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Gun is based as fuck as it literally lets you scalp any NPC you wound. Civilians, cops, natives (lol), anybody.

It's a really solid little game. The open world is mostly empty but it's fun to do some side missions and blow shit up between main quests if you want to kill a couple minutes.
Why name a product GUN? A book I could understand, but try asking somebody if they have GUN in stock. Hey, could you find GUN for the Xbox for me? $40.
 
Hardest stuff was finding a fucking 3 star moose

I recently finished RDR2 after putting it off for years and seem to have gone the same route you did, to finish up on stuff outside of the "official" 100% - It's a little surprising just how much content is not included in the official in-game 100%.

Agreed on the gambling challenges, I'd read about them and was fearing the worst for gambling 8, but it was just time consuming, tedious repetition, but not difficult at all. Gambling 9 put me off at first, but I did some quick reading and learning how to play, and did the challenge pretty quickly. Especially after moving from block to all fives, at least you can score during the round. All the other challenges, gambling and otherwise, were either piss easy or very briefly annoying at worst.

I didn't mind the small bird hunting after a little while, actually began to enjoy the challenge - for the most part. A couple-few of those little shits really like to hide. But otherwise I got clued in real quick and MOST of them can be almost anywhere, with some locations outrageously better than others. Just needed to have a keen eye and listen closely.

The moose were pretty bad for me for a while. I got real familiar with a bunch of the spawn points, but on the rare occasion the game graciously spawned one for me it was always two stars or less, started to become fucking enraging. Worse, the Cairn Lake bait trick, which I'd read about in numerous places, did not work at all for me. I got exasperated and started looking up shit on youtube, and what did work for me was doing what this guy did:


It's shown being done in RDO but I didn't even notice that until I tried it in SP. Worked perfectly, got four in relatively lightning fast succession. So basically the same as Cairn Lake but just in a different location. Of course, what worked for me might not work for someone else.

I don't know if it's true but I've read that in addition to how things gets shuffled around after 72 in-game hours, or save reloads, or quit to menu and reload, etc, is that when you start an entirely new game some spawn routines are decided. Which could be among the reasons why there’s just as many “there ain’t shit here bro!!’ type posts right alongside the “got it in one try, thanks!” Who knows, though. I watch the following video and I have no idea how this guy is doing this unless he's either editing out massive amounts of time played or if there are many in-game days between each location.


Even so, getting so many is just absurd to me, nothing remotely like that happened to me at any attempts in any of the locations I tried. And although it did seem to come close at my location, but no idea how long that would have kept up.
 
The moose were pretty bad for me for a while. I got real familiar with a bunch of the spawn points, but on the rare occasion the game graciously spawned one for me it was always two stars or less, started to become fucking enraging. Worse, the Cairn Lake bait trick, which I'd read about in numerous places, did not work at all for me. I got exasperated and started looking up shit on youtube, and what did work for me was doing what this guy did:

https://youtube.com/watch?v=ScihYQRuWSIIt's shown being done in RDO but I didn't even notice that until I tried it in SP. Worked perfectly, got four in relatively lightning fast succession. So basically the same as Cairn Lake but just in a different location. Of course, what worked for me might not work for someone else.
The place in the video [where you finally found a 3-star] was my primary hunting ground for several days as I knew for a fact I'd seen moose up there, I spent about a week [whenever I was taking a break from other content] riding back and forth between the robot guy's laboratory and the falls, looking for a 3-star moose and found jack shit, but that area is incredibly good for mountain lions, as I found much to my consternation as they would stalk my ass incessantly up there. I tried a shit-ton of herbivore bait, fast traveling to force a spawn, potent herbivore bait, etc and got jack shit, then I head to Cairn Lake and throw down three baits and get one, first try. I really do think that it's true that the game periodically reshuffles spawns for more wildlife variety because at a certain point I genuinely wondered if a 3-star moose can even spawn by the falls. I could see it being a sort of 'seed' system when you start a new game, like Minecraft, but I'd assume modders would have found that by now, poking around.

But yeah that Cairn Lake trick, I repeated it four times in a row, then went back later to see if I could replicate it? I got jack shit. I'd say the worst part about hunting near the falls is 1) mountain lions there want to eat your ass and 2) the fucking elk, from certain angles, can resemble a moose so you're always getting that 'shit there's one' and you use your binoculars/scope and it's just another fucking 1 star elk running around.
 
Since I just remembered forgive me if it's been mentioned in the thread before but if you ever wanted to see the closest thing to a Proto-Red Dead Redemption, I recommend you check out Gun. Yes that's the name. Just Gun, it was made by the old Tony Hawk devs, Neversoft.
I found a copy of GUN for my 360. $30 because of added shipping cost.

