Borderlands (1, 2, 3, The Pre-Sequel, TftB)

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Borderlands 3 toned down the cell shading by about 50% so they were already moving away from that visual style but this game just looks like Destiny DLC. There's no cell shading at all and the enemy designs don't even have the classic Borderlands look.
If this game didn't have Psychos and Claptrap you couldn't even tell it was supposed to be Borderlands at all.
i have to say that randy lucked out with the current gaming drought, silksong has filtered a lot of people even with a bunch of sloptubers saying silksong has destroyed AAA and shieet you barely see people mentioning it, BL4 is more "chill" towards the niggercattle but yeah, toning down the celshading has got to be a dumb move as BL1 has some very thick celshading that makes it unique then BL3 thought it was funny to tone it down...
 
i have to say that randy lucked out with the current gaming drought, silksong has filtered a lot of people even with a bunch of sloptubers saying silksong has destroyed AAA and shieet you barely see people mentioning it, BL4 is more "chill" towards the niggercattle but yeah, toning down the celshading has got to be a dumb move as BL1 has some very thick celshading that makes it unique then BL3 thought it was funny to tone it down...
Open up any steam stat page and you'll see the "HOLY HECKIN DEAD" games in the top 10 going on several years. For every "Apex is over, heh...." there's millions of people playing it. "Diablo 4 on steam? They're bankrupt!", it generates millions in profits and has more players than most.

Borderlands 4 by sheer legacy is destined to be somewhat relevant. It'd never straight up flop, especially at that price and people actually buying it.
 
Open up any steam stat page and you'll see the "HOLY HECKIN DEAD" games in the top 10 going on several years. For every "Apex is over, heh...." there's millions of people playing it. "Diablo 4 on steam? They're bankrupt!", it generates millions in profits and has more players than most.

Borderlands 4 by sheer legacy is destined to be somewhat relevant. It'd never straight up flop, especially at that price and people actually buying it.
Borderlands 4 is also benefiting heavily from Destiny 2's death spiral. A ton of Destiny 2 content creators and players are trying Borderlands for the first time with 4.
 
Borderlands 4 by sheer legacy is destined to be somewhat relevant. It'd never straight up flop, especially at that price and people actually buying it.

Borderlands is pretty much Gearbox's ONLY legacy. What else have they released that didn't flop or turn to shit? Aliens: Colonial Marines? Battleborn? Bulletstorm (which I'm pretty sure BL4's lasso is a straight asset rip from)? The Homeworld games post-THQ? Duke Nukem even though the only games people give a shit about are 3D Realms games? Gearbox doesn't really have a whole lot going for it. They can't afford for BL4 to sell poorly and their half-assed optimization isn't going to help move copies.

I'm the sure the game will be great in 2 years with all the DLC and both paid characters for a fraction of the price. Maybe I'll be able to adjust the field of view and turn off motion blur by then. If I was dumb enough to spend $130 on this game I would feel absolute robbed. I remember when buying special editions of games actually came with cool shit worth hanging on to instead of digital items that are obsolete 5 hours after you get them.
 
which I'm pretty sure BL4's lasso is a straight asset rip from
wanna bet people will link it to halo infinite instead? fucking hell it hurts remembering bulletstorm.
Borderlands 4 is also benefiting heavily from Destiny 2's death spiral. A ton of Destiny 2 content creators and players are trying Borderlands for the first time with 4.
the game having destiny 2 team members don't help D2 either :smug:
 
fucking hell it hurts remembering bulletstorm.

I honestly didn't hate Bulletstorm. I liked how intentionally arcadey it was and how all the levels felt like they were purpose-built for spectacular kills and environmental actions. When you look at at the indie retro/boomer shooters coming out these days with really active mechanics, it kind of makes me feel like it was a bit ahead of its time. It had the unfortunate circumstance of being released when piss-filtered GWOT shooters were still in vogue. It's just a shame they didn't do more with it. It only came out... 14 years ago. Fuck I'm getting old.

I also just blackpilled myself. Looking back, Gearbox didn't make Bulletstorm, People Can Fly did. Gearbox published it. But People Can Fly and Gearbox both got brought under Embracer Group, and now 2K. Thinking back to the special edition release with Duke Nukem as a playable character had me scratching my head and wondering "the fuck?". Which, when you consider People Can Fly got their start with Painkiller, is pretty sad. Apparently there's a new Painkiller game coming soon that I unfortunately don't have high hopes for. I'd like to, but I can't. People Can Fly have gone through several layoff cycles and two game cancellations recently and it sounds like they're basically on life support. Fucking grim.

I can't wait for this industry to crash and burn. The people who make the best games are groups of people in a room small enough for them to talk across while they drink beer, eat pizza, and make games they actually WANT to play, not a sanitized product built to meet the checkbox quotas. Look what happened to iD and Bungie once the spark went out and the mission was lost. Every time an indie dev mogs a multi-billion dollar company, an angel gets its wings.
 
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Somehow noticed that BL4 released yesterday, went to check out, and guffawed at the seventy dollar price tag. Gearbox is pants-on-head retarded for thinking I'm paying that much for a BL game that will probably be on a half off sale in three months.

Also:
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I am not dedicating fucking 1/10th of my gaming SSD to what will assuredly be humiliation ritual wokeslop like bl3 was. Sorry Randy.
 
Word of advice for those who don't know. Turn this shit down as low as possible. The idiots at Gearbox didn't make a separate setting for Lumen (Ray Tracing) and instead baked it in with the lighting quality setting. So if you're having some issues running the game, this could be one of the settings causing it.


1757769892464.webp


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Bulletstorm
People Can Fly
If you're curious what became of the OG People Can Fly, many of them formed a new studio called The Astronauts and are working on a game called Witchfire, which despite only being in early access and against all of my preconceptions is shaping up to be one of the best games one of the best games of the last few years imo.
 
Borderlands is pretty much Gearbox's ONLY legacy
At this point, it's all legacy. Known IPs and names. There's ANOTHER live action Tomb Raider series being made. The animated one flopped. The last live action movie flopped. The remaster games, being the best thing on earth in terms of quality, price, modernization and being true to the original, barely made waves. And yet we see Tomb Raider media every other year.

Most companies stick to their one legacy and it works out. They'll try something else, it flops, and they casually return to their big seller and fans just follow along. Even if a new company pops up and makes the best fucking game on earth, it's bound to die irrelevant compared to the newest Borderlands, Diablo, Warframe, fucking whatever.
 
randomgamindHD chimes in BL4 with a APU :sighduck:
i recommend watching but at best it's 20FPS native and 40 ish with FSR with everything on low, i was going on a large spergout but apu's are extremely sensitive to total RAM and frequency used, i'll leave that shit for the proper thread regarding these spergouts instead of doing it here.
 
toning down the celshading has got to be a dumb move as BL1 has some very thick celshading that makes it unique then BL3 thought it was funny to tone it down...
I saw some review that said he couldn't play the previous bl games because the cell shading gave him headaches, aparently that was a constant for some people which is probably why they toned it down.

Since I dont have a hardcore gamer rig, I'm down to medium settings and there is still these really thick outlines on everything; it doesn't gel well with the open world. Like you see this super geometric base out in the distance and the cell shading makes it look like a abstract collection of lines with some color peeking through, same shit with leaves and other stuff. So I don't mind them toning it down.

I get that borderlands has definetly lost its asthetic "identity", but that has been the case since 2 so I don't mind much.
 
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