SJW Art and Extremes

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Why does Tumblr have an obsession with vitiligo?

  • Suicide Girl model and America's Next Top Model contestant have it, spread on Tumblr, that's why.

    Votes: 703 16.2%
  • Stop fucking asking this this question.

    Votes: 508 11.7%
  • I swear to God I will start deleting these posts.

    Votes: 154 3.5%
  • Goddammit.

    Votes: 409 9.4%
  • ACTUALLY IT'S PART OF A DEEP FALSE-FLAG OPERATION TO TURN ALL BLACK PEOPLE WHITE.

    Votes: 2,579 59.3%

  • Total voters
    4,352
Speaking of deltarune.
Apparently some people are mad at the artist for making Noelle white.
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I like how they're mad at the artist for making Noelle, the rich preppy girl with blond hair and the most stereotypical WASP karen mom imaginable, white


but not a peep about making Susie, the loudmouthed anti-social disheveled homeless girl, brown.

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lol

Side note but when I see people like Asgore, Undyne or Sans im like "how the fuck did they lose the war??"
I mean even a 6 year old with enough bloodlust is able to wipe them out in like... a day.

Full grown humans are insanely powerful in the Undertale universe. Canonically, the monsters lost the war without killing even a single human. The monsters are just extremely lucky that humans were also infinitely merciful and kind as well, given they simply banished them and left them to live in their own little community instead of wiping them out completely.
 
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Sperging aside, I remember when Undertale first released and the main people playing it were early teens. I'm surprised it's still as popular as it is today with Deltarune because I assumed most of those former fans are adults now and have moved past it.
I wish. I enjoyed Undertale as a quirky game with unexpectedly good music and at least novel to me ideas. Deltarune is interesting but I think is simply Toby and his crew pandering to the spergs that were obsessed with the first one. Its not utterly bereft of anything quality but its not worthy of the hyper focus that it receives. Its a game about animal people and a serial autist having pretend world adventures. There's some neat gags, good music, and some decent meta ideas.. but its still just a game.

Mild take: I personally didn't care for Stanley's Parable. I got it its aims but I largely just felt it was too obvious with its themes. Both "versions" left me just shrugging. It was a neat idea but largely just didn't stick with me.
 
I wish. I enjoyed Undertale as a quirky game with unexpectedly good music and at least novel to me ideas. Deltarune is interesting but I think is simply Toby and his crew pandering to the spergs that were obsessed with the first one. Its not utterly bereft of anything quality but its not worthy of the hyper focus that it receives. Its a game about animal people and a serial autist having pretend world adventures.
I mean Undertale and Deltarune are pretty different games in terms of how they're presented.

Undertale was basically a practice run for Fox and is only around ~4 hours long from start to finish. The main appeal is it's replayability with all the different routes and ending variations and shit. The actual story is very simple and muh themes and lore are very rarely told directly to the player and are just kind of absorbed through ancillary stuff.

Deltarune on the other hand is a straightforward narrative being told directly through an episodic format. There's actual character arcs and story beats and all that gay fun shit. Unlike Undertale it's not just hunting for specific endings or reading into 3 pixels on a background somewhere for a lore tidbit like an autist, though those people are still around. There's actual characters to be invested in.

It's basically the difference between an artsy shortfilm and a tv miniseries.

(The fanbase is insane though, I don't know why they're so hyperfixated on these games beyond them being the big thing when they were teens.)


Stanley Parable became boring to me after like 2 hours, at a certain point it just kinda... loses it's initial charm. Also the new version literally quotes Jim Sterling of all people. Fucking kill me.
 
Stanley Parable became boring to me after like 2 hours, at a certain point it just kinda... loses it's initial charm. Also the new version literally quotes Jim Sterling of all people. Fucking kill me.
I glazed Stanley Parable there but I agree with both takes. Undertale/Deltarune certainly blows it out of the water with it's gameplay loop being more engaging (You can't even jump in SP and after getting the endings there's no reason to return unlike Undertale), the battle system is still very unique and cool for what it is and the music is great, all in all it's still very charming.
I like the tongue-in-cheek humor in Stanley Parable though as it's consistent with what it's parodying, since it's not really taking itself too seriously. Undertale tries way too hard though with the edge and meta commentary when it's largely a simple cutesy game about befriending monsters. That's partly what spawned the crazy fanbase I think since it's on par with Steven Universe doing the same thing.