Just finished Red Dead Revolver last night. Even on Normal difficulty, it can be unfairly difficult unless you're able to cheese bosses, obtain end-game weaponry, or cheat. Again, you cannot deal damage to bosses unless you "stun" them, which can vary from boss to boss. Example: one boss is holding a sheriff hostage. You have to shoot his feet to get him to drop the sheriff, THEN attack him for damage.

Aiming isn't always reliable, so you will be fighting with the controls. Also, you cannot shoot enemies if they are in cover. Once they are in cover, even exposed, your shots don't do anything.

Once you beat it, you unlock Hard mode and Bounty Hunter mode. Bounty Hunter mode is where you can replay missions with specific objectives to achieve for credit (i.e., beat a level in a time limit, obtain a combo, don't get hit.) You can tell its Capcom/arcade roots because of the exaggerated art style, scoring system, and replayability tied to unlocking items.

It's not a bad game, just janky, even during its time. Bosses especially are cheap. Sometimes, they will just stand idle while you just unload on them or catch you mid-animation. My strategy was to hope they get "stuck" and follow through.
 
My main memory of Red Dead Revolver is how fucking hard some of the later story levels got and also the [very fun] versus mode, where you could unlock a variety of characters by finding/buying items in the story. You can play it with bots, but it's a lot more fun with other people. I remember when I was younger trying to beat that Pig Josh boss fight and I gave up quite a few times after being told "I'm gonna blow you up real good, cowboy" and then getting blown up real good. The later boss levels were even more difficult.

But yeah I remember it being a solid game and surprising because even then we were sort of starved for western games, then when RDR1 came out it was something completely fucking different but in a good way. We're still sort of starved for good westerns though, the only real 'competitors' were Call of Juarez [except for the last game which was some modern day cartel shit, I didn't play it so I don't know more than that] and GUN, as mentioned before. The first two Call of Juarez games aren't bad but they're definitely quite different than either of the series I mentioned before. IIRC 3:10 to Yuma sort of spurred a very brief "western renaissance" but everyone knows the real peak of the western genre was The Outlaw Josey Wales, Tombstone and Deadwood in terms of films/shows, RDR in terms of bing bing wahoo, and anything Louis L'Amour/Cormac McCarthy/Zane Grey ever wrote. I could go on about the genre as a whole [especially books, used to be about all I read] for hours but that isn't what this thread is about.
 
I remember when I was younger trying to beat that Pig Josh boss fight and I gave up quite a few times after being told "I'm gonna blow you up real good, cowboy" and then getting blown up real good. The later boss levels were even more difficult.
Oh, that boss irked me until I cheesed it. I had thought to lure him to the middle of the map and just use the turret on him. But, Pig Josh flanks you and upon contact, blows you up and runs away. There's no way to tell where he is until it's too late.

How I beat him was to climb up where that English guy was, shoot him, fall down to lure him, climb up, repeat. Another boss with the Indian companion later in the game (I think he was a general, he shoots cannons at you) was easier because of cheese. Somehow, when you shoot him, he is stunned to where he stays in place and doesn't react because of his animation of being shot at.

Again, the bosses were the annoying part of the game because of their higher health bar, stun lock approach and inconsistent damage dealing from your end. You have to cheese them to get through.
 
that area is incredibly good for mountain lions

It's funny, I vaguely recall encountering one in the area, and seeing one by the waterfall, across the river while baiting moose, but they really never bothered me up there. Though I didn't really spend much time there outside of quests and baiting moose. The extreme far west creek that feeds into Owanjila was my location, if you go at or past midnight there's something like a 75% chance that there will be a cougar drinking water from the creek. There's also a good chance you might run into one on the way up to the trapper near there. It's interesting how different players had their own go-to locations.

except for the last game which was some modern day cartel shit

There's actually four, last game was CoJ: Gunslinger and was pretty good! At least I thought so. It's like Techland looked at the pile of garbage that was CoJ: Cartel and said ugh let's get back to form. Cartel has been removed from steam and it doesn't even show in my Uplay library anymore. Gun was fantastic too. Worst I can say about is just how tiny the open world is. I get the vague impression that pretty late into development they thought "you know we should really try to go open world, it's becoming a big thing now." It kind of has the feeling of lots of linear levels squished into an open world, and once the story is finished there's literally nothing to do. Still a pretty memorable and very fun game. Actually kinda thinking about playing it again...
 
except for the last game which was some modern day cartel shit, I didn't play it so I don't know more than that
It's like Techland looked at the pile of garbage that was CoJ: Cartel and said ugh let's get back to form. Cartel has been removed from steam and it doesn't even show in my Uplay library anymore.
i wanna get my hands on that game so bad just to get an idea of what its like to go through that shit because im 3 for 4 on them games and thats the only one left to complete the collection
 
