Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

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Which city simulator is the best

  • SimCity (Original)

    Votes: 7 3.2%
  • SimCity 2000

    Votes: 36 16.5%
  • SimCity 3000

    Votes: 21 9.6%
  • SimCity 4

    Votes: 86 39.4%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 54 24.8%
  • Cities Skylines 2

    Votes: 1 0.5%
  • Мухосранск

    Votes: 3 1.4%
  • Workers and Resources

    Votes: 10 4.6%

  • Total voters
    218
What is a nuclear power plant doing in the middle of downtown?
I actually have a small industrial area around it. I have one of those filter industrial waste policies so I can build my industry wherever I want as long as I have like a little bit of commercial around it to act as a buffer. I do that layout because it helps with traffic.
 
Sim City 4 is 2 decades old and looks better than this Unity asset flip. The menus are horrendous too, almost a copy-paste os Skylines that is already shit.
The only thing that could really actually compete in this market is if we kidnap the Factorio devs and make them make a Sim city.

Because we're starting to see that there are really four or five different games here - one is the classic city builder where your goal is to "make the biggest/best" city; this often dies in traffic simulations and falls short of the goal of simulating a real large city (freeways in most city games are so short as to be jokes, for example).

But another is just a city painter which is where the graphics come into play, and honestly this should be entirely uncoupled from the simulation (and some modern games are working around here).
Cities Skylines 1 is a game that wants to be modded out of the box.
Cities Skylines with absolutely zero expansions kinda stinks, but just like all the other city simulators you have mods that are almost mandatory (usually traffic related) because otherwise you can only have a small city, which won't use anything fun, and they're never designed around building a small city anyway.

Things like Manor Lords are attacking from the other side, and actually make good use of "unity assets" and allow what appear to be free-form roads, random sized land plots, etc.
 
Cities Skylines with absolutely zero expansions kinda stinks, but just like all the other city simulators you have mods that are almost mandatory (usually traffic related) because otherwise you can only have a small city, which won't use anything fun, and they're never designed around building a small city anyway.
And ironically enough, with most/all expansions, it's an absolutely bloated mess that borders on unplayable (Like pretty much all Paradox games, for that matter)

the SimCity 2013 soundtrack is actually really good
Agreed, it was the last time I heard something (relatively) resembling the classic style of OSTs like Sim City 3000 and the Sims 1. City Skylines tried to ape it and fell massively short.
 
The only thing that could really actually compete in this market is if we kidnap the Factorio devs and make them make a Sim city.

Because we're starting to see that there are really four or five different games here - one is the classic city builder where your goal is to "make the biggest/best" city; this often dies in traffic simulations and falls short of the goal of simulating a real large city (freeways in most city games are so short as to be jokes, for example).

But another is just a city painter which is where the graphics come into play, and honestly this should be entirely uncoupled from the simulation (and some modern games are working around here).
The traditional SimCity goal of "most population" is a detriment to the gameplay. If we look at something like SimCity 2000 high density just means more crime so your cities are either lawless hellholes or a police state with very little in between.

I think it's also important to note that when it comes to what SimCity actually uses as a model is cities in the 1990s, which are generally better than cities today, when even San Francisco was safe and modern, and cities had their own allure, the best stores, the best restaurants, the best museums, and of course those skyscrapers. (In ideal situations.) I do have fond memories of visiting places like Houston, Washington DC, Dallas, Orlando, among others, that fit that bill.

I would love to see a city simulator that's based on (thoughtful) ways cities work (and not just watching a bunch of YouTube vlogs on cities and transportation—that would be disastrous) because that's what the SimCity developers, despite obvious bias, seemed to understand. Cities: Skylines only works by copying SimCity, which means it's guaranteed to suck.

It is very similar to that 4chan post comparing a frame of a Tom & Jerry cartoon from the 1950s or 1960s that clearly shows that someone knows what a lakeside is supposed to look like, versus an "underqualified rodent" who only has the cartoons for reference. (The whole "Simulation and Simulcra" stages going on here).
 
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I never realized how good trams are until I started using them. They look good too.
All of these are from my new city, Hafen.
 
Another grey, lifeless, colorless, hideous city simulator slop is on the way

https://youtube.com/watch?v=Gf5yAfi96HM

Sim City 4 is 2 decades old and looks better than this Unity asset flip. The menus are horrendous too, almost a copy-paste os Skylines that is already shit.
Worse, this is UNREAL slop. I can ID unreal games from a mile away. There is no way things will look at good on a city scale and be performant.

