The Less Talked About Things That Ruin Modern Media

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And just recently I saw the latest Transformers animated movie, Transformers One. Anyone who grew up watching Transformers knows that Optimus and Megatron are mortal enemies. The whole franchise hinges on their conflict and rivlary. So why in the holy hell did they waste an entire movie showing them as friends just to do an obvious an inevitable falling out? And the way they kept calling each other best friend and buddy and all that just felt inauthentic and forced. Again, we know how this is supposed to go so why are you even telling this story? It just felt like a complete waste of time, especially considering no previous TF material that I'm aware of had Optimus and Megatron be best buddies that had a falling out and became opposing generals in a several million year long war. It felt like this was done because they know we all know about their rivalry and wanted to make their backstory more tragic, when all they did was waste our time. Also, wasn't it more tragic the way the old show did it? Optimus (as Orion Pax) admired Megatron initially only to become a victim in one of his attacks and after being rebuilt and reprogrammed into Optimus, he sees the error of his ways. That way, Orion turns into the wiser Prime based on his experience, Megatron plays a role in his archenemy's creation, and their rivalry has an intense and tragic starting point. Works just fine, so why screw with it?
It was meant to be part one of a trilogy, but a sequel does not look to be happening given it underperformed. The whole thing was a giant memberberries for Gen Xers like the Bumblebee movie was. It did show me how full of crap most anti-woke YouTubers are. They would constantly proclaim how audiences are tired of Hollywood milking IPs with sequels, prequels, and reboots only to then complain that Transformers One was a great movie that should not have bombed.
 
But I do take your point. A lot of games change developers entirely, and the results feel like "we're really big fans" goobers totally failing to understand why the originals were good. The perfect example is Silent Hill.
I also tend to think of the Ys series as a more subtle example. Particularly once you get to Ys VIII: Lacrimosa of Dana, there's a feeling of "this is good, but it doesn't feel like Ys anymore."

............

So another thing that's been on my mind today....

... And this is a thing that seems to especially affect Japanese stuff, but... like, a lot of media gives me a feeling of "excess," to the point of completely losing their brains.

This has kind of been a thing for awhile to be honest--I even remember Jim Sterling doing a video about Tetsuya Nomura's version of Batman and what an ugly fuck that was, but metaphorically I feel a lot of things have a similar issue. Why does this show have a girl who is both a maid and a catgirl? Because they're trying to up the ante. Or maybe a story will have a girl with a scythe that turns into nunchaku that turn into pistols....

It affects gaming as well. It always bothers me in like RPGs that classes like knights that are supposed to be purely physical, now have these abilities that are magic in all but name. I understand that in some types of games its a necessary evil, but why do we need it in, say, Dungeons & Dragons? Whatever happened to the days when the value of the Knight was that he was the front line fighter who did the most physical damage and maybe tanked so your wizard in back could prepare a fireball? Heck, whatever happened to the days when "put at Stinking Cloud spell at a choke point" was a valid strategy?

I also see this trend towards "excess" a lot in character archetypes. To use some autistic examples, when you go back to 1987 Michelangelo of the Ninja Turtles was the "Party Dude," and he was presented as laid-back and sometimes a pizza fiend but... he also behaved like a normal fucking person. Compare this to, say, Pinkie Pie from My Little Pony, who.... if you knew someone who acted like her in real life, you would be sick of her within weeks. To be fair, at least she sorta fits within the universe the show created, but I've seen characters like her that tend to feel like a Looney Tunes character escaped into a more serious show.

I think I'm just rambling... I just woke up... but again, hoping it makes sense to someone.
 
If you look at some old films like "His Girl Friday" there's a very quick back and forth exchange between characters that makes it really engaging and fun. A lot of dialog now is just plain boring.
A few years back, I finally got around to watching Liberty Valance. Everyone shits on Wayne with that joking “Pilllllllgrim” impression, but I was impressed by what a devastatingly good insult it was in the context of the movie. In one word it conveys “you’re a do-gooder idealist on a mission and your time here won’t matter because you’re going to leave.” Old Looney Tunes were like that, too. How many adults who grew up with those know that Nimrod was actually a great hunter and it was just Bugs being sarcastic? I remember my confusion watching the 90s X-Men and seeing the robot Nimrod pop up. “Wait, did they name the robot ‘moron’ on purpose?”
 
... And this is a thing that seems to especially affect Japanese stuff, but... like, a lot of media gives me a feeling of "excess," to the point of completely losing their brains.

