- Joined
- Sep 3, 2014
There's also the matter that they did not seriously read the dossier that Ripley helped work on and they were overly cocky due to thinking it was going to be a routine mission. They genuinely thought that at worst it was a standard "bug hunt", which just meant they had to deal with some hostile organisms, and they never ran into a species like the Xeno prior to that. Even then they clearly thought there were other reasons why the place might have lost contact, like busted comms relays. Colonies going dark was established to be a common problem and usually it's due to nothing serious.
They also had a wet behind the ears overly centralized idiot in command who blatantly stated to all units that the area was secure. I don't think it's highly unreasonable for the Cheyenne to get ambushed; especially since the Alien has on more than one occasion been pretty good at blending into the machinery. They thought they were in a safe zone; their commanding officer was kind of too busy being fucking unconscious at the time, and the sarge is dead. The highest ranking guy still active was Hicks, who was not really an in-charge sort of fellow.
A UACM platoon is essentially two light squads in our reality. I've mentioned this before; that this is for several reasons. Firstly that you can make more units to handle issues on more worlds, since humanity is scattered across the stars, meaning you need to cover all that shit. The second is that it's supposed to show that tech's marched on; two light squads were supposed to have the same firing power of our modern platoon, and thirdly, less men per ship means less supplies you gotta pay for, like food and atmo.
Also yes, having empty spacing is rather useful for things like evacuation of personel. Be it due to retreat from a hostile force or in the event the colony is fucked due to failing equipment. They are called colonial marines after all.
The FTL in universe is cheap. Automation is a big thing as well, to the point that in earlier scripts mining vessels are pretty much automated by the time of Aliens.
Ah, that reminds me; the Sulacco like most Conestoga class cruisers had something akin to MUTHR running its systems; it does have the capacity to handle itself in the event of space combat, to the point the entire unit could be dead and that doesn't affect its space fighting ability. Also it can store up to 2000 personnel per haul, which further reinforces it being a pretty versatile ship.
Oh and one more thing; it's a bit of an old girl by the time of Aliens; it and its sisters was being phased out for the Bougainville Class.
They also had a wet behind the ears overly centralized idiot in command who blatantly stated to all units that the area was secure. I don't think it's highly unreasonable for the Cheyenne to get ambushed; especially since the Alien has on more than one occasion been pretty good at blending into the machinery. They thought they were in a safe zone; their commanding officer was kind of too busy being fucking unconscious at the time, and the sarge is dead. The highest ranking guy still active was Hicks, who was not really an in-charge sort of fellow.
A UACM platoon is essentially two light squads in our reality. I've mentioned this before; that this is for several reasons. Firstly that you can make more units to handle issues on more worlds, since humanity is scattered across the stars, meaning you need to cover all that shit. The second is that it's supposed to show that tech's marched on; two light squads were supposed to have the same firing power of our modern platoon, and thirdly, less men per ship means less supplies you gotta pay for, like food and atmo.
Also yes, having empty spacing is rather useful for things like evacuation of personel. Be it due to retreat from a hostile force or in the event the colony is fucked due to failing equipment. They are called colonial marines after all.
The FTL in universe is cheap. Automation is a big thing as well, to the point that in earlier scripts mining vessels are pretty much automated by the time of Aliens.
Ah, that reminds me; the Sulacco like most Conestoga class cruisers had something akin to MUTHR running its systems; it does have the capacity to handle itself in the event of space combat, to the point the entire unit could be dead and that doesn't affect its space fighting ability. Also it can store up to 2000 personnel per haul, which further reinforces it being a pretty versatile ship.
Oh and one more thing; it's a bit of an old girl by the time of Aliens; it and its sisters was being phased out for the Bougainville Class.