I remember this dude also making other games with a bigger scope. They sound cool on paper but never pan out. I watched a Citystate2 lets play and it was boring, and very grid based.
 
the SimCity 2013 soundtrack is actually really good
Nothing beats SC4’s soundtrack IMO:


They wouldn’t be out of place in Koyaanisqatsi, and I think they were inspired by John Adam’s work.

I think it's also important to note that when it comes to what SimCity actually uses as a model is cities in the 1990s, which are generally better than cities today, when even San Francisco was safe and modern, and cities had their own allure, the best stores, the best restaurants, the best museums, and of course those skyscrapers. (In ideal situations.) I do have fond memories of visiting places like Houston, Washington DC, Dallas, Orlando, among others, that fit that bill.
I think games like SC4 summarized the mood of a confident, sophisticated urbanite culture. Sort of a 1990s-early 2000s energy for urban renewal and progression (gentrification is good! A functioning municipality is good!) without any of the omnipresent racial/cultural warfare in most American cities nowadays. Very much in the same vein as things like 90s-00s Museum Giftshops, National Geographic, and maybe Frasier.

I’m sure there are probably some comparisons to draw out in hindsight between its mood and SimCity 2013, but SimCity 2013 definitely has a bubblier, faker energy to it than SimCity 4- it sort of feels more like a 2010s Silicon Valley keynote while SimCity 4 is very much the dream of a 1990s era civic planner.
 
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I think games like SC4 were the epitome of a confident, sophisticated urbanite culture. Sort of a 1990s-early 2000s mood for urban renewal and progression (gentrification is good! A functioning municipality is good!) without any of the omnipresent racial/cultural warfare in most American cities nowadays. Very much in the same vein as things like 90s-00s Museum Giftshops, National Geographic, and maybe Frasier.

I’m sure there are probably some comparisons to draw out in hindsight between its mood and SimCity 2013, but SimCity 2013 definitely has a bubblier, faker energy to it than SimCity 4- it sort of feels more like a 2010s Silicon Valley keynote while SimCity 4 is very much the dream of a 1990s era civic planner.

SimCity (2013), while I've never played it (maybe if it was on Steam...) is very cartoonish compared to SimCity 4. Not as much as Cities: Skylines but definitely more abstracted than SimCity 4 was, and even by that time, enough time had passed that the people in charge of SimCity 4 weren't there anymore, so you had basically second- and third-generation employees like Ocean Quigley in charge of the project, and even had EA not gone and forced the online aspect, I doubt it really would've really brought back the "magic" that previous games had.

That's the worst part of it, even if there was a good SimCity-style game, isometric at heart but a flexible camera, something that clearly dug deep enough into real life research as to be its own thing, something that wasn't made by idealogues but rather passionate developers, it could never truly capture that zeitgeist the SimCity games had. Factorio scratches that same sort of itch I so desired from a SimCity game I never got, but even if we got Factorio but a full city simulator instead, it still wouldn't really capture the imagination the same way SimCity did, it would have a very dedicated following but there would be the crowd who would dismiss as just an autism simulator and try to persuade would-be fans to something more city painter-y, just like how Satisfactory fans get in slapfights with Factorio fans.
 
Nothing beats SC4’s soundtrack IMO
lol.
SimCity 2013 definitely has a bubblier, faker energy to it than SimCity 4- it sort of feels more like a 2010s Silicon Valley keynote while SimCity 4 is very much the dream of a 1990s era civic planner.
i have no idea what's with the "theming" talk of simcities because SC2013 is similar to Sims 4 where maxis wanted to have some semblance of realism but still ingrained themselves on the theming of whatever the fuck the sims universe is which to make it a bit wacky, they started doing a direct connection with SimCity4 and Sims1, honestly i can't tell if that was will wright's way of reminding players that it's still a game at the end of the day and it doesn't try to latch itself too much on muh realism but still using a few things from realism itself to keep players on the game, something that actually made maxis games, well, maxis games.

because SC2013 has Sims3 characters while SC Buildit has Sims4 characters.
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she is the mass transit advisor in buldit btw, saar redeem the buses and trains, saar.

but that's sort of not relevant anymore, maxis is dead and their games alongside it, seeing the numbers for cities 1 and 2 i can easily guess that the marketeers and beancounters will scoff off any attempt to waste money on a new simcity, sims not so much as they have monopoly over that and every competitor just goes directly to the depression part of life simulation and fucking kill themselves.
Factorio scratches that same sort of itch I so desired from a SimCity game I never got, but even if we got Factorio but a full city simulator instead, it still wouldn't really capture the imagination the same way SimCity did, it would have a very dedicated following but there would be the crowd who would dismiss as just an autism simulator and try to persuade would-be fans to something more city painter-y, just like how Satisfactory fans get in slapfights with Factorio fans.
factorio gets scoffed as a autism simulator from shitposters and retards, the factorio slapfight is just a tiny minority of faggots being fags, thinking both games compete when they aren't even on the same plane level is beyond retarded, i have no idea why do you even go after such type of specific retardation because generally speaking factorio/satisfactory players mingle well together, or maybe you saw a nigger shitposting and think it's the absolute truth o algo?
 