Two things I learned about Red Dead Revolver. Remember RDR2's weapon cleaning mechanic where your weapon degrades from usage? Revolver has a similar set up; at the end of each level, whatever weapon you used would have decreased stats where you'd have to use your points to "repair" them. Revolver's soundtrack directly comes from composers that made spaghetti westerns. I knew the Bad Bessie level sounded familiar, like from Bonanza or something.
 
i wanna get my hands on that game so bad just to get an idea of what its like to go through that shit because im 3 for 4 on them games and thats the only one left to complete the collection
Its definitely interesting. You don't have anywhere near the same variety of weapons you do in the earlier games but instead you get a skill tree that buffs your weapons. The story is neat, especially since its all in the past tense: what you do in the game is him telling his story in a bar to a few listeners, and occasionally they'll "break the fourth wall" and interpose themselves with questions, or even do a rewind when they got something wrong and he needs to go back and correct them.
 
Its definitely interesting. You don't have anywhere near the same variety of weapons you do in the earlier games but instead you get a skill tree that buffs your weapons. The story is neat, especially since its all in the past tense: what you do in the game is him telling his story in a bar to a few listeners, and occasionally they'll "break the fourth wall" and interpose themselves with questions, or even do a rewind when they got something wrong and he needs to go back and correct them.

Deadwaste was referring to Cartel, not Gunslinger. But yeah Gunslinger was great that way, I especially liked this scene:


I laughed my ass off seeing it the first time, the t-pose was just too much. I actually thought it was a bug or something but with the "manna from heaven" line I'm doubting it.

I wish I could add my two cents about Cartel but I barely remember anything about it, I think I was drinking heavily through it. Vague overall recollection is that its reputation is deserved. I remember some obnoxious technical issues as well, and an early Techland favorite of having a revoltingly low FOV with no way to change it at the time.
 
Since I just remembered forgive me if it's been mentioned in the thread before but if you ever wanted to see the closest thing to a Proto-Red Dead Redemption, I recommend you check out Gun. Yes that's the name. Just Gun, it was made by the old Tony Hawk devs, Neversoft.
Good news, my copy came. Bad news, it's disc only. I think I overpaid by a lot. God damn.
 
But yeah I remember it being a solid game and surprising because even then we were sort of starved for western games, then when RDR1 came out it was something completely fucking different but in a good way. We're still sort of starved for good westerns though, the only real 'competitors' were Call of Juarez [except for the last game which was some modern day cartel shit, I didn't play it so I don't know more than that] and GUN, as mentioned before.
I found an interview from Dan Houser about the intended tone of Red Dead Redemption wanting to avoid being a campy, cheesy Western into more serious storytelling territory. I think it succeeded in all fronts. Of course, I feel he was taking jabs at the campy Red Dead Revolver. Also, Redemption's original story was to be a continuation of Red Harlow and his son after the ending of Revolver. That would've been nice to see, but I think it ended well enough.
 
There's actually four, last game was CoJ: Gunslinger and was pretty good! At least I thought so. It's like Techland looked at the pile of garbage that was CoJ: Cartel and said ugh let's get back to form. Cartel has been removed from steam and it doesn't even show in my Uplay library anymore. Gun was fantastic too. Worst I can say about is just how tiny the open world is. I get the vague impression that pretty late into development they thought "you know we should really try to go open world, it's becoming a big thing now." It kind of has the feeling of lots of linear levels squished into an open world, and once the story is finished there's literally nothing to do. Still a pretty memorable and very fun game. Actually kinda thinking about playing it again...
I thought it was piss, but its dueling mechanic is the best one I've seen in a game yet at using the mechanics to try to capture the "feeling" of a quick draw duel.
However, its dueling mechanic also comes up so infrequently that it is a real bitch to deal with until you drill the challenge over and over. Basically, was like having two good arcade games stapled onto a shitty campaign.
 
However, its dueling mechanic also comes up so infrequently that it is a real bitch to deal with until you drill the challenge over and over. Basically, was like having two good arcade games stapled onto a shitty campaign.
The dueling mechanic in Revolver is clumsy as hell. You have to use the right analog stick to "draw" your gun, then move the cursor to paint your opponent. Some of them are able to draw faster than you so you try to paint them and confirm before they shoot YOU.
 
Oh, so it's not a co-op mode like Undead Nightmare... Well, I will keep this game uninstalled then.
I feel that Rockstar Games AND the community is overhyping this recent content drop. Not that I blame the community, Rockstar made a trailer to promote this update of telegram missions and soon after, news outlets and YouTube channels are posting about the announcement. When was the last trailer for RDR2, I think months ago?

AFAIK, telegram missions are solo only with small payouts. What also bugs me is that they are adding their Outlaw Battle Pass ITEMS as limited time unlockables, not the battle passes themselves.


I'm going to temper my expectations about Red Dead Online after this since all hands are on deck for GTA VI.

Actually, the last Red Dead Online trailer was about The Halloween Pass 2... from October 28, 2021.

 
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