This has kind of been a thing for awhile to be honest--I even remember Jim Sterling doing a video about Tetsuya Nomura's version of Batman and what an ugly fuck that was, but metaphorically I feel a lot of things have a similar issue. Why does this show have a girl who is both a maid and a catgirl? Because they're trying to up the ante. Or maybe a story will have a girl with a scythe that turns into nunchaku that turn into pistols....
I know exactly what you mean. Everything's too colorful, character designs are freaky and make no sense, there's too many radical plot elements (time travel, overpowered mcguffins) in a single story.

This is because writers and artists are running out of ideas. Now every game big budget mainstream game seems to be a hodgepodge of Lovecraft, Philip K. Dick and Tolkien with anime style graphics. There's no focus, it's all too chaotic.
 
This is because writers and artists are running out of ideas. Now every game big budget mainstream game seems to be a hodgepodge of Lovecraft, Philip K. Dick and Tolkien with anime style graphics. There's no focus, it's all too chaotic.
Practically every piece of art can be traced back to a classical fairy tale or parable. Through all of history, skilled artists and storytellers understood that all art is tied to a select few common ancestors and would, instead of trying the failing task of making something entirely new (borderline impossible, and there's no guarantee something entirely unique would even be good or worthwhile) would opt instead to remake and refine previous archetypes and structures—adapting them for the artist's time with all the appropriate window dressing.

But academics and artists of the last century have made "deconstructing" or otherwise subverting classical storytelling techniques like The Hero's Journey an artistic virtue in and of itself. Art and storytelling became an ever-escalating game of swirling disparate elements together in a contest to see who could produce the most schizophrenic, unrecognizable mess. Power-levels and stakes became meaninglessly huge, art-styles became disjointed and incoherent, tried-and-true storytelling structures were abandoned, writing became obnoxiously cynical and insincere, every cultural icon had to be debased and humiliated for the sake of making way for the artist's new Frankenstein creatures.

The classic archetypes of the Hero, the Shadow, the Mentor, the Companion, the Lover, the Antihero, the Trickster, etc. are all immortal.
The snarky Indian woman with vitiligo and a cyborg arm and who gives hip wisecracks and has a love of Fritos will not be.

TL;DR: DOOD IT SUBVERTED MY EXPECTATIONS!!!1!
 

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I find it funny there's this focus on AAA media in this thread, when for me its not exclusively the big-budget stuff that's the problem.

When I was younger I was a fan of JRPG-type games (worded that way because not all "JRPGs" are actually from Japan) and its a genre that disappoints me most. From the SNES to the PS1 it actually did feel like the genre was "growing up," going from telling mostly Saturday Morning Cartoon stories to telling stuff that was more cerebral (at least, that's how it looked to me at the time).

And yet whenever I play one now, it disappoints me that the genre never really advanced further, and indeed seems to have backslid. A story about some dude who goes on a journey after an evil empire burns his home, and who winds up saving the world from a big demon, would have been fine on the SNES but now feels quaint on the Nintendo Switch.

And thing is, this is a genre that has a lot of indie games, or low-budget stuff. So you'd think that somewhere in there, would be a game that's as mind-blowing to me as an adult that reading Dune was when I was sixteen.

But even the lone creators in their bedrooms seem to be content to tell the same sort of slop that big-name studios put out. I almost suspect that if I want that amazing experience, I might end up having to make it myself.

This also of course goes back to the reviews thing I mentioned on page two... I can't trust critics because they have a way of being uncritical and elevating slop. A lot of them really seem to be just happy as long as a game is done in pixel art.

The changing trends in criticism today, either with journalists suck the balls out of a media so that they don't get blacklisted from reviewing future things from a company, people's standards becoming lower so that they're still satisfied with media even if it goes downhill, and active campaigns that are done to undermine media that doesn't align with "today's values", going as far as government intervention or debanking, i.e. the Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque game, also have contributed to media being a shell of themselves today.

You have creators that can't take criticism at all, and are not even subtle about it, i.e. former Sims 4 dev Grant Rodiek literally saying that "There won't be a Sims 5, if Sims 4 flops", and Concord's development was plagued with extreme toxic positivity from top to bottom. And then you have hardcore Stans that lash out at people just for disliking the media that they Stan for, i.e. The Last of Us 2 Stans instantly yelling at people and calling them bigots, homophobes, transphobes, anti-Semites, Islamophobes, alt-right, GamerGaters, MAGA, DARK MAGA, just because someone doesn't like TLOU2. Also, in some countries, criticism can be punishable as a crime, i.e. people criticizing Chinese cars in China or Vietnamese cars in Vietnam have gotten visits by the Police, and some Western countries also look like that they'll include criticism in their ever increasing "hate crime" laws.
 