So I don't derail the thread further I'm paying the thread tax:
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I was going to save this for morning but fuck it, Prolactin posting. Even if I’m actually starting to run out of material from her for now.
She posted a new comic today about “standing up to a gaslighter”. Plot twist, it’s about giving into your asshole cat. And ends with the message “No shitty boyfriend? Get a cat!” While shoving a detailed cat butthole in your face. Lucky for me, she has another “lmao are the straights okay” comic.
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Huh, wonder what that’s about.
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Ah. Of course.
A little related bonus under the cut, I came across a post about moral crusades against shitty romantasy that VERY much reminded me of many things written by our girl Tiff.
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I don’t even like romantasy, damn it, but her sperging is worse.
 
The "queer romance" example is two people talking about their jobs while the "straight romance" is obviously just silly wish fulfillment for teens and young adults. It seems like the artist read the wish fulfillment straight romances in her youth while now she's more interested in slice of life romances. The artist likely just had a change in interests that's natural with growing older and projects this onto how straight/queer romances are written as a whole. Like, no shot a 14 year old gay kid actually wants to read about two people's boring, normal jobs and adult relationships just because it's kweer.
 
The "queer romance" example is two people talking about their jobs while the "straight romance" is obviously just silly wish fulfillment for teens and young adults. It seems like the artist read the wish fulfillment straight romances in her youth while now she's more interested in slice of life romances. The artist likely just had a change in interests that's natural with growing older and projects this onto how straight/queer romances are written as a whole. Like, no shot a 14 year old gay kid actually wants to read about two people's boring, normal jobs and adult relationships just because it's kweer.
She's miserable and a narcissist.
She can't wrap her head around the idea of media NOT aimed at HER and HER interest/likes.

Tax:
Some shitty memes I found.
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Well, I figured out after a while that I was bothered by the game punishing you for fighting back. Like bitch, all these people are trying to kill me (the player character), and yet I'm punished for defending myself or fighting back? I'm treated as the bad guy? Yes obviously the Genocide Route is different where you deliberately go out of your way to kill everyone, but in the "ideal" route you're supposed to be this goody-goody guy who treats everyone with kindness when everything is trying to kill you. Fuck. Off.
The problem isn't just that, even, although it's apparent. The funniest thing is that the genocide route can be justified, purely based off what happens in the game - not only monsters are supposedly an initially hostile species of creatures, they are not above killing a child who has nothing to do with the ancient war they are still mad about. A person would be justified to defend themselves however they want in this case, since they're not the aggressor (Not even a provocator). BTW if this was to show the madness monsters slipped toward after being locked up underground, it would've been a cool narrative element, but Toby clearly wants you to feel bad for the monsters. Also a child killing big monsters in droves with a stick, lol.
Undertale pulls the "humans are the real monsters" thing, but tries to show people like Asgore and Alphys but they are more doing what they do out of desperation, while the game treats you like a irredeemable piece of shit.
*Tries to pull. One can actually show your opposing\negative characters as having motivation and reasoning behind their behaviour - best example in games I've played lately is Fallout 1, where the Master (Main villain), believe he'd bring people together through forced mutation, but ultimately created a belligerent race of infertile freaks. He even kills himself if you tell him about the infertility (provided you got proof), because it sends him into such a fit of despair, he decides that death is the only logical way of accepting his failure.
Undertale is not that deep. We are firstly given control over a child, so obviously their malice depends on our actions, but our character starts being mistreated right as they fall into the Underground. And in-lore - no matter which route we take, we're faced with hostility from almost everyone, even the main cast. So in the end, it seems like humans were right to fight and lock monsters away, since they are emotionally unstable and violent, while also posessing magic, flight, etc. (Very dangerous is what I'm saying).
Undertale is a game where you play as a lost child, likely no more than 10 years old, who is alone in a place s/he has never been before, completely separated from all of his/her family and friends. It is also a game where every single character tries to murder that lost child. Everyone is hostile to this poor kid, everyone tries to kill this poor kid. How the fuck am I meant to play a game like that and think "wow, what a lovely bunch of folks, they're just like Frisk's family"? Frisk surely has a nice human family back at home that don't try to kill her.
Exactly. I don't know which books Toby read, or how his life went, but he seems to have one of the most stilted understandings of empathy and diplomacy I've ever seen. His idea was to subvert right away, of course, but he chose the worst type of RPG to do that - which is a standard late 80's, early 90's one. You don't spare monsters there, you stop some end of the world happening by killing them all. His game has "episodes" (Themed dungeons), so he grasps the concept at least, but it doesn't work with his philosophical musings.
All I'm saying is: Is anyone surprised the dude donated to BLM?
If you read the plot, and see why monsters attack you, it's essentially - "White Guilt: The game".

