i'll gladly take my moons and trashcans but fuck it i'll say it.
simcity2013 isn't that bad and the soundtrack has no reason to go this fucking hard, especially the cities of tomorrow remix, knowing that maxis had a patch ready to fix many of the issues including the gaytarded whining about city size the faggots keep crying about but EA pulled the plug before they could roll it out still makes me MATI
whenever i remember it, hopefully with the saudi acquisition they might give a look at SimCity again, the problem would be finding all that great talent, the ones that are still with us that is.
also all hail Omega.
I might give
SimCity (2013) a try if it was on Steam without Origin. It is over a decade old at this point, after all. But I never really got into it because it looked overly cartoony (probably even moreso than
SimCity Societies. With
SimCity 4 and its mods, I was fully on board with it. "Holy crud! This is the
future of video games!" and imagined nearly-perfect recreations of all the cities I could think of, including my own. I wanted to make my own little hybridized city of my hometown and all the stuff that I liked in other "big cities".
The other thing that I didn't really like the idea of is the idea of resources in a city game and I still don't. They have their place (
Factorio in particular, became one of my all-time favorite games, or at least the one I've sunk the most hours into) but it was an awkward and irritating addition to a city-building game...and they don't even do that right! I would imagine that resources are transported through the "agent" system...and with that, in theory you could mod in more resources like you can with
Factorio...but you can't! And rather than focusing on stuff like resources, that could've gone into the bare-bones game itself.
If we're saying nice things about bad games, I thought
Cities XL (which despite a promising start ALSO turned into a half-assed MMO into the development cycle) had some bright spots.
I'm not sure if it was carried into
Cities XL but their previous game
City Life had a whole "class" system where it wasn't just based on income levels but also social status (like blue collar people hating the starving artist types, even if their income was similar). They also had a proper menu system, on the side as God intended, not on the bottom as
SimCity (2013) and every other one has since.