Now every game big budget mainstream game seems to be a hodgepodge of Lovecraft, Philip K. Dick and Tolkien with anime style graphics. There's no focus, it's all too chaotic.
I think the worst thing is our cultural sphere hasn't managed to cultivate any Robert E. Howard, Lovecraft, Moorcock, Tolkien equivalents or new ones who stand out altogether. Who was the last real writer that people considered to leave a huge cultural impact? JK Rowling? When was the last time a franchise had some cultural watermark like Star Wars, Aliens, Terminator, LOTR? Alot of games were copying those guys like DND, Warhammer, Dragon Age, Mass Effect and now we have people copying games that copied those guys, but are doing it so that the characters all this have post-ironic lingo or meta commentary and subversion. I don't know if its because creating a new world is hard or if writing is hard, but the reality is that there hasn't been a new story to draw heavy influence from.
 
I think the worst thing is our cultural sphere hasn't managed to cultivate any Robert E. Howard, Lovecraft, Moorcock, Tolkien equivalents or new ones who stand out altogether. Who was the last real writer that people considered to leave a huge cultural impact? JK Rowling? When was the last time a franchise had some cultural watermark like Star Wars, Aliens, Terminator, LOTR? Alot of games were copying those guys like DND, Warhammer, Dragon Age, Mass Effect and now we have people copying games that copied those guys, but are doing it so that the characters all this have post-ironic lingo or meta commentary and subversion. I don't know if its because creating a new world is hard or if writing is hard, but the reality is that there hasn't been a new story to draw heavy influence from.
There's too much entertainment to choose from. We're being flooded by movies, games, songs and books. It's hard to remember what movie you saw yesterday when there's 300 more in your backlog. Famous writers didn't have nearly as much competition in 1995 because the internet was only starting to become a thing. Add Youtube to all that and you have a generation of consumers who can't even focus on the media they're consuming.

I'm glad I'm old enough to remember an era when things were very different.
 
For all the hate Rey has, Leia and Padme aren't that different. They barely ever evolve compared to the male leads. Leia and Padme start as very capable who don't need to learn because they already learned off screen before the story happens. We never seen this, we just accept it. Of course, they're way more fleshed up than Rey, but it's not like Star Wars never had this problem before.

Compare that with Eowyn or Sarah Connor. Both go through a process of growing during their stories. No female SW character does that.

Another smaller example is in Batman V Superman, a bad movie regardless, but at the end, it really took me out of it when they explicitly stated that the area where the big fight with Doomsday happened was evacuated/emptied/cleared out (I forget the exact term they used). It was distracting because I knew immediately that it was a clumsy line added in to respond to the criticisms Man of Steel got for the "collateral damage" caused by Superman's actions. It felt like a criticism of a past movie spilled its way into the next movie in a way that felt forced and hammy.
Batman led Doomsday outside the city in purpose, which makes sense considering he's been mad that whole movie about the damage Superman caused. It's part of the plot that he wants to keep collateral damage as low as possible.
 
So here's one more thing that ruins modern media that is often left out of the discussion:

Fandoms

Well, saying this is "often left out" is kinda wrong. It feels like a thing that is kinda acknowledged but never discussed. Or it tends to be discussed in a simplistic way. In Kiwi Farms culture for example it often gets parsed as "I saw that fans of show X liked to make degenerate fan art." It always has this outsider-looking-in vibe.

The other side of the coin though is nowadays, media has a potential to be "personal" in ways it wasn't before. When I watched cartoons in the 1980s it was very often just me and my sister (or sometimes even me solo) having fun. But starting in the 2000s now there could be a "community" aspect.

Which, now if you followed a show, you also hung out with a group of people. And this leads to a problem I've often had where... okay, I'll put it simply: I've had media I can't return to not because of anything to do with the media itself, but entirely because there's bad memories associated with it, often memories involving fandoms I used to be part of.

It got to a point where if I'm actually enjoying something, I will avoid fandoms. I don't wanna end up getting sick any time I watch a show I genuinely like, just because I remember stress and heartache that it was peripherally a part of.
 
