Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

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Which city simulator is the best

  • SimCity (Original)

    Votes: 7 3.2%
  • SimCity 2000

    Votes: 36 16.5%
  • SimCity 3000

    Votes: 21 9.6%
  • SimCity 4

    Votes: 86 39.4%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 54 24.8%
  • Cities Skylines 2

    Votes: 1 0.5%
  • Мухосранск

    Votes: 3 1.4%
  • Workers and Resources

    Votes: 10 4.6%

  • Total voters
    218
Another grey, lifeless, colorless, hideous city simulator slop is on the way



Sim City 4 is 2 decades old and looks better than this Unity asset flip. The menus are horrendous too, almost a copy-paste os Skylines that is already shit.
 
Another grey, lifeless, colorless, hideous city simulator slop is on the way

https://youtube.com/watch?v=Gf5yAfi96HM
Sim City 4 is 2 decades old and looks better than this Unity asset flip. The menus are horrendous too, almost a copy-paste os Skylines that is already shit.
Honestly there are several ways it can go from there. I do like the fact that you can make curved roads and lots don't create wasted triangle spaces, but then 12 seconds in you can see how there's no concrete on one of those awkward curved corners.

Danger signs are everywhere in the trailer, though, from how adding red roofs to your city (consistency, I suppose? Some places do have ordinances like that) also your road network red, to the fact that there are people walking around, meaning that it's likely poorly optimized.

Unless proven otherwise I don't see a powerful simulator under the hood and they're probably going to be like Inzoi and kneecap the rest of it by withholding modding tools. Ideally, though, you shouldn't need to have day one mods, the existing game should be able to tide people over and sell the product, especially if you keep releasing free updates that add new content (and save the DLC when you have a fully fleshed-out theme and idea).
 
There are now a a few Roman and Greek city builders. Here are two:

Pax Augusta is one and largely a Swiss one man band by the name of Roger. Yet it works well and the developer patches it fairly regularly.


There's Anno 117 which now has demo out with an easily bypassed time limit. It's enjoyable. It's Ubisoft published tho.

Another is Citadelium. It has an update I don't so much like certain aspects of it (the pyre is a bit too long of a production chain)., but you start the game without the update DLC.


I remember of one the Simcity games had a sort of multiplayer. I played it with my brothers. I got it at some now closed Gamestop - probably almost the last game I bought in a store.
 
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I remember of one the Simcity games had a sort of multiplayer. I played it with my brothers. I got it at some now closed Gamestop - probably almost the last game I bought in a store.

There was SimCity 2015 with its infamous online-only play. That's probably the one you were thinking of (I don't think there was LAN). I'm pretty sure it wasn't SimCity 2000 Network Edition unless you're telling me that you haven't bought a game in a video game store in a quarter of a century.
 
The graphics for CityState remind me a lot of the Transport Fever series, which as far as transport tycoon games go have done a really good job as of late. I feel like with these types of games there's only enough room for there to be one prominent title, which is why the og TTD, Simcity, The Sims, Rollercoaster Tycoon and the like really stood out and had no competition when they were at their peak. Some series like RCT and TTD have modern counterparts that are really fun, others like Sims and Simcity have faltered. Really unfortunate for the Sims too, it's a very lucrative game for the female demographic which would easily print any company huge amounts of money if pulled off right and not being mobileslop like what EA has been doing as of late.
 
There was SimCity 2015 with its infamous online-only play. That's probably the one you were thinking of (I don't think there was LAN). I'm pretty sure it wasn't SimCity 2000 Network Edition unless you're telling me that you haven't bought a game in a video game store in a quarter of a century.
Pretty sure one of the last games I bought in an actual brick and mortar store was the original Sins of a Solar Empire in 2008, so I believe it. Once Steam got going you didn't need to go to a store to buy games.
 
The graphics for CityState remind me a lot of the Transport Fever series, which as far as transport tycoon games go have done a really good job as of late. I feel like with these types of games there's only enough room for there to be one prominent title, which is why the og TTD, Simcity, The Sims, Rollercoaster Tycoon and the like really stood out and had no competition when they were at their peak. Some series like RCT and TTD have modern counterparts that are really fun, others like Sims and Simcity have faltered. Really unfortunate for the Sims too, it's a very lucrative game for the female demographic which would easily print any company huge amounts of money if pulled off right and not being mobileslop like what EA has been doing as of late.

There would be two SimCity-games that would be a success if they were successfully pulled off. The first would be if there was some "remastered" version of SimCity 4 that fixes fundamental bug fixes instead of a patchwork of DLLs and is built for modern systems. The second would be some sort of isometric (oriented) game like what Parkitect is for the RollerCoaster Tycoon series.

There was something sort of like that, NewCity. I've mentioned it in this thread before and have had some mixed thoughts about it (before it was abandoned). On one hand, it had some neat features that I had wanted to see in a SimCity-style game and seemed to have a good foundation (better than Cities: Skylines, at least) but it was really lacking in others (there were no utilities of any kind, if I recall the guy just didn't like them--it wasn't clear that if that was just something that would be implemented later or if he had some new concept to replace it.) Also when some article was written about it and they called it ugly he got butthurt, even though it was--the trees were just untextured single-face cones (among other things).
 
i'll gladly take my moons and trashcans but fuck it i'll say it.
simcity2013 isn't that bad and the soundtrack has no reason to go this fucking hard, especially the cities of tomorrow remix, knowing that maxis had a patch ready to fix many of the issues including the gaytarded whining about city size the faggots keep crying about but EA pulled the plug before they could roll it out still makes me MATI whenever i remember it, hopefully with the saudi acquisition they might give a look at SimCity again, the problem would be finding all that great talent, the ones that are still with us that is.
also all hail Omega.
 
