🥝 Community Official Kiwi Farms Game Jam - BEE JAMS! (Haha) BEE JAMS!!!!! (wheezing) BEE JAMS!!!!! AAAAAAAAAAAAAAH, BEEEEEEEEE JAAAAAAAAAMS!!! (AHahahaha-Ha!)

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You think you're ready for "big scope", but you're not. You'll always have to reduce scope in the end. Try to get a minimum viable "product" (title, start, middle, end, credits) before going too deep in any particular area. Crunching for 24 hours at the end sux.
 
You think you're ready for "big scope", but you're not. You'll always have to reduce scope in the end. Try to get a minimum viable "product" (title, start, middle, end, credits) before going too deep in any particular area. Crunching for 24 hours at the end sux.
My favorite adage about this is "Don't teach it kung-fu before you give it bones".
 
If you're new to projects like this, it's a good idea to use a site like Trello or its million equivalents to make a task board and divide your work into categories like MVP (a single functional level you can beat), Extensions (collectables and power-ups) and Bonus Features (achievements and RPG mechanics).

It sounds like hippy new age bullshit, but having that visual representation to refer back to is good to stop you wasting time fleshing out a feature your game ultimately doesn't need while MVP components are still unfinished.
 
I'm not going to have time to create sprite sheets from scratch before the submission deadline, so I'm remodelling ones I used in a previous tutorial. Is that okay?

Idle sample:
NullIdleTest.gif
 
Do we also have to submit source code?
Yep, vetting.
No need to be shy about it either, Game-Jam code and workflows always tends to look extremely retarded and funky so no worries there.
I'm not going to have time to create sprite sheets from scratch before the submission deadline, so I'm remodelling ones I used in a previous tutorial. Is that okay?
Yep! Re-purposed assets are fair game!

Have fun and enjoy!
 
I guess I can't import my own library then. Cause others can just easily google it and find my Github.
I was thinking the same --although I can't store my complete code on the repo anyway due to all the Israel references-- is there a good way to "sanitize" submitted code for opsec purposes?

I think CrunkLord or someone else mentioned this earlier in the thread.
 
I guess I can't import my own library then. Cause others can just easily google it and find my Github.
You shouldn't do that anyways. Someone can look at the symbols in the binary and still trace it back. (even after stripping symbols, code patterns/constants could still be found)
I was thinking the same --although I can't store my complete code on the repo anyway due to all the Israel references-- is there a good way to "sanitize" submitted code for opsec purposes?
Code minifiers or obfuscators can help a lot. For Javascript, most build systems minify and bundle all code to a single file. Whether that's still source code is arguable.

I think the only way to have security and privacy for both players and developers is to compile all games to web (WASM/JS) and host them all on a single site with a good Same-origin policy (so no IP grabbers/fingerprinting).
 
I was thinking the same --although I can't store my complete code on the repo anyway due to all the Israel references-- is there a good way to "sanitize" submitted code for opsec purposes?

I think CrunkLord or someone else mentioned this earlier in the thread.
For anyone using git, I think it would be a good idea to copy the project, remove the .git directory, and submit that. Git commits could leak emails and names.
 
I'm allowed to host my playable game on itch.io right? If not, if anyone has server space they can lend me. I'll be more than happy to accept.


I guess I can't import my own library then. Cause others can just easily google it and find my Github.
My biggest fear is me getting my IRL shit tracked down because of some subconscious esoteric programming thing I do that can get matched by some plagiarism AI thing. I'm probably gonna run my entire game through an AI thing just to clean it up and ask the AI to make it as compressed and shorthand as possible.
 
My biggest fear is me getting my IRL shit tracked down because of some subconscious esoteric programming thing I do that can get matched by some plagiarism AI thing. I'm probably gonna run my entire game through an AI thing just to clean it up and ask the AI to make it as compressed and shorthand as possible.
I recognize that code, see you soon.
 
I'm aware that Unity and Godot allow you to mark certain scripts as editor only, being culled from non-debug compilations.
I theorize that people are sooner doxxed over editor tools and libraries quicker than they are coding practices.
I'm allowed to host my playable game on itch.io right?
Absolutely, although your mileage may vary! A mirror download on KF would certainly put more anxious minds at ease given the fact Itch.io are baby backed bitches who get punked by literal funko-pops.
 
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I made a little song for the jam if anyone wants one. Anyone can use it for any purpose in this jam and elsewhere without crediting me (would appreciate a @ if it ends up making it into an entry though)
 
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