gamble more. In the book this is referred to as time-on-device, a metric that casinos obviously want to maximize with the ideal outcome being that the gambler has to stop because he has no money left, i.e. exactly what Austin does. He's never really cashed out anything. At most he'll withdraw and then re-deposit all of it over time, with a few exceptions of him buying some gold or shoes. Since cashing out isn't really an option Austin, and probably other gamblers as well, sometimes just make needlessly risky bets or go all in. That way he quickly loses it all which ultimately forces him to stop.

There's two quotes in the book that describe the two situations of wanting to stay in the zone or wanting to get out of it.

"After sitting at a machine for fourteen hours, so tired I can barely keep my eyes open [...] I still can't leave because I have four hundred credits in the machine. [...] Please God take this money so I can get up and go home. You might ask, why didn't you hit the cash out button? That never occurred to me - that was not an option."

Austin never gambles that long in one sitting but I do think that when he sometimes ends a gambling session abruptly by essentially burning the money with one bet, this is why. Although nowadays he seems to do it more because he's chasing the huge run-ups he's had in the past.

It is when credits get too low that money's determinacy moves to the fore and begins to matter once again. "I get really tense if I only have twenty credits left," says Lola, "the tension, the anxiousness, starts building in me; all I really want at that point is enough credits to just keep playing."

Pretty sure Austin also gets tense when he's about to run out of money. Partly because he just lost the money he needed to pay back debt but maybe also because it means no more gamba for the day.

So uhhh yeah Bossman actually fucked my mom and it made me feel some type of way and to cope with it I had to write all this shit.
 
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