oblige the US government when they request for immediate access to their most-refined video modeling (which they can then subsequently clean up to get rid of obvious errors before releasing).
To add to this, the AI we know about and have access to, just like most technologies, is two decades behind what TPTB really have.
Google, way back in the early 2000s, demonstrated two technologies that, at the time, blew my mind. Firstly, they could artificially generate an image using a text prompt, while simultaneously demonstrating how an image could be 'cleaned up' using prompts - a picture of a daffodil in a field could have the field removed and replaced with any other fake background, while keep the real picture of the daffodil in tact.
Secondly, they showed compression technology that could reduce the file size of a dancing figurine from 10mb to 10kb, on the fly.
That blew my mind because generating an image from text prompts is seriously impressive, or it was 20 years ago, nowadays it's old news, and because we suffer from so much bloat in modern day computing. Which, I believe is a conspiracy in itself.
This one goes deep.
When Gears of war 2 launched, we saw, in real time, a drop in the quality of AI (as in, the 90s nerd version of AI, not the slop buzzword used in the modern day) beyond what I had ever seen. The once intelligent enemy bots became brain-dead, clunky, slow-to-respond and slow-to-act. The previous game had AI that was vicious, aggressive and caused pause-for-thought when engaging. Before Gears of War, Epic Games were well known for the AI enemies in their Unreal games. Unreal 2000 for the Dreamcast, had enemies that learned from your patterns of attack and would swap their routes of engagement if you got the drop of them too often.
Why did we see such a drop in AI? Well, most people said it was to lower the bar of entry to attract new, casual gamers. They argued that the computing power of an Xbox 360* was not enough to render graphics and the Ai at once - a bullshit argument that falls apart on inspection. The reduction in the intelligence of the AI and the increase in bloated filesizes go hand in hand. The Xbox 360* and every subsequent console, CPU and GPU released have more power than we're allowed to access, lots and lots more power**. That extra power is locked out to drive the cause of the bloat and the reduction in AI; data gathering. The processing power, and the reason why every game is now online only, is to increase the depth and breadth of the data gathering.
EA admitted to listening to all words spoken on a headset***, or when connected to any microphone device (It's also the reason mobile companion apps and 2FA using your phone became prevalent; it was a way to legally listen to your voice when calling one of the enemy players a cheating twat.
Inputs into a computer, game, or online service are monitored. Every key press, every d-pad nudge, every controller slammed against the floor is monitored. That's why rumble and motion controls in pads are now standard? They measure your feedback.
Every piece of software you use, every game you play, every console or piece of hardware you buy is restricted on two fronts; software is bloated with spyware and data gathering software, and the barrier of what is acceptable is artificially increased. By that, I mean 4k, ray-tracing, 'bitcoin mining' etc.
However,
and this is the juicy part the data gathering is only the financial aspect, it is the compensation for the companies who are all in on the big conspiracy,
which is to steal technology from you and reverse the course of progress because we went too far, too fast and TPTB lost control. The internet**** was stolen from us, our hardware is stolen from us, our software is bloated as to not work on computers more than capable of doing so. Linux generally has better performance than windows on the same hardware because the bloatware and spyware programs aren't compatible with Linux, or don't work on some base levels within the system*****
*The Xbox 360 was made by Microsoft. Microsoft are the same company who worked with NSA to spy on domestic and foreign citizens at the behest of the US government, sharing the information with the five-eyes countries.
**The processing power inside the PS3 and xbox 360 is beyond comprehension, relative to what we have 20 years later. The Ps5 and XSX struggle to render games in 1080p at respectable frame rates. They cannot render 4k natively. The XSX is 4900% more powerful than an xbox 360, but cannot render graphics only 16x more demanding (1080p-4k).
***EA had a presentation leaked where they discussed using voice data scraped from headsets and in-game chat, to make the game more difficult for players and to artificially boost the health and power of enemy AI's, then offer 50% discounts on one-time boosters. For example, a player could say "Fuck this game, the enemy team are too quick". EA would then offer speed boosts for a limited time, playing off of psychological FOMO techniques to push sales. This idea was too on-the-nose, so instead, EA opted to hook players in by making the game easier and more fun when phrases like "last game and I'm off to bed" or "This is pissing me off, this is my last match". How many of us gamers have said "one more game" and then been hooked for hours?
****The internet, once a place of free sharing of information, disclosure of top secret projects and of course, 'piracy'. For example, Abovetopsecret.com, when first launched, leaked details on future weapons platforms and technology that, 20 years later, is now common place. It was shut-down and co-opted by the intelligence agencies, like much of the internet. 4chan and Digg (reddit) became too big to control and had to be co-opted, shut down, turned into honeypots or invaded with bots. Tumblr was a website where art was freely shared, yet was closed down to applauds and cheers from bots and shills. I can go deeper into Tumblr in another sperg post if requested.
*****Those who will say that this is impossible, only need to turn to Microsoft (them again!) as to what can be done on a hidden level. Mossad requested Microsoft and (IIRC) Intel, create hard drives that would be delivered to Iran and used in their Nuclear Power Plant - the one supposedly enriching uranium for nuclear weapons. The Iranians weren't stupid though. They kept their NPP firewalled up to the hilt, with no chance of espoinage or cyberattacks possible at all. However, when the Iranians came to turn on their computers to run the NPP, disaster struck. A virus, somehow, made it into their system and corrupted everything, forcing the NPP back years. What MS, Intel and Mossad did, was to build HDD's with code hidden below the level of the lowest level of the kernel. Code that could not be detected by anyone, no matter how good their skills were, no matter how deep they looked in the code. This hidden program, when plugged in to the NPP computers, activated a virus that spread throughout the entire plant. This happens today on all modern hardware to restrict their ability.
TL-DR - Technology is artifically restricted to prevent the plebs from being too powerful, too knowledgeable or from being able to escape the control of TPBP. In the past, they did this by erasing advanced civilisations (Tartaria) or destroying technology too good (Free energy, Nuclear power, water-powered cars, free sharing of software via piracy). However, in the day of social media, the internet and smartphones, destroying technology is too obvious, so instead, TPBP artificially restrict it through various means and methods.