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01 SimCity Theme



02 Population - 1



03 Building the Foundation



04 The Long Construction



05 Analytics



06 Cautionary Tale



07 Town and Out



08 Living in Infrastructure



09 Clear Skyscrapers



10 Disaster!



11 Clean Build of Health



12 Urban Sprawler



13 Metropolis Made Easy



14 A Tale of Sim Cities



15 All in a Decade's Work



16 SimCity Trailer



17 Red City Lights



18 Population - 1 (Night Mix)



19 The Long Construction (Night Mix)



20 Building the Foundation (Night Mix)



21 Analytics (Night Mix)



22 Town and Out (Night Mix)



23 Living in Infrastructure (Night Mix)



24 Clear Skyscrapers (Night Mix)



25 Urban Sprawler (Night Mix)



26 Metropolis Made Easy (Night Mix)



27 A Tale of Sim Cities (Night Mix)



28 Good Evening, & Good Night



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Pedestrian area on the top and my very tall but not very dense downtown. The old one just can't grow much because it's stuck between highways and land reclamation would cause flooding among other problems related to my logistics 😵‍💫
 
i have no idea what's with the "theming" talk of simcities because SC2013 is similar to Sims 4 where maxis wanted to have some semblance of realism but still ingrained themselves on the theming of whatever the fuck the sims universe is which to make it a bit wacky, they started doing a direct connection with SimCity4 and Sims1, honestly i can't tell if that was will wright's way of reminding players that it's still a game at the end of the day and it doesn't try to latch itself too much on muh realism but still using a few things from realism itself to keep players on the game, something that actually made maxis games, well, maxis games.
I think between Simcity 4 and Simcity 2013, Simcity 2013's soundtrack feels like more like a cinematic soundtrack to the omnipotent player-planner, and has an overall unified tonality, motifs, and a plucky theming that extends from the main theme into many of the game's musical tracks. The soundtrack is about you the player and the city diorama you control, which also extends to the toy-like aesthetic that the whole game has.


Simcity 4's soundtrack is really more about you being part of the city've made, and as such has no central theming. You have hip hop, electronic, jazz, ambient, Indian, and orchestral music all jostling at each other just like how a city's vibes might change as you move between neighborhoods, and there is no big picture or central motif aside from maybe Street Sweeper being the first thing people hear in the intro video.

 
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I think between Simcity 4 and Simcity 2013, Simcity 2013's soundtrack feels like more like a cinematic soundtrack to the omnipotent player-planner, and has an overall unified tonality, motifs, and a plucky theming that extends from the main theme into many of the game's musical tracks. The soundtrack is about you the player and the city diorama you control, which also extends to the toy-like aesthetic that the whole game has.

Simcity 4's soundtrack is really more about you being part of the city've made, and as such has no central theming. You have hip hop, electronic, jazz, ambient, Indian, and orchestral music all jostling at each other just like how a city's vibes might change as you move between neighborhoods, and there is no big picture or central motif aside from maybe Street Sweeper being the first thing people hear in the intro video.
this feels like a whole lot of personal issue, because i sure as shit don't get any of the "omnipotent player-planner" feeling when i have to deal with fucking criminals visiting my city and the hazmat fires, special mention to earthquakes starting right on top of my nuclear power plants every single fucking time, it does sound nice though, especially when you are waiting for your megatower floor to finish, telling how one should feel when it's obviously a (You) thing is funny but that's how music works by affecting each person differently innit?

the funny part in your post is that in SC4 the player has a better way to be the ominpotent player-planner with the driving mechanic but that can be excused as the player being part of the city course, ignoring the obvious kid playing with a thing feeling it gives as you can just explode the fucking vehicle once you are done playing with it, SC2013 had that removed and you can only follow units in the game, you also seemed to not notice that in my other post i mentioned that going on certain menus and views add extra beats and/or effects to go along the soundtrack.

but as i mentioned that's part of the overall theming that maxis did to make their games different from the others or to call it better The Maxis Charm, shame said charm didn't bring in the cash or else EA wouldn't have killed them.

The SimCity 2000 soundtrack is the one I still remember, so that's the best one.
based and monsterpilled.
i had to look really hard for a video that used the monster, most of the videos are shitty remixes of the song, fucking hell.
 
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