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i'll gladly take my moons and trashcans but fuck it i'll say it.
simcity2013 isn't that bad and the soundtrack has no reason to go this fucking hard, especially the cities of tomorrow remix, knowing that maxis had a patch ready to fix many of the issues including the gaytarded whining about city size the faggots keep crying about but EA pulled the plug before they could roll it out still makes me MATI whenever i remember it, hopefully with the saudi acquisition they might give a look at SimCity again, the problem would be finding all that great talent, the ones that are still with us that is.
also all hail Omega.

I might give SimCity (2013) a try if it was on Steam without Origin. It is over a decade old at this point, after all. But I never really got into it because it looked overly cartoony (probably even moreso than SimCity Societies. With SimCity 4 and its mods, I was fully on board with it. "Holy crud! This is the future of video games!" and imagined nearly-perfect recreations of all the cities I could think of, including my own. I wanted to make my own little hybridized city of my hometown and all the stuff that I liked in other "big cities".

The other thing that I didn't really like the idea of is the idea of resources in a city game and I still don't. They have their place (Factorio in particular, became one of my all-time favorite games, or at least the one I've sunk the most hours into) but it was an awkward and irritating addition to a city-building game...and they don't even do that right! I would imagine that resources are transported through the "agent" system...and with that, in theory you could mod in more resources like you can with Factorio...but you can't! And rather than focusing on stuff like resources, that could've gone into the bare-bones game itself.

If we're saying nice things about bad games, I thought Cities XL (which despite a promising start ALSO turned into a half-assed MMO into the development cycle) had some bright spots.

I'm not sure if it was carried into Cities XL but their previous game City Life had a whole "class" system where it wasn't just based on income levels but also social status (like blue collar people hating the starving artist types, even if their income was similar). They also had a proper menu system, on the side as God intended, not on the bottom as SimCity (2013) and every other one has since.
 
Colossal Failure showed signs of life this morning by posting an update for their update: Bridges and Ports is now complete- allegedly. They showed a close up of a bridge and didn't mention a release date, no doubt to give them some time to run this "polished" version past the advance testers.

They also dove into bikes, in how the system works and that animations are fixed(?) now so they will make some more substantial progress. They noted it as a planned, core feature from the start even though that's not the impression they previously gave.

They also announced the old town assets that may or may not be a dlc. They look kind of like cardboard cut outs to me.. very fake looking. Maybe you guys can describe the issue with them better.

Oh and the tourism bug that's been killing commercial demand since launch was explained and is being worked on... but won't make it into the next update. It'll be the one after. Maybe. Wanted to say I did listen to CPP's video on this for some background noise. He seemed more annoyed than usual about the shortcomings from this update, understandable considering this is probably the worst year for the Cities Skylines franchise, a real flop for their 10th anniversary.

In other news, the last person hopeful for the impending asset editor just jumped off one of the BaP drawbridges (presumably from CO ignoring it in yet another update).

Link: https://forum.paradoxplaza.com/forum/threads/bridges-bikes-and-bugfixes-a-word-from-co.1860249/
 
I played the original C:S today and I see zero reason to get C:S2.
Cities Skylines 1 is a game that wants to be modded out of the box.

IMO, it's entirely playable (abeit with some annoyances like traffic and death waves), but visually it's one of the ugliest games around with that piss yellow filter over everything- with custom LUTs and various other graphical mods it can easily hold up for decades to come.

Also Cities Skylines 1 is strangely charming with Chirpy and other little oddities like the Donut/Hot Dog vans and the whole sandbox-like element of flowing water. Cities Skylines II is downright characterless in comparison.

 
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Cities Skylines 1 is a game that wants to be modded out of the box.

IMO, it's entirely playable (abeit with some annoyances like traffic and death waves), but visually it's one of the ugliest games around with that piss yellow filter over everything- with custom LUTs and various other graphical mods it can easily hold up for decades to come.

Also Cities Skylines 1 is strangely charming with Chirpy and other little oddities like the Donut/Hot Dog vans and the whole sandbox-like element of flowing water. Cities Skylines II is downright characterless in comparison.

rapidsave.com_did_somebody_order_doughnuts-aavermhsz5k61.mp4
A game should never need day one mods just like it shouldn't need a day one patch. SimCity 4 had issues that demanded mods and patches but it is a well-known fact that SimCity 4 was rushed and not very well put together. You cannot mod a bad game into a good one, and a patchwork of mods eventually grinds the game to a halt, no matter how fast your computer is.

Chirper was a terrible feature of Cities: Skylines that the dev team thought was quirky and beloved but no one else really cared, and while pink hot dogs cars being able to fly off bridges does have its weird little charm, too. But it's either a solid, moddable game that "can easily up for decades" or oddly charming Eurojank. Can't be both, but can be neither.
 
It would be nice if even one of these games that let's you build off the grid had some feature to fill in the gaps that curves and diagonally crossing roads inevitably create. Maybe some kind of snap-to drawing tool that auotfills with pavement and street furniture like benches, a fountain, or a statue, and another which fills in with greenspace, trees, flower beds. That doesn't fix a row of buildings on a curved road having whacking great big sections of nothing between them though.
 
Screenshot 2025-10-01 212358.png
What do you guys think of my city? :)
 
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