For all the hate Rey has, Leia and Padme aren't that different. They barely ever evolve compared to the male leads. Leia and Padme start as very capable who don't need to learn because they already learned off screen before the story happens.
That's completely fine because Leia and Padme are supporting characters in their respective trilogies. Important supporting characters but supporting characters never the less. Most supporting characters don't get much character development or evolution in movies simply because that can make the story unfocused and eat too much screen time. If they do it's often in response or reflection to the main character but this isn't the job of these characters. They mainly exist to give motivation for Luke and Anakin and to fless out the world building.
 
The endless deluge of reboots, remakes and revivals is painful enough. But refusing to give the new installment a unique title? So I have to specify by putting the year of release in parenthesis? Fucking obnoxious.
 
The endless deluge of reboots, remakes and revivals is painful enough. But refusing to give the new installment a unique title? So I have to specify by putting the year of release in parenthesis? Fucking obnoxious.
Which Mortal Kombat game do you like more? Mortal Kombat or Mortal Kombat?
 
I think the worst thing is our cultural sphere hasn't managed to cultivate any Robert E. Howard, Lovecraft, Moorcock, Tolkien equivalents or new ones who stand out altogether.
Part of me wonders if people like this may exist, but they just don't see a point, because they've seen what happened to the great works of the past.

Tolkien? Turned into action shlock.
Moorcock? Forgotten by all but a couple of nerds.
Lovecraft? Endlessly imitated by people with only a fraction of the creativity and skill and his ideas have been reduced to funny memes.
Howard? Most people associate his famous barbarian more with a pair of bad movies than his actual short stories.

And of course we've seen the ultimate endpoint is being appropriate for political propaganda.

I'm surprised we haven't yet seen the Conan the Barbarian movie where he decides to become a feminist. (Actually, full props here but I actually kinda liked the Eric Bana Conan movie because I read some scenes as "this is how a 1930s pulp hero would actually feel if confronted with a modern ideologue"... although it was still a poor representation of the source material).

Which Mortal Kombat game do you like more? Mortal Kombat or Mortal Kombat?
MORTAL KOOOOMBAAAAAAT!
 
The fuck did you say, bro? :jaceknife:
I mean, we can discuss their merits as movies (I personally find the Conan films a bit dull) but its inarguable that thanks to the movies, most people see Conan (and barbarians as a whole) as just dumb, unthinking brutes who power through everything, which is not only of dubious historacity but also a far cry from Howard's character.
 
If you take care to look lighting in TV and movies is all fucked up. Everything's either way too oversaturated in colour, too bright, or too dark. That's if it's not just fucking blue and orange cranked up.

I don't know if anyone's talked about how sound mastering is fucked but it's all TOO LOUD or too soft. I don't think most people are listening to a 5.1 surround system, just usually whatever their TV speakers are.
 
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I mean, we can discuss their merits as movies (I personally find the Conan films a bit dull) but its inarguable that thanks to the movies, most people see Conan (and barbarians as a whole) as just dumb, unthinking brutes who power through everything, which is not only of dubious historacity but also a far cry from Howard's character.
Ah. Yes, they aren't faithful adaptations of the stories, that's true. I would say the first is a great film, though. The sequel is pretty awful.

I wonder how much of the "dumb barbarian" stuff in pop culture is due to Arnie's accent? It does make Conan sound stupid...
 
Ah. Yes, they aren't faithful adaptations of the stories, that's true. I would say the first is a great film, though. The sequel is pretty awful.
I remember feeling the opposite for awhile--that the first was dull but the second, despite arguably being a bigger insult, was at least dumb fun.

That said I re-watched Barbarian recently and appreciate it more now, tho I still don't exactly love it, so I'm not sure how much I would still agree with this stance.

I wonder how much of the "dumb barbarian" stuff in pop culture is due to Arnie's accent? It does make Conan sound stupid...
The accent wasn't the only thing.

While in captivity, Conan is little better than a trained dog, who only escapes because someone randomly decides to let him go (which Conan actually acts confused and almost hurt by)... and then the movie has him not even caring about his village or seeking out the cult until something just happens to remind him. After they successfully rob that tower, the next scene shows him black-out drunk as he and Valeria get found by the king's soldiers.

Heck, Valeria feels more like book-Conan than Conan does. Conan comes off like he barely has the ability to think beyond his next meal or next roll in the hay.
 
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