EDIT: Can't quote this properly:
"Toby Fox seems to have a lot of ideas that sound neat but don't really mesh together because he treats his game like a fanfiction."
Because it is fanfiction, essentially - he just took stuff from games he liked, without even hiding it, and smashed it all together.
he's eternally Andrew Hussie's bitch.
:drink:
 
The problem isn't just that, even, although it's apparent. The funniest thing is that the genocide route can be justified, purely based off what happens in the game - not only monsters are supposedly an initially hostile species of creatures, they are not above killing a child who has nothing to do with the ancient war they are still mad about. A person would be justified to defend themselves however they want in this case, since they're not the aggressor (Not even a provocator).
IIRC the game does state somewhere that monsters "express themselves through magic", in the form of bullet patterns, but that's optional information and very corny (though not nearly as much as "Execution Points" and "Level Of ViolencE"). It's not unreasonable to assume that the creature spewing projectiles your way is trying to hurt you, even if it turns out that they're just careless.

From what I've seen of it, Deltarune is a bit better about it, allowing for actual nuance. Whether this is just in service of a longer, more complex story, Toby Fox's actual original perspective, or indicative of him having a change in perspective is anyone's guess.
 
I have to disagree that undertale is about whether its morally right to spare or kill and that it forces the player to play a specific way.

What i took from undertale is its a narrative about save scumming, the game actively rewards your curiosity with more content and character reactions if you save scum for different possibilities. Your not just a defenseless child your a time god that can do infinite do-overs and the game is designed around this. I mean flowey literally says this at the end of the genocide route that he made everyone happy and had also killed everyone just like you the player would have if you got to that point.
Your basically expected to eventually do all the endings, the genocide route isn't meant to be a punishment its meant to be the 3rd half the of the game.
 
IIRC the game does state somewhere that monsters "express themselves through magic", in the form of bullet patterns, but that's optional information and very corny (though not nearly as much as "Execution Points" and "Level Of ViolencE"). It's not unreasonable to assume that the creature spewing projectiles your way is trying to hurt you, even if it turns out that they're just careless.
Lack of understanding doesn't exempt one from responsibility - you're not incorrect. This also adds to my hypothesis that monsters in-game are mentally unstable, since they do not percieve actions which may cause others harm as, well, actual danger, meaning no human would ever be safe near monsters. These last minute cop-out explanations like Toby made about monsters and fighting is a clear sign he didn't think the lore through.
Also it's inconvenient how you learn about EXP and LVL not being normal Experience and Level measurements in the middle of the game, where you've "incorrectly" have already defended yourself a few times, and need to listen to a moral lecture from Sans in the Judgement Hall. You need to introduce such crucial mechanics right from the start, or at least hint at them. Game sux.

What i took from undertale is its a narrative about save scumming, the game actively rewards your curiosity with more content and character reactions if you save scum for different possibilities.
You can do this in almost every game with working saves and extra content. Save scumming in general just helps you plan out and control your playthrough better.
 
You can do this in almost every game with working saves and extra content. Save scumming in general just helps you plan out and control your playthrough better.
Well yeah but thats the whole point of undetales story is that saving is an in universe mechanic.

I mean cmon the omega flowey fight starts with your menu save file box being destroyed and if you quit out after you beat him he remembers that he just lost.
 
What i took from undertale is its a narrative about save scumming
Never played the game but have we considered that maybe the game is about several things instead of just one singular thing? Maybe that art is designed to be interpreted instead of just outright telling you it's message? That there is no such thing as an incorrect interpretation in most cases?
 
Lack of understanding doesn't exempt one from responsibility - you're not incorrect. This also adds to my hypothesis that monsters in-game are mentally unstable, since they do not percieve actions which may cause others harm as, well, actual danger, meaning no human would ever be safe near monsters. These last minute cop-out explanations like Toby made about monsters and fighting is a clear sign he didn't think the lore through.
I think a lot of it is that the vast majority of monsters have only a vague conception of what "humans" actually are, resulting in only a few actually recognizing you as such. The shopkeepers next to the hotel, for instance, are excited for the destruction of humanity, but at the end of True Pacifist you can go back and reveal that you're a human, and they're quite embarrassed about it. Mental illness on a civilizational level is also a reasonable explanation, given that they've all been trapped underground for a very long time, and would go a long way to explain the whole "monsters express themselves through bullets" thing.
 
Never played the game but have we considered that maybe the game is about several things instead of just one singular thing? Maybe that art is designed to be interpreted instead of just outright telling you it's message? That there is no such thing as an incorrect interpretation in most cases?
I agree about multiple interpretations and themes of art but I think some interpretations are less valuable than others, its a bit reductive to disregard undertale as a shallow "david cage" make the obvious right choice game.
 
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